🎮 In-Game Testing
Once the component is attached, inputs are wired, events are bound, and your animation assets are configured in the editor UI, press Play:
- Control your character and press the attack keys: the character will automatically execute combos, play montages, and trigger synchronized audio/VFX.
- Strike an enemy equipped with the component: the enemy will automatically execute hit flinches or death sequences while accurately pumping out data via
ED_OnTakeHit to your damage system.
⚠️ Important Notice
- Damage Calculation is Project-Specific: This system provides core functionality such as decoupled combat framework, action state flow, sound and VFX triggering, and hit/death responses. Numerical damage calculations (e.g., HP deduction, defense mitigation) are considered project-specific core logic and must be implemented and connected by you according to your game design.