Choose ONE and build it end-to-end with a partner instructor. ~10 per path.
All paths use the same checkpoint model as Day 1 — catch up or push ahead freely. Pick by interest, not skill; each path levels for mixed experience.
Build a small, playable 3D game: movement, physics, collisions, a score.
Pick this if: you want something fun and interactive by the end.
A scroll-driven 3D narrative — camera and objects animate as you scroll.
Pick this if: you're design-minded and like visual, story-driven work.
A mini 3D scene editor: add objects, select, transform with gizmos, save your scene.
Pick this if: you care about app architecture and state, not just visuals.
A showroom-lit 3D product you can reconfigure — paint, wheels, variants.
Pick this if: you're drawn to materials, lighting, and polish.
How to choose: the two "accessible" paths are the safe bet if 3D is new to you; the two "harder" paths go deeper into state and assets. You'll have pre-picked at the end of Day 1 — but you can switch in the morning. Day ends with a show & tell across all paths.