安定性 改善
# Copied: 2026-03-24 22:11:00
import bpy
import bmesh
import webbrowser
import math
import mathutils
import time
from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty, PointerProperty, StringProperty, EnumProperty, IntProperty
from bpy.types import Operator, Panel, PropertyGroup
from datetime import datetime
# ==============================================================================
# 【 基本設定エリア 】
# ==============================================================================
PREFIX = "SquareTorus20260324"
ADDON_NAME = "zionad 520[ Sq-Torus ]"
TAB_NAME = "[ Sq Torus copy ] "
PANEL_TITLE = "Square Torus Generator"
AUTHOR = "zionadchat"
# ★ このスクリプト自身のID(絶対に消さないこと)
SOURCE_ID_TAG = "### ZIONAD_SOURCE_ID: SQUARE_TORUS_2026_03_24_V7_FINAL ###"
# ==============================================================================
# システム初期化 & ID管理
# ==============================================================================
bl_info = {
"name": f"{ADDON_NAME} {PREFIX}",
"author": AUTHOR,
"version": (7, 0, 0),
"blender": (3, 0, 0),
"location": "3D View > Sidebar",
"description": f"Topology-Perfect Square Torus Generator - {PREFIX}",
"category": "3D View",
}
OP_PREFIX = PREFIX.lower()
PROPS_NAME = f"{PREFIX}_props"
ADDON_LINKS = (
{"label": "Prefix トーラス正方形 20260324", "url": "<https://www.notion.so/Prefix-20260324-32df5dacaf4380528980db6a989d6306>"},
)
# ==============================================================================
# デフォルト値設定
# ==============================================================================
# <BEGIN_DICT>
CURRENT_DEFAULTS = {
"show_preview": True,
"show_square_guide": True,
"torus_color": (0.0391, 0.8000, 0.1647, 0.8000),
"torus_loc": (0.0000, 0.0000, 0.0000),
"torus_rot": (0.0000, 30.0000, 0.0000),
"square_size": 10.0000,
"corner_radius": 0.0000,
"minor_radius": 0.5000,
"corner_segments": 8,
"minor_segments": 16,
"torus_plane": "XY",
}
# <END_DICT>
# ==============================================================================
# データ クリーンアップ管理
# ==============================================================================
PREVIEW_COL_NAME = f"{PREFIX}_Preview_Zone"
PREVIEW_OBJ_NAME = f"[Preview] SqTorus_{PREFIX}"
PREVIEW_GUIDE_NAME = f"[Preview] SqGuide_{PREFIX}"
PREVIEW_MAT_NAME = f"PreviewMat_{PREFIX}"
def cleanup_preview_data():
for name in[PREVIEW_OBJ_NAME, PREVIEW_GUIDE_NAME]:
obj = bpy.data.objects.get(name)
if obj:
mesh = obj.data
bpy.data.objects.remove(obj, do_unlink=True)
if mesh and mesh.users == 0:
bpy.data.meshes.remove(mesh)
meshes_to_remove =[m for m in bpy.data.meshes if m.name.startswith(f"PreviewMesh_{PREFIX}")]
for m in meshes_to_remove:
if m.users == 0:
bpy.data.meshes.remove(m)
mat = bpy.data.materials.get(PREVIEW_MAT_NAME)
if mat and mat.users == 0:
bpy.data.materials.remove(mat)
col = bpy.data.collections.get(PREVIEW_COL_NAME)
if col and len(col.objects) == 0:
bpy.data.collections.remove(col)
def cleanup_old_materials(prefix="Mat_UniqueSqTorus", limit=50):
mats =[m for m in bpy.data.materials if m.name.startswith(prefix)]
if len(mats) > limit:
for m in mats[:-limit]:
if m.users == 0:
bpy.data.materials.remove(m)
# ==============================================================================
# 数学的 角丸正方形トーラス生成 & ガイド生成
# ==============================================================================
def create_square_guide_bmesh(bm, square_size):
S = square_size / 2.0
v1 = bm.verts.new((S, S, 0))
v2 = bm.verts.new((-S, S, 0))
v3 = bm.verts.new((-S, -S, 0))
v4 = bm.verts.new((S, -S, 0))
bm.verts.ensure_lookup_table()
bm.edges.new((v1, v2))
bm.edges.new((v2, v3))
bm.edges.new((v3, v4))
bm.edges.new((v4, v1))
return bm
def create_square_torus_bmesh(bm, square_size, corner_radius, minor_radius, corner_segments, minor_segments):
square_size = min(max(square_size, 0.01), 10000.0)
minor_radius = min(max(minor_radius, 0.001), square_size)
minor_segments = max(minor_segments, 3)
half_size = square_size / 2.0
actual_corner_radius = min(max(corner_radius, 0.0), half_size)
rings =[]
EPS = 1e-6
if actual_corner_radius < EPS:
L = half_size
corners =[
(mathutils.Vector((L, L, 0)), mathutils.Vector((1, 1, 0)).normalized()),
(mathutils.Vector((-L, L, 0)), mathutils.Vector((-1, 1, 0)).normalized()),
(mathutils.Vector((-L, -L, 0)), mathutils.Vector((-1, -1, 0)).normalized()),
(mathutils.Vector((L, -L, 0)), mathutils.Vector((1, -1, 0)).normalized())
]
scale_xy = 1.0 / math.cos(math.pi / 4)
for p, n in corners:
b = mathutils.Vector((0, 0, 1))
ring =[]
for j in range(minor_segments):
theta = j * 2.0 * math.pi / minor_segments
offset = n * (minor_radius * math.cos(theta) * scale_xy) + b * (minor_radius * math.sin(theta))
ring.append(bm.verts.new(p + offset))
rings.append(ring)
else:
L = half_size - actual_corner_radius
pts =[]
for q in range(4):
cx = L if q in [0, 3] else -L
cy = L if q in [0, 1] else -L
for i in range(corner_segments + 1):
angle = q * (math.pi / 2) + i * (math.pi / 2) / corner_segments
x = cx + actual_corner_radius * math.cos(angle)
y = cy + actual_corner_radius * math.sin(angle)
pts.append((mathutils.Vector((x, y, 0)), mathutils.Vector((math.cos(angle), math.sin(angle), 0))))
unique_pts =[]
for p, n in pts:
if not unique_pts or (unique_pts[-1][0] - p).length > EPS:
unique_pts.append((p, n))
if len(unique_pts) > 1 and (unique_pts[-1][0] - unique_pts[0][0]).length < EPS:
unique_pts.pop()
for p, n in unique_pts:
b = mathutils.Vector((0, 0, 1))
ring =[]
for j in range(minor_segments):
theta = j * 2.0 * math.pi / minor_segments
offset = n * (minor_radius * math.cos(theta)) + b * (minor_radius * math.sin(theta))
ring.append(bm.verts.new(p + offset))
rings.append(ring)
bm.verts.ensure_lookup_table()
total_rings = len(rings)
if total_rings < 3: return bm
edge_loops = []
for ring in rings:
edges =[]
for j in range(minor_segments):
v1 = ring[j]
v2 = ring[(j + 1) % minor_segments]
edges.append(bm.edges.new((v1, v2)))
edge_loops.append(edges)
bm.edges.ensure_lookup_table()
for i in range(total_rings):
next_i = (i + 1) % total_rings
try:
bmesh.ops.bridge_loops(bm, edges=edge_loops[i] + edge_loops[next_i])
except Exception:
pass
# ★ 順序保証: remove_doubles -> smooth -> recalc_face_normals
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-5)
for f in bm.faces:
f.smooth = True
if bm.faces:
bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
return bm
def apply_auto_smooth(mesh):
if bpy.app.version < (4, 1, 0):
try:
if hasattr(mesh, "use_auto_smooth"):
mesh.use_auto_smooth = True
mesh.auto_smooth_angle = math.radians(30)
except AttributeError:
pass
# ==============================================================================
# マテリアル作成ロジック
# ==============================================================================
def create_unique_material(color, name_prefix="Mat_UniqueSqTorus"):
timestamp = datetime.now().strftime('%M%S%f')[:5]
mat_name = f"{name_prefix}_{timestamp}"
mat = bpy.data.materials.new(name=mat_name)
mat.use_nodes = True
mat.blend_method = 'BLEND'
if mat.use_nodes:
tree = mat.node_tree
tree.nodes.clear()
bsdf = tree.nodes.new("ShaderNodeBsdfPrincipled")
bsdf.location = (0, 0)
out = tree.nodes.new("ShaderNodeOutputMaterial")
out.location = (300, 0)
tree.links.new(bsdf.outputs[0], out.inputs[0])
if "Base Color" in bsdf.inputs:
bsdf.inputs['Base Color'].default_value = color
if "Alpha" in bsdf.inputs:
bsdf.inputs['Alpha'].default_value = color[3]
cleanup_old_materials(name_prefix)
return mat
def get_or_create_preview_material():
mat = bpy.data.materials.get(PREVIEW_MAT_NAME)
if not mat:
mat = bpy.data.materials.new(name=PREVIEW_MAT_NAME)
mat.use_nodes = True
mat.blend_method = 'BLEND'
return mat
def update_preview_material(mat, color):
if mat.use_nodes:
bsdf = None
for node in mat.node_tree.nodes:
if node.type == 'BSDF_PRINCIPLED':
bsdf = node
break
if not bsdf:
mat.node_tree.nodes.clear()
bsdf = mat.node_tree.nodes.new("ShaderNodeBsdfPrincipled")
out = mat.node_tree.nodes.new("ShaderNodeOutputMaterial")
mat.node_tree.links.new(bsdf.outputs[0], out.inputs[0])
if "Base Color" in bsdf.inputs:
bsdf.inputs["Base Color"].default_value = color
if "Alpha" in bsdf.inputs:
bsdf.inputs["Alpha"].default_value = color[3]
# ==============================================================================
# プレビュー用ロジック
# ==============================================================================
def get_transform_matrix(props):
rot_matrix = mathutils.Matrix.Identity(4)
if props.torus_plane == 'YZ':
rot_matrix = mathutils.Matrix.Rotation(math.radians(90.0), 4, 'Y')
elif props.torus_plane == 'ZX':
rot_matrix = mathutils.Matrix.Rotation(math.radians(-90.0), 4, 'X')
user_rot = mathutils.Euler((
math.radians(props.torus_rot[0]),
math.radians(props.torus_rot[1]),
math.radians(props.torus_rot[2])
), 'XYZ').to_matrix().to_4x4()
loc_matrix = mathutils.Matrix.Translation(mathutils.Vector(props.torus_loc))
return loc_matrix @ user_rot @ rot_matrix
def update_preview_geometry(context):
props = getattr(context.scene, PROPS_NAME, None)
if not props: return
col = bpy.data.collections.get(PREVIEW_COL_NAME)
if not col:
col = bpy.data.collections.new(PREVIEW_COL_NAME)
if col.name not in context.scene.collection.children:
context.scene.collection.children.link(col)
obj = bpy.data.objects.get(PREVIEW_OBJ_NAME)
guide_obj = bpy.data.objects.get(PREVIEW_GUIDE_NAME)
if not props.show_preview:
if obj: bpy.data.objects.remove(obj, do_unlink=True)
