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UE5 PCG 工具

UE PCG

PCG Graph

PCG Graph Instance

Level Instance

attributes

shape grammer,Casini example, fence example, path finding

hierarchical generation

profiling

runtime/edit time?

biome core plugin,

expand core

instance原理

5.7 procedural vegetation editor

using instance skinned mesh spawner instead of foliage mode

nanite foliage voxelization, preserve volume and shadows, reduce overdraw

https://youtu.be/PInQTryhEq4?si=xUjYItzC2lIIAZoE

https://youtu.be/TbNZ4GKaTow?si=etNIduGPuZX1c_pp

模型处理

UE 与Houdini单位换算:cm → m,坐标系:z_up, y_up,rotate x 90°

fbx导入,合并mesh 导入,否则mesh组件会拆分散开

UE asset 导出fbx,可以全部选中批量导出,需要取消导出collision的mesh

Houdini 减面和uv处理