https://youtu.be/cCV_9GOOPtM


The goal of this pack is to equip your vendors with the ability to hand over goods!

These animations were primarily designed for NPCs, serving as a foundation for gameplay mechanics or atmosphere-building. You will find vendors dealing in general goods, food, alchemy supplies, weapons, and armor, all standing behind their counters! The pack covers five distinct professions, with each available in two body types: Manny and Quinn. Each vendor can sell one-handed and two-handed items—retrieving them from beneath the counter—and can also call out to attract new customers!

In update 2.0, every single animation was reworked. Essentially, they were created from scratch while preserving the style and purpose of the originals. The original animations remain available in a separate folder. Beyond elevating the animation quality, "Start" and "End" sequences were created for nearly every animation chain, allowing characters to initiate and smoothly conclude actions. New animations and transitions were also added, enabling vendors to fluidly switch between states and thereby adding depth to their activities.


This pack is very easy to use; let's break it down with an example:

AS_He_Weaponsmith_Beckoning_2Loop — here is what it means:

AS — Animation Sequence He — Indicates the UE Mannequin was used for development (specifically the "Manny" version) Weaponsmith — The action is intended for a weaponsmith character Beckoning — Specifies the animation variant; in this case, the character is beckoning to potential customers 2Loop — Indicates the animation's place in the sequence; specifically, it is the second animation and acts as a loop

The animation sequence looks like this: AS_He_Weaponsmith_Beckoning_1Start — Character assumes the pose AS_He_Weaponsmith_Beckoning_2Loop — Idle loop AS_He_Weaponsmith_Beckoning_3End — End of the sequence

AS_He_Weaponsmith_Beckoning.gif

You will also find animations here for buying and selling items (both one-handed and two-handed). These are one-off animations; the character returns to the starting position after playback. Here are the naming conventions:

AS_He_Weaponsmith_1H_Buy AS_He_Weaponsmith_1H_Sell AS_He_Weaponsmith_2H_Buy AS_He_Weaponsmith_2H_Sell

1H and 2H — Indicate how many hands the vendor uses

Buy Sell 1H 2H.gif

This simple pack is ideal for projects featuring crowded areas.