After setting up the blueprint nodes and damage events, you may open the dedicated editor tool included with the system to configure skills, animations, and attributes for your characters.


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The dedicated configuration panel will pop up. You can drag and dock it anywhere within the Unreal Editor (e.g., next to the viewport) for seamless workflow.

💡 What next? To learn exactly how to fill in every single slot and parameter in this UI, please proceed directly to Chapter 2: Editor Panels.