if guide_obj: bpy.data.objects.remove(guide_obj, do_unlink=True)
return
final_matrix = get_transform_matrix(props)
scene_mesh_name = f"PreviewMesh_{PREFIX}_{context.scene.name}"
bm = bmesh.new()
try:
create_square_torus_bmesh(
bm,
square_size=props.square_size,
corner_radius=props.corner_radius,
minor_radius=props.minor_radius,
corner_segments=props.corner_segments,
minor_segments=props.minor_segments
)
bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
mesh = bpy.data.meshes.get(scene_mesh_name)
if not mesh:
mesh = bpy.data.meshes.new(scene_mesh_name)
else:
mesh.clear_geometry()
bm.to_mesh(mesh)
apply_auto_smooth(mesh)
mesh.update()
finally:
bm.free()
if not obj:
obj = bpy.data.objects.new(PREVIEW_OBJ_NAME, mesh)
col.objects.link(obj)
elif obj.data != mesh:
obj.data = mesh
mat = get_or_create_preview_material()
update_preview_material(mat, props.torus_color)
if not obj.data.materials:
obj.data.materials.append(mat)
else:
obj.data.materials[0] = mat
if props.show_square_guide:
bm_g = bmesh.new()
try:
create_square_guide_bmesh(bm_g, props.square_size)
bmesh.ops.transform(bm_g, matrix=final_matrix, verts=bm_g.verts)
guide_mesh_name = scene_mesh_name + "_Guide"
mesh_g = bpy.data.meshes.get(guide_mesh_name)
if not mesh_g:
mesh_g = bpy.data.meshes.new(guide_mesh_name)
else:
mesh_g.clear_geometry()
bm_g.to_mesh(mesh_g)
mesh_g.update()
finally:
bm_g.free()
if not guide_obj:
guide_obj = bpy.data.objects.new(PREVIEW_GUIDE_NAME, mesh_g)
col.objects.link(guide_obj)
elif guide_obj.data != mesh_g:
guide_obj.data = mesh_g
guide_obj.display_type = 'WIRE'
guide_obj.show_in_front = True
else:
if guide_obj: bpy.data.objects.remove(guide_obj, do_unlink=True)
_timer = None
_last_update_time = 0
def delayed_update():
global _timer, _last_update_time
_timer = None
now = time.time()
if now - _last_update_time < 0.05:
if _timer is None:
_timer = bpy.app.timers.register(delayed_update, first_interval=0.05)
return None
_last_update_time = now
ctx = bpy.context
if not ctx or not ctx.scene:
return None
if ctx.object and ctx.object.mode != 'OBJECT':
return None
update_preview_geometry(ctx)
return None
def on_update(self, context):
global _timer
if _timer is None:
_timer = bpy.app.timers.register(delayed_update, first_interval=0.05)
# ==============================================================================
# PROPERTIES
# ==============================================================================
class PG_TorusProps(PropertyGroup):
show_preview: BoolProperty(name="Show Preview", default=CURRENT_DEFAULTS['show_preview'], update=on_update)
show_square_guide: BoolProperty(name="Show Square Guide", default=CURRENT_DEFAULTS['show_square_guide'], update=on_update)
torus_color: FloatVectorProperty(name="Color", subtype='COLOR', size=4, min=0, max=1, default=CURRENT_DEFAULTS['torus_color'], update=on_update)
torus_plane: EnumProperty(
name="Plane",
items=[('XY', "XY Plane", ""), ('YZ', "YZ Plane", ""), ('ZX', "ZX Plane", "")],
default=CURRENT_DEFAULTS['torus_plane'], update=on_update
)
torus_loc: FloatVectorProperty(name="Location", size=3, default=CURRENT_DEFAULTS['torus_loc'], update=on_update)
torus_rot: FloatVectorProperty(name="Rotation (Deg)", size=3, default=CURRENT_DEFAULTS['torus_rot'], update=on_update)
square_size: FloatProperty(name="Square Size", default=CURRENT_DEFAULTS['square_size'], min=0.1, max=10000.0, update=on_update)
corner_radius: FloatProperty(name="Corner Radius", default=CURRENT_DEFAULTS['corner_radius'], min=0.0, max=5000.0, update=on_update)
minor_radius: FloatProperty(name="Tube Thickness", default=CURRENT_DEFAULTS['minor_radius'], min=0.01, max=5000.0, update=on_update)
corner_segments: IntProperty(name="Corner Segs", default=CURRENT_DEFAULTS['corner_segments'], min=1, soft_max=128, update=on_update)
minor_segments: IntProperty(name="Tube Segs", default=CURRENT_DEFAULTS['minor_segments'], min=3, soft_max=128, update=on_update)
# ==============================================================================
# OPERATORS
# ==============================================================================
class OT_CreateTorus(Operator):
bl_idname = f"{OP_PREFIX}.create_torus"
bl_label = "Create Square Torus"
bl_options = {'REGISTER', 'UNDO'} # ★ UX重視: UNDOを復活
def execute(self, context):
props = getattr(context.scene, PROPS_NAME, None)
bm = bmesh.new()
create_square_torus_bmesh(
bm,
square_size=props.square_size,
corner_radius=props.corner_radius,
minor_radius=props.minor_radius,
corner_segments=props.corner_segments,
minor_segments=props.minor_segments
)
final_matrix = get_transform_matrix(props)
bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
mesh = bpy.data.meshes.new(f"SquareTorus_Mesh")
bm.to_mesh(mesh)
bm.free()
apply_auto_smooth(mesh)
obj = bpy.data.objects.new(f"SqTorus_{datetime.now().strftime('%H%M%S')}", mesh)
if context.collection: context.collection.objects.link(obj)
else: context.scene.collection.objects.link(obj)
unique_mat = create_unique_material(props.torus_color, "Mat_UniqueSqTorus")
obj.data.materials.append(unique_mat)
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
context.view_layer.objects.active = obj
self.report({'INFO'}, "Created Topology-Perfect Square Torus!")
return {'FINISHED'}
class OT_CopyFullScript(Operator):
bl_idname = f"{OP_PREFIX}.copy_script"
bl_label = "Copy Script"
def execute(self, context):
props = getattr(context.scene, PROPS_NAME, None)
target_text = None
for t in bpy.data.texts:
if SOURCE_ID_TAG in t.as_string(): target_text = t; break
if not target_text:
self.report({'WARNING'}, "Source script not found in Text Editor.")
return {'CANCELLED'}
code = target_text.as_string()
c, l, r = props.torus_color, props.torus_loc, props.torus_rot
new_dict = "CURRENT_DEFAULTS = {\n"
new_dict += f' "show_preview": {props.show_preview},\n'
new_dict += f' "show_square_guide": {props.show_square_guide},\n'
new_dict += f' "torus_color": ({c[0]:.4f}, {c[1]:.4f}, {c[2]:.4f}, {c[3]:.4f}),\n'
new_dict += f' "torus_loc": ({l[0]:.4f}, {l[1]:.4f}, {l[2]:.4f}),\n'
new_dict += f' "torus_rot": ({r[0]:.4f}, {r[1]:.4f}, {r[2]:.4f}),\n'
new_dict += f' "square_size": {props.square_size:.4f},\n'
new_dict += f' "corner_radius": {props.corner_radius:.4f},\n'
new_dict += f' "minor_radius": {props.minor_radius:.4f},\n'
new_dict += f' "corner_segments": {props.corner_segments},\n'
new_dict += f' "minor_segments": {props.minor_segments},\n'
new_dict += f' "torus_plane": "{props.torus_plane}",\n'
new_dict += "}\n"
try:
tag_start = "# <BEGIN" + "_DICT>"
tag_end = "# <END" + "_DICT>"
# ★ 1. 安全な存在チェック
if tag_start not in code or tag_end not in code:
self.report({'ERROR'}, "DICT tags missing! Script might be corrupted.")
return {'CANCELLED'}
# ★ 2. 最大1回のみの安全な分割 (IndexError回避)
pre_code, rest = code.split(tag_start, 1)
_, post_code = rest.split(tag_end, 1)
final_code = pre_code + tag_start + "\n" + new_dict + tag_end + post_code
# ★ 3. SOURCE_ID_TAG の生存確認 (防御的プログラミング)
if SOURCE_ID_TAG not in final_code:
self.report({'ERROR'}, "Critical Error: SOURCE_ID_TAG lost during copy.")
return {'CANCELLED'}
lines = final_code.split("\n")
if len(lines) > 0 and lines[0].startswith("# Copied:"):
time_str = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
lines[0] = f"# Copied: {time_str}"
final_code = "\n".join(lines)
context.window_manager.clipboard = final_code
self.report({'INFO'}, "Code copied with absolute safety!")
except Exception as e:
self.report({'ERROR'}, f"Copy failed: {e}")
return {'CANCELLED'}
return {'FINISHED'}
class OT_Reset(Operator):
bl_idname = f"{OP_PREFIX}.reset"
bl_label = "Reset Transform"
def execute(self, context):
p = getattr(context.scene, PROPS_NAME)
p.torus_loc = (0,0,0)
p.torus_rot = (0,0,0)
p.torus_plane = 'XY'
p.square_size = 10.0
p.corner_radius = 0.0
p.minor_radius = 0.5
return {'FINISHED'}
class OT_OpenUrl(Operator):
bl_idname = f"{OP_PREFIX}.open_url"; bl_label = "Open URL"; url: StringProperty()
def execute(self, context): webbrowser.open(self.url); return {'FINISHED'}
class OT_RemoveAddon(Operator):
bl_idname = f"{OP_PREFIX}.remove_addon"; bl_label = "Remove Addon"
def execute(self, context):
bpy.app.timers.register(lambda: unregister(), first_interval=0.1)
return {'FINISHED'}
# ==============================================================================
# PANELS
# ==============================================================================
class PT_MainPanel(Panel):
bl_label = PANEL_TITLE
bl_idname = f"{PREFIX}_PT_main"
bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME
def draw(self, context):
layout = self.layout
props = getattr(context.scene, PROPS_NAME, None)
if not props: layout.label(text="Reload Script"); return
row = layout.row()
row.scale_y = 1.2
row.operator(OT_CopyFullScript.bl_idname, icon='COPY_ID', text="Copy Code with Values")
layout.separator()
layout.prop(props, "show_preview", icon='RESTRICT_VIEW_OFF' if props.show_preview else 'RESTRICT_VIEW_ON')
box = layout.box()
if not props.show_preview:
box.label(text="Preview is Hidden", icon='INFO')
box.prop(props, "torus_color")
col = box.column(align=True)
col.prop(props, "torus_plane")
col.prop(props, "torus_loc")
col.prop(props, "torus_rot")
box.separator()
box.prop(props, "show_square_guide", icon='MESH_PLANE')
col_s = box.column(align=True)
col_s.prop(props, "square_size")
row_cr = col_s.row()
row_cr.prop(props, "corner_radius")
if props.corner_radius <= 0.001:
