https://youtu.be/BxvOhhF4aJE


The goal of this pack is to liven up your locations where a little character interaction is needed.

These animations were primarily developed for NPCs, creating atmosphere to liven up the scenery. However, they can also be used as mechanics: from interrogating an enemy to raising a friend from their knees, there's also room for a little romance with hugs, threats, and friendly empathy.

In update 2.0, all animations were reworked. Essentially, they were created from scratch, while maintaining the style and purpose of the original. The original animations also remain in a separate folder. In addition to taking animations to a higher level, almost every animation chain now has a Start and End animation, where a character can initiate an action and smoothly end it. In this case, this means both the ability to initiate an interaction between two characters and the preparation of one of them for that interaction. This intermediate animation should help when combining animations.


The package is very easy to use, let's look at an example:

AS_Contention_1_3Conect_B - means

AS - animation sequence Contention - that this animation type was intended as a conflict 1 - means an animation variant 3Conect - means the order of the animation in the sequence, and also that in this animation the characters start touching each other B - means that this character starts interacting with the character with index A.

The animation chain looks like this:

AS_Contention_0_1Start_A - the character strikes a pose and waits for interaction AS_Contention_0_2Loop_A - idle loop AS_Contention_1_3Conect_A - start of interaction/linkage with character B AS_Contention_1_3Conect_B - start of interaction/linkage with character A AS_Contention_1_4Loop_A - loop of this idle loop AS_Contention_1_4Loop_B - loop of this Idle AS_Contention_1_5Tranzit_A - Transition to another interaction AS_Contention_1_5Tranzit_B - Transition to another interaction AS_Contention_1_6Loop_A - Additional Idle Loop for variety AS_Contention_1_6Loop_B - Additional Idle Loop for variety AS_Contention_1_7Tranzit_A - Transition to the original interaction AS_Contention_1_7Tranzit_B - Transition to the original interaction AS_Contention_1_8Disconnect_A - Ends the chain and disengages with a touch from another character AS_Contention_1_8Disconnect_B - Ends the chain and disengages with a touch from another character AS_Contention_0_9End_A - The character stops waiting for interaction and returns to the base pose

Couple_2.gif.gif

This simple package is ideal for projects with busy spaces.