After setting up the blueprint nodes and damage events, you may open the dedicated editor tool included with the system to configure skills, animations, and attributes for your characters.
HandyCombatSystem folder. Open the UI directory and launch the Launch_Main_Tool editor utility widget to begin configuration.
Launch_Main_Tool, right-click it, and select Run Editor Utility Widget at the very top of the context menu.
The dedicated configuration panel will pop up. You can drag and dock it anywhere within the Unreal Editor (e.g., next to the viewport) for seamless workflow.
💡 What next? To learn exactly how to fill in every single slot and parameter in this UI, please proceed directly to Chapter 2: Editor Panels.