row_cr.label(text="[90° Mode]", icon='SNAP_VERTEX')
col_s.prop(props, "minor_radius")
row_seg = box.row()
row_seg.prop(props, "corner_segments")
row_seg.prop(props, "minor_segments")
box.operator(OT_Reset.bl_idname, icon='LOOP_BACK')
layout.separator()
col_exec = layout.column()
col_exec.scale_y = 1.5
col_exec.operator(OT_CreateTorus.bl_idname, icon='MESH_TORUS', text="Create Square Torus")
class PT_LinksPanel(Panel):
bl_label = "Links"; bl_idname = f"{PREFIX}_PT_links"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
for l in ADDON_LINKS: self.layout.operator(OT_OpenUrl.bl_idname, text=l["label"]).url = l["url"]
class PT_RemovePanel(Panel):
bl_label = "System"; bl_idname = f"{PREFIX}_PT_remove"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
def draw(self, context): self.layout.operator(OT_RemoveAddon.bl_idname, icon='CANCEL', text="Remove Addon")
# ==============================================================================
# REGISTER
# ==============================================================================
classes = (PG_TorusProps, OT_CreateTorus, OT_CopyFullScript, OT_Reset, OT_OpenUrl, OT_RemoveAddon, PT_MainPanel, PT_LinksPanel, PT_RemovePanel)
def auto_open_sidebar():
try:
for window in bpy.context.window_manager.windows:
for area in window.screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type == 'VIEW_3D':
if not space.show_region_ui:
space.show_region_ui = True
except: pass
return None
def register():
for c in classes:
try:
bpy.utils.register_class(c)
except ValueError:
pass
setattr(bpy.types.Scene, PROPS_NAME, PointerProperty(type=PG_TorusProps))
bpy.app.timers.register(auto_open_sidebar, first_interval=0.1)
def unregister():
global _timer
if _timer is not None:
try:
bpy.app.timers.unregister(_timer)
except Exception:
pass
_timer = None
cleanup_preview_data()
if hasattr(bpy.types.Scene, PROPS_NAME):
delattr(bpy.types.Scene, PROPS_NAME)
for c in reversed(classes):
try:
bpy.utils.unregister_class(c)
except ValueError:
pass
if __name__ == "__main__":
register()
y軸 逆回転に
# Copied: 2026-03-24 20:04:00
import bpy
import bmesh
import webbrowser
import math
import mathutils
import time
from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty, PointerProperty, StringProperty, EnumProperty, IntProperty
from bpy.types import Operator, Panel, PropertyGroup
from datetime import datetime
# ==============================================================================
# 【 基本設定エリア 】
# ==============================================================================
PREFIX = "SquareTorus20260324"
ADDON_NAME = "zionad 520[ Sq-Torus ]"
TAB_NAME = "[ Sq Torus copy ] "
PANEL_TITLE = "Square Torus Generator"
AUTHOR = "zionadchat"
# ★ このスクリプト自身のID(絶対に消さないこと)
SOURCE_ID_TAG = "### ZIONAD_SOURCE_ID: SQUARE_TORUS_2026_03_24_V7_FINAL ###"
# ==============================================================================
# システム初期化 & ID管理
# ==============================================================================
bl_info = {
"name": f"{ADDON_NAME} {PREFIX}",
"author": AUTHOR,
"version": (7, 0, 0),
"blender": (3, 0, 0),
"location": "3D View > Sidebar",
"description": f"Topology-Perfect Square Torus Generator - {PREFIX}",
"category": "3D View",
}
OP_PREFIX = PREFIX.lower()
PROPS_NAME = f"{PREFIX}_props"
ADDON_LINKS = (
{"label": "Prefix トーラス正方形 20260324", "url": "<https://www.notion.so/Prefix-20260324-32df5dacaf4380528980db6a989d6306>"},
)
# ==============================================================================
# デフォルト値設定
# ==============================================================================
# <BEGIN_DICT>
CURRENT_DEFAULTS = {
"show_preview": True,
"show_square_guide": True,
"torus_color": (0.0391, 0.8000, 0.1647, 0.8000),
"torus_loc": (0.0000, 0.0000, 0.0000),
"torus_rot": (0.0000, 0.0000, 0.0000),
"square_size": 10.0000,
"corner_radius": 0.0000,
"minor_radius": 0.5000,
"corner_segments": 8,
"minor_segments": 16,
"torus_plane": "XY",
}
# <END_DICT>
# ==============================================================================
# データ クリーンアップ管理
# ==============================================================================
PREVIEW_COL_NAME = f"{PREFIX}_Preview_Zone"
PREVIEW_OBJ_NAME = f"[Preview] SqTorus_{PREFIX}"
PREVIEW_GUIDE_NAME = f"[Preview] SqGuide_{PREFIX}"
PREVIEW_MAT_NAME = f"PreviewMat_{PREFIX}"
def cleanup_preview_data():
for name in[PREVIEW_OBJ_NAME, PREVIEW_GUIDE_NAME]:
obj = bpy.data.objects.get(name)
if obj:
mesh = obj.data
bpy.data.objects.remove(obj, do_unlink=True)
if mesh and mesh.users == 0:
bpy.data.meshes.remove(mesh)
meshes_to_remove =[m for m in bpy.data.meshes if m.name.startswith(f"PreviewMesh_{PREFIX}")]
for m in meshes_to_remove:
if m.users == 0:
bpy.data.meshes.remove(m)
mat = bpy.data.materials.get(PREVIEW_MAT_NAME)
if mat and mat.users == 0:
bpy.data.materials.remove(mat)
col = bpy.data.collections.get(PREVIEW_COL_NAME)
if col and len(col.objects) == 0:
bpy.data.collections.remove(col)
def cleanup_old_materials(prefix="Mat_UniqueSqTorus", limit=50):
mats =[m for m in bpy.data.materials if m.name.startswith(prefix)]
if len(mats) > limit:
for m in mats[:-limit]:
if m.users == 0:
bpy.data.materials.remove(m)
# ==============================================================================
# 数学的 角丸正方形トーラス生成 & ガイド生成
# ==============================================================================
def create_square_guide_bmesh(bm, square_size):
S = square_size / 2.0
v1 = bm.verts.new((S, S, 0))
v2 = bm.verts.new((-S, S, 0))
v3 = bm.verts.new((-S, -S, 0))
v4 = bm.verts.new((S, -S, 0))
bm.verts.ensure_lookup_table()
bm.edges.new((v1, v2))
bm.edges.new((v2, v3))
bm.edges.new((v3, v4))
bm.edges.new((v4, v1))
return bm
def create_square_torus_bmesh(bm, square_size, corner_radius, minor_radius, corner_segments, minor_segments):
square_size = min(max(square_size, 0.01), 10000.0)
minor_radius = min(max(minor_radius, 0.001), square_size)
minor_segments = max(minor_segments, 3)
half_size = square_size / 2.0
actual_corner_radius = min(max(corner_radius, 0.0), half_size)
rings =[]
EPS = 1e-6
if actual_corner_radius < EPS:
L = half_size
corners =[
(mathutils.Vector((L, L, 0)), mathutils.Vector((1, 1, 0)).normalized()),
(mathutils.Vector((-L, L, 0)), mathutils.Vector((-1, 1, 0)).normalized()),
(mathutils.Vector((-L, -L, 0)), mathutils.Vector((-1, -1, 0)).normalized()),
(mathutils.Vector((L, -L, 0)), mathutils.Vector((1, -1, 0)).normalized())
]
scale_xy = 1.0 / math.cos(math.pi / 4)
for p, n in corners:
b = mathutils.Vector((0, 0, 1))
ring =[]
for j in range(minor_segments):
theta = j * 2.0 * math.pi / minor_segments
offset = n * (minor_radius * math.cos(theta) * scale_xy) + b * (minor_radius * math.sin(theta))
ring.append(bm.verts.new(p + offset))
rings.append(ring)
else:
L = half_size - actual_corner_radius
pts =[]
for q in range(4):
cx = L if q in [0, 3] else -L
cy = L if q in [0, 1] else -L
for i in range(corner_segments + 1):
angle = q * (math.pi / 2) + i * (math.pi / 2) / corner_segments
x = cx + actual_corner_radius * math.cos(angle)
y = cy + actual_corner_radius * math.sin(angle)
pts.append((mathutils.Vector((x, y, 0)), mathutils.Vector((math.cos(angle), math.sin(angle), 0))))
unique_pts =[]
for p, n in pts:
if not unique_pts or (unique_pts[-1][0] - p).length > EPS:
unique_pts.append((p, n))
if len(unique_pts) > 1 and (unique_pts[-1][0] - unique_pts[0][0]).length < EPS:
unique_pts.pop()
for p, n in unique_pts:
b = mathutils.Vector((0, 0, 1))
ring =[]
for j in range(minor_segments):
theta = j * 2.0 * math.pi / minor_segments
offset = n * (minor_radius * math.cos(theta)) + b * (minor_radius * math.sin(theta))
ring.append(bm.verts.new(p + offset))
rings.append(ring)
bm.verts.ensure_lookup_table()
total_rings = len(rings)
if total_rings < 3: return bm
edge_loops = []
for ring in rings:
edges =[]
for j in range(minor_segments):
v1 = ring[j]
v2 = ring[(j + 1) % minor_segments]
edges.append(bm.edges.new((v1, v2)))
edge_loops.append(edges)
bm.edges.ensure_lookup_table()
for i in range(total_rings):
next_i = (i + 1) % total_rings
try:
bmesh.ops.bridge_loops(bm, edges=edge_loops[i] + edge_loops[next_i])
except Exception:
pass
# ★ 順序保証: remove_doubles -> smooth -> recalc_face_normals
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-5)
for f in bm.faces:
f.smooth = True
if bm.faces:
bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
return bm
def apply_auto_smooth(mesh):
if bpy.app.version < (4, 1, 0):
try:
if hasattr(mesh, "use_auto_smooth"):
mesh.use_auto_smooth = True
mesh.auto_smooth_angle = math.radians(30)
except AttributeError:
pass
# ==============================================================================
# マテリアル作成ロジック
# ==============================================================================
def create_unique_material(color, name_prefix="Mat_UniqueSqTorus"):
timestamp = datetime.now().strftime('%M%S%f')[:5]
mat_name = f"{name_prefix}_{timestamp}"
mat = bpy.data.materials.new(name=mat_name)
mat.use_nodes = True
mat.blend_method = 'BLEND'
if mat.use_nodes:
tree = mat.node_tree
tree.nodes.clear()
bsdf = tree.nodes.new("ShaderNodeBsdfPrincipled")
bsdf.location = (0, 0)
out = tree.nodes.new("ShaderNodeOutputMaterial")
out.location = (300, 0)
tree.links.new(bsdf.outputs[0], out.inputs[0])
if "Base Color" in bsdf.inputs:
bsdf.inputs['Base Color'].default_value = color
if "Alpha" in bsdf.inputs:
bsdf.inputs['Alpha'].default_value = color[3]
cleanup_old_materials(name_prefix)
return mat
def get_or_create_preview_material():
mat = bpy.data.materials.get(PREVIEW_MAT_NAME)
if not mat:
mat = bpy.data.materials.new(name=PREVIEW_MAT_NAME)
mat.use_nodes = True
mat.blend_method = 'BLEND'
return mat
def update_preview_material(mat, color):
if mat.use_nodes:
bsdf = None
for node in mat.node_tree.nodes:
if node.type == 'BSDF_PRINCIPLED':
bsdf = node
break
if not bsdf:
mat.node_tree.nodes.clear()
bsdf = mat.node_tree.nodes.new("ShaderNodeBsdfPrincipled")
out = mat.node_tree.nodes.new("ShaderNodeOutputMaterial")
mat.node_tree.links.new(bsdf.outputs[0], out.inputs[0])
if "Base Color" in bsdf.inputs:
bsdf.inputs["Base Color"].default_value = color
if "Alpha" in bsdf.inputs:
bsdf.inputs["Alpha"].default_value = color[3]
# ==============================================================================
# プレビュー用ロジック
# ==============================================================================
def get_transform_matrix(props):
rot_matrix = mathutils.Matrix.Identity(4)
if props.torus_plane == 'YZ':
rot_matrix = mathutils.Matrix.Rotation(math.radians(90.0), 4, 'Y')
elif props.torus_plane == 'ZX':
rot_matrix = mathutils.Matrix.Rotation(math.radians(-90.0), 4, 'X')
user_rot = mathutils.Euler((
math.radians(props.torus_rot[0]),
math.radians(props.torus_rot[1]),
math.radians(props.torus_rot[2])
), 'XYZ').to_matrix().to_4x4()
loc_matrix = mathutils.Matrix.Translation(mathutils.Vector(props.torus_loc))
return loc_matrix @ user_rot @ rot_matrix
def update_preview_geometry(context):
props = getattr(context.scene, PROPS_NAME, None)
if not props: return
col = bpy.data.collections.get(PREVIEW_COL_NAME)
if not col:
col = bpy.data.collections.new(PREVIEW_COL_NAME)
if col.name not in context.scene.collection.children:
context.scene.collection.children.link(col)
obj = bpy.data.objects.get(PREVIEW_OBJ_NAME)
guide_obj = bpy.data.objects.get(PREVIEW_GUIDE_NAME)
if not props.show_preview:
if obj: bpy.data.objects.remove(obj, do_unlink=True)
if guide_obj: bpy.data.objects.remove(guide_obj, do_unlink=True)
return
final_matrix = get_transform_matrix(props)
scene_mesh_name = f"PreviewMesh_{PREFIX}_{context.scene.name}"
bm = bmesh.new()
try:
create_square_torus_bmesh(
bm,
square_size=props.square_size,
corner_radius=props.corner_radius,
minor_radius=props.minor_radius,
corner_segments=props.corner_segments,
minor_segments=props.minor_segments
)
bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
mesh = bpy.data.meshes.get(scene_mesh_name)
if not mesh:
mesh = bpy.data.meshes.new(scene_mesh_name)
else:
mesh.clear_geometry()
bm.to_mesh(mesh)
apply_auto_smooth(mesh)
mesh.update()
finally:
bm.free()
if not obj:
obj = bpy.data.objects.new(PREVIEW_OBJ_NAME, mesh)
col.objects.link(obj)
elif obj.data != mesh:
obj.data = mesh
mat = get_or_create_preview_material()
update_preview_material(mat, props.torus_color)
if not obj.data.materials:
obj.data.materials.append(mat)
else:
obj.data.materials[0] = mat
if props.show_square_guide:
bm_g = bmesh.new()
try:
create_square_guide_bmesh(bm_g, props.square_size)
bmesh.ops.transform(bm_g, matrix=final_matrix, verts=bm_g.verts)
guide_mesh_name = scene_mesh_name + "_Guide"
mesh_g = bpy.data.meshes.get(guide_mesh_name)
if not mesh_g:
mesh_g = bpy.data.meshes.new(guide_mesh_name)
else:
mesh_g.clear_geometry()
bm_g.to_mesh(mesh_g)
mesh_g.update()
finally:
bm_g.free()
if not guide_obj:
guide_obj = bpy.data.objects.new(PREVIEW_GUIDE_NAME, mesh_g)
col.objects.link(guide_obj)
elif guide_obj.data != mesh_g:
guide_obj.data = mesh_g
guide_obj.display_type = 'WIRE'
guide_obj.show_in_front = True
else:
if guide_obj: bpy.data.objects.remove(guide_obj, do_unlink=True)
_timer = None
_last_update_time = 0
def delayed_update():
global _timer, _last_update_time
_timer = None
now = time.time()
if now - _last_update_time < 0.05:
if _timer is None:
_timer = bpy.app.timers.register(delayed_update, first_interval=0.05)
return None
_last_update_time = now
ctx = bpy.context
if not ctx or not ctx.scene:
return None
if ctx.object and ctx.object.mode != 'OBJECT':
return None
update_preview_geometry(ctx)
return None
def on_update(self, context):
global _timer
if _timer is None:
_timer = bpy.app.timers.register(delayed_update, first_interval=0.05)
# ==============================================================================
# PROPERTIES
# ==============================================================================
class PG_TorusProps(PropertyGroup):
show_preview: BoolProperty(name="Show Preview", default=CURRENT_DEFAULTS['show_preview'], update=on_update)
show_square_guide: BoolProperty(name="Show Square Guide", default=CURRENT_DEFAULTS['show_square_guide'], update=on_update)
torus_color: FloatVectorProperty(name="Color", subtype='COLOR', size=4, min=0, max=1, default=CURRENT_DEFAULTS['torus_color'], update=on_update)
torus_plane: EnumProperty(
name="Plane",
items=[('XY', "XY Plane", ""), ('YZ', "YZ Plane", ""), ('ZX', "ZX Plane", "")],
default=CURRENT_DEFAULTS['torus_plane'], update=on_update
)
torus_loc: FloatVectorProperty(name="Location", size=3, default=CURRENT_DEFAULTS['torus_loc'], update=on_update)
torus_rot: FloatVectorProperty(name="Rotation (Deg)", size=3, default=CURRENT_DEFAULTS['torus_rot'], update=on_update)
square_size: FloatProperty(name="Square Size", default=CURRENT_DEFAULTS['square_size'], min=0.1, max=10000.0, update=on_update)
corner_radius: FloatProperty(name="Corner Radius", default=CURRENT_DEFAULTS['corner_radius'], min=0.0, max=5000.0, update=on_update)
minor_radius: FloatProperty(name="Tube Thickness", default=CURRENT_DEFAULTS['minor_radius'], min=0.01, max=5000.0, update=on_update)
corner_segments: IntProperty(name="Corner Segs", default=CURRENT_DEFAULTS['corner_segments'], min=1, soft_max=128, update=on_update)
minor_segments: IntProperty(name="Tube Segs", default=CURRENT_DEFAULTS['minor_segments'], min=3, soft_max=128, update=on_update)
# ==============================================================================
# OPERATORS
# ==============================================================================
class OT_CreateTorus(Operator):
bl_idname = f"{OP_PREFIX}.create_torus"
bl_label = "Create Square Torus"
bl_options = {'REGISTER', 'UNDO'} # ★ UX重視: UNDOを復活
def execute(self, context):
props = getattr(context.scene, PROPS_NAME, None)
bm = bmesh.new()
create_square_torus_bmesh(
bm,
square_size=props.square_size,
corner_radius=props.corner_radius,
minor_radius=props.minor_radius,
corner_segments=props.corner_segments,
minor_segments=props.minor_segments
)
final_matrix = get_transform_matrix(props)
bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
mesh = bpy.data.meshes.new(f"SquareTorus_Mesh")
bm.to_mesh(mesh)
bm.free()
apply_auto_smooth(mesh)
obj = bpy.data.objects.new(f"SqTorus_{datetime.now().strftime('%H%M%S')}", mesh)
if context.collection: context.collection.objects.link(obj)
else: context.scene.collection.objects.link(obj)
unique_mat = create_unique_material(props.torus_color, "Mat_UniqueSqTorus")
obj.data.materials.append(unique_mat)
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
context.view_layer.objects.active = obj
self.report({'INFO'}, "Created Topology-Perfect Square Torus!")
return {'FINISHED'}
class OT_CopyFullScript(Operator):
bl_idname = f"{OP_PREFIX}.copy_script"
bl_label = "Copy Script"
def execute(self, context):
props = getattr(context.scene, PROPS_NAME, None)
target_text = None
for t in bpy.data.texts:
if SOURCE_ID_TAG in t.as_string(): target_text = t; break
if not target_text:
self.report({'WARNING'}, "Source script not found in Text Editor.")
return {'CANCELLED'}
code = target_text.as_string()
c, l, r = props.torus_color, props.torus_loc, props.torus_rot
new_dict = "CURRENT_DEFAULTS = {\n"
new_dict += f' "show_preview": {props.show_preview},\n'
new_dict += f' "show_square_guide": {props.show_square_guide},\n'
new_dict += f' "torus_color": ({c[0]:.4f}, {c[1]:.4f}, {c[2]:.4f}, {c[3]:.4f}),\n'
new_dict += f' "torus_loc": ({l[0]:.4f}, {l[1]:.4f}, {l[2]:.4f}),\n'
new_dict += f' "torus_rot": ({r[0]:.4f}, {r[1]:.4f}, {r[2]:.4f}),\n'
new_dict += f' "square_size": {props.square_size:.4f},\n'
new_dict += f' "corner_radius": {props.corner_radius:.4f},\n'
new_dict += f' "minor_radius": {props.minor_radius:.4f},\n'
new_dict += f' "corner_segments": {props.corner_segments},\n'
new_dict += f' "minor_segments": {props.minor_segments},\n'
new_dict += f' "torus_plane": "{props.torus_plane}",\n'
new_dict += "}\n"
try:
tag_start = "# <BEGIN" + "_DICT>"
tag_end = "# <END" + "_DICT>"
# ★ 1. 安全な存在チェック
if tag_start not in code or tag_end not in code:
self.report({'ERROR'}, "DICT tags missing! Script might be corrupted.")
return {'CANCELLED'}
# ★ 2. 最大1回のみの安全な分割 (IndexError回避)
pre_code, rest = code.split(tag_start, 1)
_, post_code = rest.split(tag_end, 1)
final_code = pre_code + tag_start + "\n" + new_dict + tag_end + post_code
# ★ 3. SOURCE_ID_TAG の生存確認 (防御的プログラミング)
if SOURCE_ID_TAG not in final_code:
self.report({'ERROR'}, "Critical Error: SOURCE_ID_TAG lost during copy.")
return {'CANCELLED'}
lines = final_code.split("\n")
if len(lines) > 0 and lines[0].startswith("# Copied:"):
time_str = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
lines[0] = f"# Copied: {time_str}"
final_code = "\n".join(lines)
context.window_manager.clipboard = final_code
self.report({'INFO'}, "Code copied with absolute safety!")
except Exception as e:
self.report({'ERROR'}, f"Copy failed: {e}")
return {'CANCELLED'}
return {'FINISHED'}
class OT_Reset(Operator):
bl_idname = f"{OP_PREFIX}.reset"
bl_label = "Reset Transform"
def execute(self, context):
p = getattr(context.scene, PROPS_NAME)
p.torus_loc = (0,0,0)
p.torus_rot = (0,0,0)
p.torus_plane = 'XY'
p.square_size = 10.0
p.corner_radius = 0.0
p.minor_radius = 0.5
return {'FINISHED'}
class OT_OpenUrl(Operator):
bl_idname = f"{OP_PREFIX}.open_url"; bl_label = "Open URL"; url: StringProperty()
def execute(self, context): webbrowser.open(self.url); return {'FINISHED'}
class OT_RemoveAddon(Operator):
bl_idname = f"{OP_PREFIX}.remove_addon"; bl_label = "Remove Addon"
def execute(self, context):
bpy.app.timers.register(lambda: unregister(), first_interval=0.1)
return {'FINISHED'}
# ==============================================================================
# PANELS
# ==============================================================================
class PT_MainPanel(Panel):
bl_label = PANEL_TITLE
bl_idname = f"{PREFIX}_PT_main"
bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME
def draw(self, context):
layout = self.layout
props = getattr(context.scene, PROPS_NAME, None)
if not props: layout.label(text="Reload Script"); return
row = layout.row()
row.scale_y = 1.2
row.operator(OT_CopyFullScript.bl_idname, icon='COPY_ID', text="Copy Code with Values")
layout.separator()
layout.prop(props, "show_preview", icon='RESTRICT_VIEW_OFF' if props.show_preview else 'RESTRICT_VIEW_ON')
box = layout.box()
if not props.show_preview:
box.label(text="Preview is Hidden", icon='INFO')
box.prop(props, "torus_color")
col = box.column(align=True)
col.prop(props, "torus_plane")
col.prop(props, "torus_loc")
col.prop(props, "torus_rot")
box.separator()
box.prop(props, "show_square_guide", icon='MESH_PLANE')
col_s = box.column(align=True)
col_s.prop(props, "square_size")
row_cr = col_s.row()
row_cr.prop(props, "corner_radius")
if props.corner_radius <= 0.001:
row_cr.label(text="[90° Mode]", icon='SNAP_VERTEX')
col_s.prop(props, "minor_radius")
row_seg = box.row()
row_seg.prop(props, "corner_segments")
row_seg.prop(props, "minor_segments")
box.operator(OT_Reset.bl_idname, icon='LOOP_BACK')
layout.separator()
col_exec = layout.column()
col_exec.scale_y = 1.5
col_exec.operator(OT_CreateTorus.bl_idname, icon='MESH_TORUS', text="Create Square Torus")
class PT_LinksPanel(Panel):
bl_label = "Links"; bl_idname = f"{PREFIX}_PT_links"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
for l in ADDON_LINKS: self.layout.operator(OT_OpenUrl.bl_idname, text=l["label"]).url = l["url"]
class PT_RemovePanel(Panel):
bl_label = "System"; bl_idname = f"{PREFIX}_PT_remove"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
def draw(self, context): self.layout.operator(OT_RemoveAddon.bl_idname, icon='CANCEL', text="Remove Addon")
# ==============================================================================
# REGISTER
# ==============================================================================
classes = (PG_TorusProps, OT_CreateTorus, OT_CopyFullScript, OT_Reset, OT_OpenUrl, OT_RemoveAddon, PT_MainPanel, PT_LinksPanel, PT_RemovePanel)
def auto_open_sidebar():
try:
for window in bpy.context.window_manager.windows:
for area in window.screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type == 'VIEW_3D':
if not space.show_region_ui:
space.show_region_ui = True
except: pass
return None
def register():
for c in classes:
try:
bpy.utils.register_class(c)
except ValueError:
pass
setattr(bpy.types.Scene, PROPS_NAME, PointerProperty(type=PG_TorusProps))
bpy.app.timers.register(auto_open_sidebar, first_interval=0.1)
def unregister():
global _timer
if _timer is not None:
try:
bpy.app.timers.unregister(_timer)
except Exception:
pass
_timer = None
cleanup_preview_data()
if hasattr(bpy.types.Scene, PROPS_NAME):
delattr(bpy.types.Scene, PROPS_NAME)
for c in reversed(classes):
try:
bpy.utils.unregister_class(c)
except ValueError:
pass
if __name__ == "__main__":
register()
# Copied: 2026-03-24 19:58:00
import bpy
import bmesh
import webbrowser
import math
import mathutils
import time
from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty, PointerProperty, StringProperty, EnumProperty, IntProperty
from bpy.types import Operator, Panel, PropertyGroup
from datetime import datetime
# ==============================================================================
# 【 基本設定エリア 】
# ==============================================================================
PREFIX = "SquareTorus20260324"
ADDON_NAME = "zionad 520[ Sq-Torus ]"
TAB_NAME = "[ Sq Torus copy ] "
PANEL_TITLE = "Square Torus Generator"
AUTHOR = "zionadchat"
SOURCE_ID_TAG = "### ZIONAD_SOURCE_ID: SQUARE_TORUS_2026_03_24_V6_SAFE ###"
# ==============================================================================
# システム初期化 & ID管理
# ==============================================================================
bl_info = {
"name": f"{ADDON_NAME} {PREFIX}",
"author": AUTHOR,
"version": (6, 2, 0),
"blender": (3, 0, 0),
"location": "3D View > Sidebar",
"description": f"Topology-Perfect Square Torus Generator - {PREFIX}",
"category": "3D View",
}
OP_PREFIX = PREFIX.lower()
PROPS_NAME = f"{PREFIX}_props"
ADDON_LINKS = (
{"label": "Prefix トーラス正方形 20260324", "url": "<https://www.notion.so/Prefix-20260324-32df5dacaf4380528980db6a989d6306>"},
)
# ==============================================================================
# デフォルト値設定
# ==============================================================================
# <BEGIN_DICT>
CURRENT_DEFAULTS = {
"show_preview": True,
"show_square_guide": True,
"torus_color": (0.0391, 0.8000, 0.1647, 0.8000),
"torus_loc": (0.0000, 0.0000, 0.0000),
"torus_rot": (0.0000, 0.0000, 0.0000),
"square_size": 10.0000,
"corner_radius": 0.0000,
"minor_radius": 0.5000,
"corner_segments": 8,
"minor_segments": 16,
"torus_plane": "XY",
}
# <END_DICT>
# ==============================================================================
# データ クリーンアップ管理
# ==============================================================================
PREVIEW_COL_NAME = f"{PREFIX}_Preview_Zone"
PREVIEW_OBJ_NAME = f"[Preview] SqTorus_{PREFIX}"
PREVIEW_GUIDE_NAME = f"[Preview] SqGuide_{PREFIX}"
PREVIEW_MAT_NAME = f"PreviewMat_{PREFIX}"
def cleanup_preview_data():
for name in [PREVIEW_OBJ_NAME, PREVIEW_GUIDE_NAME]:
obj = bpy.data.objects.get(name)
if obj:
mesh = obj.data
bpy.data.objects.remove(obj, do_unlink=True)
if mesh and mesh.users == 0:
bpy.data.meshes.remove(mesh)
meshes_to_remove =[m for m in bpy.data.meshes if m.name.startswith(f"PreviewMesh_{PREFIX}")]
for m in meshes_to_remove:
if m.users == 0:
bpy.data.meshes.remove(m)
mat = bpy.data.materials.get(PREVIEW_MAT_NAME)
if mat and mat.users == 0:
bpy.data.materials.remove(mat)
col = bpy.data.collections.get(PREVIEW_COL_NAME)
if col and len(col.objects) == 0:
bpy.data.collections.remove(col)
def cleanup_old_materials(prefix="Mat_UniqueSqTorus", limit=50):
mats = [m for m in bpy.data.materials if m.name.startswith(prefix)]
if len(mats) > limit:
for m in mats[:-limit]:
if m.users == 0:
bpy.data.materials.remove(m)
# ==============================================================================
# 数学的 角丸正方形トーラス生成 & ガイド生成
# ==============================================================================
def create_square_guide_bmesh(bm, square_size):
S = square_size / 2.0
v1 = bm.verts.new((S, S, 0))
v2 = bm.verts.new((-S, S, 0))
v3 = bm.verts.new((-S, -S, 0))
v4 = bm.verts.new((S, -S, 0))
bm.verts.ensure_lookup_table()
bm.edges.new((v1, v2))
bm.edges.new((v2, v3))
bm.edges.new((v3, v4))
bm.edges.new((v4, v1))
return bm
def create_square_torus_bmesh(bm, square_size, corner_radius, minor_radius, corner_segments, minor_segments):
square_size = min(max(square_size, 0.01), 10000.0)
minor_radius = min(max(minor_radius, 0.001), square_size)
minor_segments = max(minor_segments, 3)
half_size = square_size / 2.0
actual_corner_radius = min(max(corner_radius, 0.0), half_size)
rings =[]
EPS = 1e-6
if actual_corner_radius < EPS:
L = half_size
corners =[
(mathutils.Vector((L, L, 0)), mathutils.Vector((1, 1, 0)).normalized()),
(mathutils.Vector((-L, L, 0)), mathutils.Vector((-1, 1, 0)).normalized()),
(mathutils.Vector((-L, -L, 0)), mathutils.Vector((-1, -1, 0)).normalized()),
(mathutils.Vector((L, -L, 0)), mathutils.Vector((1, -1, 0)).normalized())
]
scale_xy = 1.0 / math.cos(math.pi / 4)
for p, n in corners:
b = mathutils.Vector((0, 0, 1))
ring =[]
for j in range(minor_segments):
theta = j * 2.0 * math.pi / minor_segments
offset = n * (minor_radius * math.cos(theta) * scale_xy) + b * (minor_radius * math.sin(theta))
ring.append(bm.verts.new(p + offset))
rings.append(ring)
else:
L = half_size - actual_corner_radius
pts = []
for q in range(4):
cx = L if q in[0, 3] else -L
cy = L if q in [0, 1] else -L
for i in range(corner_segments + 1):
angle = q * (math.pi / 2) + i * (math.pi / 2) / corner_segments
x = cx + actual_corner_radius * math.cos(angle)
y = cy + actual_corner_radius * math.sin(angle)
pts.append((mathutils.Vector((x, y, 0)), mathutils.Vector((math.cos(angle), math.sin(angle), 0))))
unique_pts =[]
for p, n in pts:
if not unique_pts or (unique_pts[-1][0] - p).length > EPS:
unique_pts.append((p, n))
if len(unique_pts) > 1 and (unique_pts[-1][0] - unique_pts[0][0]).length < EPS:
unique_pts.pop()
for p, n in unique_pts:
b = mathutils.Vector((0, 0, 1))
ring =[]
for j in range(minor_segments):
theta = j * 2.0 * math.pi / minor_segments
offset = n * (minor_radius * math.cos(theta)) + b * (minor_radius * math.sin(theta))
ring.append(bm.verts.new(p + offset))
rings.append(ring)
bm.verts.ensure_lookup_table()
total_rings = len(rings)
if total_rings < 3: return bm
edge_loops =[]
for ring in rings:
edges = []
for j in range(minor_segments):
v1 = ring[j]
v2 = ring[(j + 1) % minor_segments]
edges.append(bm.edges.new((v1, v2)))
edge_loops.append(edges)
bm.edges.ensure_lookup_table()
for i in range(total_rings):
next_i = (i + 1) % total_rings
try:
bmesh.ops.bridge_loops(bm, edges=edge_loops[i] + edge_loops[next_i])
except Exception:
pass
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-5)
for f in bm.faces:
f.smooth = True
if bm.faces:
bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
return bm
def apply_auto_smooth(mesh):
if bpy.app.version < (4, 1, 0):
try:
if hasattr(mesh, "use_auto_smooth"):
mesh.use_auto_smooth = True
mesh.auto_smooth_angle = math.radians(30)
except AttributeError:
pass
# ==============================================================================
# マテリアル作成ロジック
# ==============================================================================
def create_unique_material(color, name_prefix="Mat_UniqueSqTorus"):
timestamp = datetime.now().strftime('%M%S%f')[:5]
mat_name = f"{name_prefix}_{timestamp}"
mat = bpy.data.materials.new(name=mat_name)
mat.use_nodes = True
mat.blend_method = 'BLEND'
if mat.use_nodes:
tree = mat.node_tree
tree.nodes.clear()
bsdf = tree.nodes.new("ShaderNodeBsdfPrincipled")
bsdf.location = (0, 0)
out = tree.nodes.new("ShaderNodeOutputMaterial")
out.location = (300, 0)
tree.links.new(bsdf.outputs[0], out.inputs[0])
if "Base Color" in bsdf.inputs:
bsdf.inputs['Base Color'].default_value = color
if "Alpha" in bsdf.inputs:
bsdf.inputs['Alpha'].default_value = color[3]
cleanup_old_materials(name_prefix)
return mat
def get_or_create_preview_material():
mat = bpy.data.materials.get(PREVIEW_MAT_NAME)
if not mat:
mat = bpy.data.materials.new(name=PREVIEW_MAT_NAME)
mat.use_nodes = True
mat.blend_method = 'BLEND'
return mat
def update_preview_material(mat, color):
if mat.use_nodes:
bsdf = None
for node in mat.node_tree.nodes:
if node.type == 'BSDF_PRINCIPLED':
bsdf = node
break
if not bsdf:
mat.node_tree.nodes.clear()
bsdf = mat.node_tree.nodes.new("ShaderNodeBsdfPrincipled")
out = mat.node_tree.nodes.new("ShaderNodeOutputMaterial")
mat.node_tree.links.new(bsdf.outputs[0], out.inputs[0])
if "Base Color" in bsdf.inputs:
bsdf.inputs["Base Color"].default_value = color
if "Alpha" in bsdf.inputs:
bsdf.inputs["Alpha"].default_value = color[3]
# ==============================================================================
# プレビュー用ロジック
# ==============================================================================
def get_transform_matrix(props):
rot_matrix = mathutils.Matrix.Identity(4)
if props.torus_plane == 'YZ':
rot_matrix = mathutils.Matrix.Rotation(math.radians(90.0), 4, 'Y')
elif props.torus_plane == 'ZX':
rot_matrix = mathutils.Matrix.Rotation(math.radians(-90.0), 4, 'X')
user_rot = mathutils.Euler((
math.radians(props.torus_rot[0]),
math.radians(props.torus_rot[1]),
math.radians(props.torus_rot[2])
), 'XYZ').to_matrix().to_4x4()
loc_matrix = mathutils.Matrix.Translation(mathutils.Vector(props.torus_loc))
return loc_matrix @ user_rot @ rot_matrix
def update_preview_geometry(context):
props = getattr(context.scene, PROPS_NAME, None)
if not props: return
col = bpy.data.collections.get(PREVIEW_COL_NAME)
if not col:
col = bpy.data.collections.new(PREVIEW_COL_NAME)
if col.name not in context.scene.collection.children:
context.scene.collection.children.link(col)
obj = bpy.data.objects.get(PREVIEW_OBJ_NAME)
guide_obj = bpy.data.objects.get(PREVIEW_GUIDE_NAME)
if not props.show_preview:
if obj: bpy.data.objects.remove(obj, do_unlink=True)
if guide_obj: bpy.data.objects.remove(guide_obj, do_unlink=True)
return
final_matrix = get_transform_matrix(props)
scene_mesh_name = f"PreviewMesh_{PREFIX}_{context.scene.name}"
bm = bmesh.new()
try:
create_square_torus_bmesh(
bm,
square_size=props.square_size,
corner_radius=props.corner_radius,
minor_radius=props.minor_radius,
corner_segments=props.corner_segments,
minor_segments=props.minor_segments
)
bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
mesh = bpy.data.meshes.get(scene_mesh_name)
if not mesh:
mesh = bpy.data.meshes.new(scene_mesh_name)
else:
mesh.clear_geometry()
bm.to_mesh(mesh)
apply_auto_smooth(mesh)
mesh.update()
finally:
bm.free()
if not obj:
obj = bpy.data.objects.new(PREVIEW_OBJ_NAME, mesh)
col.objects.link(obj)
elif obj.data != mesh:
obj.data = mesh
mat = get_or_create_preview_material()
update_preview_material(mat, props.torus_color)
if not obj.data.materials:
obj.data.materials.append(mat)
else:
obj.data.materials[0] = mat
if props.show_square_guide:
bm_g = bmesh.new()
try:
create_square_guide_bmesh(bm_g, props.square_size)
bmesh.ops.transform(bm_g, matrix=final_matrix, verts=bm_g.verts)
guide_mesh_name = scene_mesh_name + "_Guide"
mesh_g = bpy.data.meshes.get(guide_mesh_name)
if not mesh_g:
mesh_g = bpy.data.meshes.new(guide_mesh_name)
else:
mesh_g.clear_geometry()
bm_g.to_mesh(mesh_g)
mesh_g.update()
finally:
bm_g.free()
if not guide_obj:
guide_obj = bpy.data.objects.new(PREVIEW_GUIDE_NAME, mesh_g)
col.objects.link(guide_obj)
elif guide_obj.data != mesh_g:
guide_obj.data = mesh_g
guide_obj.display_type = 'WIRE'
guide_obj.show_in_front = True
else:
if guide_obj: bpy.data.objects.remove(guide_obj, do_unlink=True)
_timer = None
_last_update_time = 0
def delayed_update():
global _timer, _last_update_time
_timer = None
now = time.time()
if now - _last_update_time < 0.05:
if _timer is None:
_timer = bpy.app.timers.register(delayed_update, first_interval=0.05)
return None
_last_update_time = now
ctx = bpy.context
if not ctx or not ctx.scene:
return None
if ctx.object and ctx.object.mode != 'OBJECT':
return None
update_preview_geometry(ctx)
return None
def on_update(self, context):
global _timer
if _timer is None:
_timer = bpy.app.timers.register(delayed_update, first_interval=0.05)
# ==============================================================================
# PROPERTIES
# ==============================================================================
class PG_TorusProps(PropertyGroup):
show_preview: BoolProperty(name="Show Preview", default=CURRENT_DEFAULTS['show_preview'], update=on_update)
show_square_guide: BoolProperty(name="Show Square Guide", default=CURRENT_DEFAULTS['show_square_guide'], update=on_update)
torus_color: FloatVectorProperty(name="Color", subtype='COLOR', size=4, min=0, max=1, default=CURRENT_DEFAULTS['torus_color'], update=on_update)
torus_plane: EnumProperty(
name="Plane",
items=[('XY', "XY Plane", ""), ('YZ', "YZ Plane", ""), ('ZX', "ZX Plane", "")],
default=CURRENT_DEFAULTS['torus_plane'], update=on_update
)
torus_loc: FloatVectorProperty(name="Location", size=3, default=CURRENT_DEFAULTS['torus_loc'], update=on_update)
torus_rot: FloatVectorProperty(name="Rotation (Deg)", size=3, default=CURRENT_DEFAULTS['torus_rot'], update=on_update)
square_size: FloatProperty(name="Square Size", default=CURRENT_DEFAULTS['square_size'], min=0.1, max=10000.0, update=on_update)
corner_radius: FloatProperty(name="Corner Radius", default=CURRENT_DEFAULTS['corner_radius'], min=0.0, max=5000.0, update=on_update)
minor_radius: FloatProperty(name="Tube Thickness", default=CURRENT_DEFAULTS['minor_radius'], min=0.01, max=5000.0, update=on_update)
corner_segments: IntProperty(name="Corner Segs", default=CURRENT_DEFAULTS['corner_segments'], min=1, soft_max=128, update=on_update)
minor_segments: IntProperty(name="Tube Segs", default=CURRENT_DEFAULTS['minor_segments'], min=3, soft_max=128, update=on_update)
# ==============================================================================
# OPERATORS
# ==============================================================================
class OT_CreateTorus(Operator):
bl_idname = f"{OP_PREFIX}.create_torus"
bl_label = "Create Square Torus"
bl_options = {'REGISTER'}
def execute(self, context):
props = getattr(context.scene, PROPS_NAME, None)
bm = bmesh.new()
create_square_torus_bmesh(
bm,
square_size=props.square_size,
corner_radius=props.corner_radius,
minor_radius=props.minor_radius,
corner_segments=props.corner_segments,
minor_segments=props.minor_segments
)
final_matrix = get_transform_matrix(props)
bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
mesh = bpy.data.meshes.new("SquareTorus_Mesh")
bm.to_mesh(mesh)
bm.free()
apply_auto_smooth(mesh)
obj = bpy.data.objects.new(f"SqTorus_{datetime.now().strftime('%H%M%S')}", mesh)
if context.collection: context.collection.objects.link(obj)
else: context.scene.collection.objects.link(obj)
unique_mat = create_unique_material(props.torus_color, "Mat_UniqueSqTorus")
obj.data.materials.append(unique_mat)
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
context.view_layer.objects.active = obj
self.report({'INFO'}, "Created Topology-Perfect Square Torus!")
return {'FINISHED'}
class OT_CopyFullScript(Operator):
bl_idname = f"{OP_PREFIX}.copy_script"
bl_label = "Copy Script"
def execute(self, context):
props = getattr(context.scene, PROPS_NAME, None)
target_text = None
for t in bpy.data.texts:
if SOURCE_ID_TAG in t.as_string(): target_text = t; break
if not target_text:
self.report({'WARNING'}, "Source script not found in Text Editor.")
return {'CANCELLED'}
code = target_text.as_string()
c, l, r = props.torus_color, props.torus_loc, props.torus_rot
new_dict = "CURRENT_DEFAULTS = {\n"
new_dict += f' "show_preview": {props.show_preview},\n'
new_dict += f' "show_square_guide": {props.show_square_guide},\n'
new_dict += f' "torus_color": ({c[0]:.4f}, {c[1]:.4f}, {c[2]:.4f}, {c[3]:.4f}),\n'
new_dict += f' "torus_loc": ({l[0]:.4f}, {l[1]:.4f}, {l[2]:.4f}),\n'
new_dict += f' "torus_rot": ({r[0]:.4f}, {r[1]:.4f}, {r[2]:.4f}),\n'
new_dict += f' "square_size": {props.square_size:.4f},\n'
new_dict += f' "corner_radius": {props.corner_radius:.4f},\n'
new_dict += f' "minor_radius": {props.minor_radius:.4f},\n'
new_dict += f' "corner_segments": {props.corner_segments},\n'
new_dict += f' "minor_segments": {props.minor_segments},\n'
new_dict += f' "torus_plane": "{props.torus_plane}",\n'
new_dict += "}\n"
try:
# ★ 文字化け防止策: 正規表現を完全に排除した安全な文字列置換
tag_start = "# <BEGIN" + "_DICT>"
tag_end = "# <END" + "_DICT>"
pre_code = code.split(tag_start)[0]
post_code = code.split(tag_end)[1]
final_code = pre_code + tag_start + "\n" + new_dict + tag_end + post_code
lines = final_code.split("\n")
if len(lines) > 0 and lines[0].startswith("# Copied:"):
time_str = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
lines[0] = f"# Copied: {time_str}"
final_code = "\n".join(lines)
context.window_manager.clipboard = final_code
self.report({'INFO'}, "Code copied safely!")
except Exception as e:
self.report({'ERROR'}, f"Copy failed: {e}")
return {'CANCELLED'}
return {'FINISHED'}
class OT_Reset(Operator):
bl_idname = f"{OP_PREFIX}.reset"
bl_label = "Reset Transform"
def execute(self, context):
p = getattr(context.scene, PROPS_NAME)
p.torus_loc = (0,0,0)
p.torus_rot = (0,0,0)
p.torus_plane = 'XY'
p.square_size = 10.0
p.corner_radius = 0.0
p.minor_radius = 0.5
return {'FINISHED'}
class OT_OpenUrl(Operator):
bl_idname = f"{OP_PREFIX}.open_url"; bl_label = "Open URL"; url: StringProperty()
def execute(self, context): webbrowser.open(self.url); return {'FINISHED'}
class OT_RemoveAddon(Operator):
bl_idname = f"{OP_PREFIX}.remove_addon"; bl_label = "Remove Addon"
def execute(self, context):
bpy.app.timers.register(lambda: unregister(), first_interval=0.1)
return {'FINISHED'}
# ==============================================================================
# PANELS
# ==============================================================================
class PT_MainPanel(Panel):
bl_label = PANEL_TITLE
bl_idname = f"{PREFIX}_PT_main"
bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME
def draw(self, context):
layout = self.layout
props = getattr(context.scene, PROPS_NAME, None)
if not props: layout.label(text="Reload Script"); return
row = layout.row()
row.scale_y = 1.2
row.operator(OT_CopyFullScript.bl_idname, icon='COPY_ID', text="Copy Code with Values")
layout.separator()
layout.prop(props, "show_preview", icon='RESTRICT_VIEW_OFF' if props.show_preview else 'RESTRICT_VIEW_ON')
box = layout.box()
if not props.show_preview:
box.label(text="Preview is Hidden", icon='INFO')
box.prop(props, "torus_color")
col = box.column(align=True)
col.prop(props, "torus_plane")
col.prop(props, "torus_loc")
col.prop(props, "torus_rot")
box.separator()
box.prop(props, "show_square_guide", icon='MESH_PLANE')
col_s = box.column(align=True)
col_s.prop(props, "square_size")
row_cr = col_s.row()
row_cr.prop(props, "corner_radius")
if props.corner_radius <= 0.001:
row_cr.label(text="[90° Mode]", icon='SNAP_VERTEX')
col_s.prop(props, "minor_radius")
row_seg = box.row()
row_seg.prop(props, "corner_segments")
row_seg.prop(props, "minor_segments")
box.operator(OT_Reset.bl_idname, icon='LOOP_BACK')
layout.separator()
col_exec = layout.column()
col_exec.scale_y = 1.5
col_exec.operator(OT_CreateTorus.bl_idname, icon='MESH_TORUS', text="Create Square Torus")
class PT_LinksPanel(Panel):
bl_label = "Links"; bl_idname = f"{PREFIX}_PT_links"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
for l in ADDON_LINKS: self.layout.operator(OT_OpenUrl.bl_idname, text=l["label"]).url = l["url"]
class PT_RemovePanel(Panel):
bl_label = "System"; bl_idname = f"{PREFIX}_PT_remove"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
def draw(self, context): self.layout.operator(OT_RemoveAddon.bl_idname, icon='CANCEL', text="Remove Addon")
# ==============================================================================
# REGISTER
# ==============================================================================
classes = (PG_TorusProps, OT_CreateTorus, OT_CopyFullScript, OT_Reset, OT_OpenUrl, OT_RemoveAddon, PT_MainPanel, PT_LinksPanel, PT_RemovePanel)
def auto_open_sidebar():
try:
for window in bpy.context.window_manager.windows:
for area in window.screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type == 'VIEW_3D':
if not space.show_region_ui:
space.show_region_ui = True
except: pass
return None
def register():
for c in classes:
try:
bpy.utils.register_class(c)
except ValueError:
pass
setattr(bpy.types.Scene, PROPS_NAME, PointerProperty(type=PG_TorusProps))
bpy.app.timers.register(auto_open_sidebar, first_interval=0.1)
def unregister():
global _timer
if _timer is not None:
try:
bpy.app.timers.unregister(_timer)
except Exception:
pass
_timer = None
cleanup_preview_data()
if hasattr(bpy.types.Scene, PROPS_NAME):
delattr(bpy.types.Scene, PROPS_NAME)
for c in reversed(classes):
try:
bpy.utils.unregister_class(c)
except ValueError:
pass
if __name__ == "__main__":
register()
# Copied: 2026-03-24 19:11:00
import bpy
import bmesh
import webbrowser
import math
import mathutils
from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty, PointerProperty, StringProperty, EnumProperty, IntProperty
from bpy.types import Operator, Panel, PropertyGroup
from datetime import datetime
# ==============================================================================
# 【 基本設定エリア 】 先頭で Prefix や 表示名 を変更できます
# ==============================================================================
PREFIX = "SquareTorus20260324" # 内部ID用プレフィックス (大文字は自動で小文字化されます)
ADDON_NAME = "zionad 520[ Sq-Torus ]" # アドオンの表示名 (環境設定などに表示)
TAB_NAME = "[ Sq Torus copy ] " # 3Dビューサイドバー(Nパネル)のタブ名
PANEL_TITLE = "Square Torus Generator" # メインパネルのタイトル名
AUTHOR = "zionadchat" # 作者名
# ★ このスクリプト自身のID (コピー機能でテキスト検索に使用されます)
SOURCE_ID_TAG = "### ZIONAD_SOURCE_ID: SQUARE_TORUS_2026_03_24_V4_STABLE ###"
# ==============================================================================
# システム初期化 & ID管理
# ==============================================================================
bl_info = {
"name": f"{ADDON_NAME} {PREFIX}",
"author": AUTHOR,
"version": (4, 2, 0),
"blender": (3, 0, 0),
"location": "3D View > Sidebar",
"description": f"Stable Square Torus Generator - {PREFIX}",
"category": "3D View",
}
OP_PREFIX = PREFIX.lower()
PROPS_NAME = f"{PREFIX}_props"
ADDON_LINKS = (
{"label": "Prefix トーラス正方形 20260324", "url": "<https://www.notion.so/Prefix-20260324-32df5dacaf4380528980db6a989d6306>"},
)
# ==============================================================================
# デフォルト値設定 (コピー機能でここが書き換わります)
# ==============================================================================
# <BEGIN_DICT>
CURRENT_DEFAULTS = {
"show_preview": True,
"show_square_guide": True,
"torus_color": (0.0391, 0.8000, 0.1647, 0.8000),
"torus_loc": (0.0000, 0.0000, 0.0000),
"torus_rot": (0.0000, 0.0000, 0.0000),
"square_size": 10.0000,
"corner_radius": 0.0000,
"minor_radius": 0.5000,
"corner_segments": 8,
"minor_segments": 16,
"torus_plane": "XY",
}
# <END_DICT>
# ==============================================================================
# データ クリーンアップ管理 (安定化対応)
# ==============================================================================
PREVIEW_COL_NAME = f"{PREFIX}_Preview_Zone"
PREVIEW_OBJ_NAME = f"[Preview] SqTorus_{PREFIX}"
PREVIEW_GUIDE_NAME = f"[Preview] SqGuide_{PREFIX}"
PREVIEW_MESH_NAME = f"PreviewMesh_{PREFIX}"
PREVIEW_MAT_NAME = f"PreviewMat_{PREFIX}"
def cleanup_preview_data():
"""プレビューに関わる全てのデータを完全に消去する(ゴミ残り防止)"""
for name in [PREVIEW_OBJ_NAME, PREVIEW_GUIDE_NAME]:
obj = bpy.data.objects.get(name)
if obj:
mesh = obj.data
bpy.data.objects.remove(obj, do_unlink=True)
if mesh and mesh.users == 0:
bpy.data.meshes.remove(mesh)
mat = bpy.data.materials.get(PREVIEW_MAT_NAME)
if mat and mat.users == 0:
bpy.data.materials.remove(mat)
col = bpy.data.collections.get(PREVIEW_COL_NAME)
if col:
bpy.data.collections.remove(col)
# ==============================================================================
# 数学的 角丸正方形トーラス生成 & ガイド生成
# ==============================================================================
def create_square_guide_bmesh(bm, square_size):
S = square_size / 2.0
v1 = bm.verts.new((S, S, 0))
v2 = bm.verts.new((-S, S, 0))
v3 = bm.verts.new((-S, -S, 0))
v4 = bm.verts.new((S, -S, 0))
bm.verts.ensure_lookup_table()
bm.edges.new((v1, v2))
bm.edges.new((v2, v3))
bm.edges.new((v3, v4))
bm.edges.new((v4, v1))
return bm
def create_square_torus_bmesh(bm, square_size, corner_radius, minor_radius, corner_segments, minor_segments):
half_size = square_size / 2.0
actual_corner_radius = min(max(corner_radius, 0.0), half_size)
rings =[]
EPS = 1e-6 # ★ 境界値の安定化
if actual_corner_radius < EPS:
L = half_size
corners =[
(mathutils.Vector((L, L, 0)), mathutils.Vector((1, 1, 0)).normalized()),
(mathutils.Vector((-L, L, 0)), mathutils.Vector((-1, 1, 0)).normalized()),
(mathutils.Vector((-L, -L, 0)), mathutils.Vector((-1, -1, 0)).normalized()),
(mathutils.Vector((L, -L, 0)), mathutils.Vector((1, -1, 0)).normalized())
]
scale_xy = 1.0 / math.cos(math.pi / 4)
for p, n in corners:
b = mathutils.Vector((0, 0, 1))
ring =[]
for j in range(minor_segments):
theta = j * 2.0 * math.pi / minor_segments
offset = n * (minor_radius * math.cos(theta) * scale_xy) + b * (minor_radius * math.sin(theta))
ring.append(bm.verts.new(p + offset))
rings.append(ring)
else:
L = half_size - actual_corner_radius
pts = []
for q in range(4):
cx = L if q in[0, 3] else -L
cy = L if q in [0, 1] else -L
for i in range(corner_segments + 1):
angle = q * (math.pi / 2) + i * (math.pi / 2) / corner_segments
x = cx + actual_corner_radius * math.cos(angle)
y = cy + actual_corner_radius * math.sin(angle)
nx = math.cos(angle)
ny = math.sin(angle)
pts.append((mathutils.Vector((x, y, 0)), mathutils.Vector((nx, ny, 0))))
for p, n in pts:
b = mathutils.Vector((0, 0, 1))
ring =[]
for j in range(minor_segments):
theta = j * 2.0 * math.pi / minor_segments
offset = n * (minor_radius * math.cos(theta)) + b * (minor_radius * math.sin(theta))
ring.append(bm.verts.new(p + offset))
rings.append(ring)
bm.verts.ensure_lookup_table()
total_rings = len(rings)
for i in range(total_rings):
next_i = (i + 1) % total_rings
ring1 = rings[i]
ring2 = rings[next_i]
for j in range(minor_segments):
next_j = (j + 1) % minor_segments
try:
# ★ 頂点重複時などのクラッシュ防止
bm.faces.new((ring1[j], ring2[j], ring2[next_j], ring1[next_j]))
except ValueError:
pass
for f in bm.faces:
f.smooth = True
# ★ 面が存在するときのみ法線再計算
if bm.faces:
bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
return bm
def apply_auto_smooth(mesh):
""" 直角部分の影を綺麗にする(Blender 4.1の非推奨警告対応) """
if bpy.app.version < (4, 1, 0):
try:
if hasattr(mesh, "use_auto_smooth"):
mesh.use_auto_smooth = True
mesh.auto_smooth_angle = math.radians(30)
except AttributeError:
pass
# ==============================================================================
# マテリアル作成ロジック
# ==============================================================================
def create_unique_material(color, name_prefix="Mat"):
timestamp = datetime.now().strftime('%M%S%f')[:5]
mat_name = f"{name_prefix}_{timestamp}"
mat = bpy.data.materials.new(name=mat_name)
mat.use_nodes = True
mat.blend_method = 'BLEND'
if mat.use_nodes:
tree = mat.node_tree
tree.nodes.clear()
bsdf = tree.nodes.new("ShaderNodeBsdfPrincipled")
bsdf.location = (0, 0)
out = tree.nodes.new("ShaderNodeOutputMaterial")
out.location = (300, 0)
tree.links.new(bsdf.outputs[0], out.inputs[0])
if "Base Color" in bsdf.inputs:
bsdf.inputs['Base Color'].default_value = color
if "Alpha" in bsdf.inputs:
bsdf.inputs['Alpha'].default_value = color[3]
return mat
def get_or_create_preview_material():
mat = bpy.data.materials.get(PREVIEW_MAT_NAME)
if not mat:
mat = bpy.data.materials.new(name=PREVIEW_MAT_NAME)
mat.use_nodes = True
mat.blend_method = 'BLEND'
return mat
def update_preview_material(mat, color):
if mat.use_nodes:
bsdf = None
for node in mat.node_tree.nodes:
if node.type == 'BSDF_PRINCIPLED':
bsdf = node
break
if not bsdf:
mat.node_tree.nodes.clear()
bsdf = mat.node_tree.nodes.new("ShaderNodeBsdfPrincipled")
out = mat.node_tree.nodes.new("ShaderNodeOutputMaterial")
mat.node_tree.links.new(bsdf.outputs[0], out.inputs[0])
if "Base Color" in bsdf.inputs:
bsdf.inputs["Base Color"].default_value = color
if "Alpha" in bsdf.inputs:
bsdf.inputs["Alpha"].default_value = color[3]
# ==============================================================================
# プレビュー用ロジック & 安全なタイマー処理
# ==============================================================================
def get_transform_matrix(props):
rot_matrix = mathutils.Matrix.Identity(4)
if props.torus_plane == 'YZ':
rot_matrix = mathutils.Matrix.Rotation(math.radians(90.0), 4, 'Y')
elif props.torus_plane == 'ZX':
rot_matrix = mathutils.Matrix.Rotation(math.radians(-90.0), 4, 'X')
user_rot = mathutils.Euler((
math.radians(props.torus_rot[0]),
math.radians(props.torus_rot[1]),
math.radians(props.torus_rot[2])
), 'XYZ').to_matrix().to_4x4()
loc_matrix = mathutils.Matrix.Translation(mathutils.Vector(props.torus_loc))
return loc_matrix @ user_rot @ rot_matrix
def update_preview_geometry(context):
props = getattr(context.scene, PROPS_NAME, None)
if not props: return
# ★ 二重リンクの防止
col = bpy.data.collections.get(PREVIEW_COL_NAME)
if not col:
col = bpy.data.collections.new(PREVIEW_COL_NAME)
if col.name not in context.scene.collection.children:
context.scene.collection.children.link(col)
obj = bpy.data.objects.get(PREVIEW_OBJ_NAME)
guide_obj = bpy.data.objects.get(PREVIEW_GUIDE_NAME)
if not props.show_preview:
if obj:
bpy.data.objects.remove(obj, do_unlink=True)
if guide_obj:
bpy.data.objects.remove(guide_obj, do_unlink=True)
return
final_matrix = get_transform_matrix(props)
# --- 四角いトーラス本体の更新 ---
bm = bmesh.new()
try:
create_square_torus_bmesh(
bm,
square_size=props.square_size,
corner_radius=props.corner_radius,
minor_radius=props.minor_radius,
corner_segments=props.corner_segments,
minor_segments=props.minor_segments
)
bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
mesh = bpy.data.meshes.get(PREVIEW_MESH_NAME)
if not mesh:
mesh = bpy.data.meshes.new(PREVIEW_MESH_NAME)
else:
mesh.clear_geometry()
bm.to_mesh(mesh)
apply_auto_smooth(mesh)
mesh.update()
finally:
bm.free()
if not obj:
obj = bpy.data.objects.new(PREVIEW_OBJ_NAME, mesh)
col.objects.link(obj)
elif obj.data != mesh:
obj.data = mesh
mat = get_or_create_preview_material()
update_preview_material(mat, props.torus_color)
if not obj.data.materials:
obj.data.materials.append(mat)
else:
obj.data.materials[0] = mat
# --- 正方形ガイドの更新 ---
if props.show_square_guide:
bm_g = bmesh.new()
try:
create_square_guide_bmesh(bm_g, props.square_size)
bmesh.ops.transform(bm_g, matrix=final_matrix, verts=bm_g.verts)
mesh_g = bpy.data.meshes.get(PREVIEW_MESH_NAME + "_Guide")
if not mesh_g:
mesh_g = bpy.data.meshes.new(PREVIEW_MESH_NAME + "_Guide")
else:
mesh_g.clear_geometry()
bm_g.to_mesh(mesh_g)
mesh_g.update()
finally:
bm_g.free()
if not guide_obj:
guide_obj = bpy.data.objects.new(PREVIEW_GUIDE_NAME, mesh_g)
col.objects.link(guide_obj)
elif guide_obj.data != mesh_g:
guide_obj.data = mesh_g
guide_obj.display_type = 'WIRE'
guide_obj.show_in_front = True
else:
if guide_obj:
bpy.data.objects.remove(guide_obj, do_unlink=True)
_timer = None
def delayed_update():
""" 安全にコンテキストをチェックしてからプレビューを更新する """
global _timer
_timer = None
ctx = bpy.context
if not ctx or not ctx.scene:
return None
# 編集モード等でのクラッシュ防止
if ctx.mode != 'OBJECT':
return None
update_preview_geometry(ctx)
return None
def on_update(self, context):
global _timer
if _timer:
try:
bpy.app.timers.unregister(_timer)
except Exception:
pass
_timer = None
_timer = bpy.app.timers.register(delayed_update, first_interval=0.05)
# ==============================================================================
# PROPERTIES (フリーズ防止の soft_max 導入)
# ==============================================================================
class PG_TorusProps(PropertyGroup):
show_preview: BoolProperty(name="Show Preview", default=CURRENT_DEFAULTS['show_preview'], update=on_update)
show_square_guide: BoolProperty(name="Show Square Guide", default=CURRENT_DEFAULTS['show_square_guide'], update=on_update)
torus_color: FloatVectorProperty(name="Color", subtype='COLOR', size=4, min=0, max=1, default=CURRENT_DEFAULTS['torus_color'], update=on_update)
torus_plane: EnumProperty(
name="Plane",
items=[('XY', "XY Plane", ""), ('YZ', "YZ Plane", ""), ('ZX', "ZX Plane", "")],
default=CURRENT_DEFAULTS['torus_plane'], update=on_update
)
torus_loc: FloatVectorProperty(name="Location", size=3, default=CURRENT_DEFAULTS['torus_loc'], update=on_update)
torus_rot: FloatVectorProperty(name="Rotation (Deg)", size=3, default=CURRENT_DEFAULTS['torus_rot'], update=on_update)
square_size: FloatProperty(name="Square Size", default=CURRENT_DEFAULTS['square_size'], min=0.1, update=on_update)
corner_radius: FloatProperty(name="Corner Radius", default=CURRENT_DEFAULTS['corner_radius'], min=0.0, update=on_update)
minor_radius: FloatProperty(name="Tube Thickness", default=CURRENT_DEFAULTS['minor_radius'], min=0.01, update=on_update)
# ★ 計算負荷増大によるフリーズ防止
corner_segments: IntProperty(name="Corner Segs", default=CURRENT_DEFAULTS['corner_segments'], min=1, soft_max=128, update=on_update)
minor_segments: IntProperty(name="Tube Segs", default=CURRENT_DEFAULTS['minor_segments'], min=3, soft_max=128, update=on_update)
# ==============================================================================
# OPERATORS
# ==============================================================================
class OT_CreateTorus(Operator):
bl_idname = f"{OP_PREFIX}.create_torus"
bl_label = "Create Square Torus"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
props = getattr(context.scene, PROPS_NAME, None)
bm = bmesh.new()
create_square_torus_bmesh(
bm,
square_size=props.square_size,
corner_radius=props.corner_radius,
minor_radius=props.minor_radius,
corner_segments=props.corner_segments,
minor_segments=props.minor_segments
)
final_matrix = get_transform_matrix(props)
bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
mesh = bpy.data.meshes.new(f"SquareTorus_Mesh")
bm.to_mesh(mesh)
bm.free()
apply_auto_smooth(mesh)
obj = bpy.data.objects.new(f"SqTorus_{datetime.now().strftime('%H%M%S')}", mesh)
if context.collection: context.collection.objects.link(obj)
else: context.scene.collection.objects.link(obj)
unique_mat = create_unique_material(props.torus_color, "Mat_UniqueSqTorus")
obj.data.materials.append(unique_mat)
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
context.view_layer.objects.active = obj
self.report({'INFO'}, "Created Square Torus!")
return {'FINISHED'}
class OT_CopyFullScript(Operator):
bl_idname = f"{OP_PREFIX}.copy_script"
bl_label = "Copy Script"
def execute(self, context):
props = getattr(context.scene, PROPS_NAME, None)
target_text = None
for t in bpy.data.texts:
if SOURCE_ID_TAG in t.as_string(): target_text = t; break
# ★ ユーザーへの丁寧なエラー通知
if not target_text:
self.report({'WARNING'}, "Source script not found in Text Editor. Please keep the script in Blender's Text Editor to use 'Copy Script'.")
return {'CANCELLED'}
code = target_text.as_string()
c, l, r = props.torus_color, props.torus_loc, props.torus_rot
new_dict = "CURRENT_DEFAULTS = {\n"
new_dict += f' "show_preview": {props.show_preview},\n'
new_dict += f' "show_square_guide": {props.show_square_guide},\n'
new_dict += f' "torus_color": ({c[0]:.4f}, {c[1]:.4f}, {c[2]:.4f}, {c[3]:.4f}),\n'
new_dict += f' "torus_loc": ({l[0]:.4f}, {l[1]:.4f}, {l[2]:.4f}),\n'
new_dict += f' "torus_rot": ({r[0]:.4f}, {r[1]:.4f}, {r[2]:.4f}),\n'
new_dict += f' "square_size": {props.square_size:.4f},\n'
new_dict += f' "corner_radius": {props.corner_radius:.4f},\n'
new_dict += f' "minor_radius": {props.minor_radius:.4f},\n'
new_dict += f' "corner_segments": {props.corner_segments},\n'
new_dict += f' "minor_segments": {props.minor_segments},\n'
new_dict += f' "torus_plane": "{props.torus_plane}",\n'
new_dict += "}\n"
try:
start, end = "# <BEGIN" + "_DICT>", "# <END" + "_DICT>"
pre, post = code.split(start)[0], code.split(end)[1]
# ★ タイムスタンプフォーマット変更
final = f"# Copied: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n" + pre + start + "\n" + new_dict + end + post
context.window_manager.clipboard = final
self.report({'INFO'}, "Code copied!")
except: return {'CANCELLED'}
return {'FINISHED'}
class OT_Reset(Operator):
bl_idname = f"{OP_PREFIX}.reset"
bl_label = "Reset Transform"
def execute(self, context):
p = getattr(context.scene, PROPS_NAME)
p.torus_loc = (0,0,0)
p.torus_rot = (0,0,0)
p.torus_plane = 'XY'
p.square_size = 10.0
p.corner_radius = 0.0
p.minor_radius = 0.5
return {'FINISHED'}
class OT_OpenUrl(Operator):
bl_idname = f"{OP_PREFIX}.open_url"; bl_label = "Open URL"; url: StringProperty()
def execute(self, context): webbrowser.open(self.url); return {'FINISHED'}
class OT_RemoveAddon(Operator):
bl_idname = f"{OP_PREFIX}.remove_addon"; bl_label = "Remove Addon"
def execute(self, context):
bpy.app.timers.register(lambda: unregister(), first_interval=0.1)
return {'FINISHED'}
# ==============================================================================
# PANELS
# ==============================================================================
class PT_MainPanel(Panel):
bl_label = PANEL_TITLE
bl_idname = f"{PREFIX}_PT_main"
bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME
def draw(self, context):
layout = self.layout
props = getattr(context.scene, PROPS_NAME, None)
if not props: layout.label(text="Reload Script"); return
row = layout.row()
row.scale_y = 1.2
row.operator(OT_CopyFullScript.bl_idname, icon='COPY_ID', text="Copy Code with Values")
layout.separator()
layout.prop(props, "show_preview", icon='RESTRICT_VIEW_OFF' if props.show_preview else 'RESTRICT_VIEW_ON')
box = layout.box()
if not props.show_preview:
box.label(text="Preview is Hidden", icon='INFO')
box.prop(props, "torus_color")
col = box.column(align=True)
col.prop(props, "torus_plane")
col.prop(props, "torus_loc")
col.prop(props, "torus_rot")
box.separator()
box.prop(props, "show_square_guide", icon='MESH_PLANE')
col_s = box.column(align=True)
col_s.prop(props, "square_size")
row_cr = col_s.row()
row_cr.prop(props, "corner_radius")
if props.corner_radius <= 0.001:
row_cr.label(text="[90° Mode]", icon='SNAP_VERTEX')
col_s.prop(props, "minor_radius")
row_seg = box.row()
row_seg.prop(props, "corner_segments")
row_seg.prop(props, "minor_segments")
box.operator(OT_Reset.bl_idname, icon='LOOP_BACK')
layout.separator()
col_exec = layout.column()
col_exec.scale_y = 1.5
col_exec.operator(OT_CreateTorus.bl_idname, icon='MESH_TORUS', text="Create Square Torus")
class PT_LinksPanel(Panel):
bl_label = "Links"; bl_idname = f"{PREFIX}_PT_links"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
for l in ADDON_LINKS: self.layout.operator(OT_OpenUrl.bl_idname, text=l["label"]).url = l["url"]
class PT_RemovePanel(Panel):
bl_label = "System"; bl_idname = f"{PREFIX}_PT_remove"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
def draw(self, context): self.layout.operator(OT_RemoveAddon.bl_idname, icon='CANCEL', text="Remove Addon")
# ==============================================================================
# REGISTER
# ==============================================================================
classes = (PG_TorusProps, OT_CreateTorus, OT_CopyFullScript, OT_Reset, OT_OpenUrl, OT_RemoveAddon, PT_MainPanel, PT_LinksPanel, PT_RemovePanel)
def auto_open_sidebar():
try:
for window in bpy.context.window_manager.windows:
for area in window.screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type == 'VIEW_3D':
if not space.show_region_ui:
space.show_region_ui = True
except: pass
return None
def register():
for c in classes: bpy.utils.register_class(c)
setattr(bpy.types.Scene, PROPS_NAME, PointerProperty(type=PG_TorusProps))
bpy.app.timers.register(auto_open_sidebar, first_interval=0.1)
def unregister():
# ★ 安定化: unregister時のタイマー解除とデータのクリーンアップ
global _timer
if _timer:
try:
bpy.app.timers.unregister(_timer)
except Exception:
pass
_timer = None
cleanup_preview_data()
if hasattr(bpy.types.Scene, PROPS_NAME):
delattr(bpy.types.Scene, PROPS_NAME)
for c in reversed(classes):
bpy.utils.unregister_class(c)
if __name__ == "__main__":
register()