The goal of this pack is to refresh your projects with character-to-character interactions. Simple animations without complex interactions that imitate dialogue through a variety of poses.
These animations were primarily developed for NPCs, in the context of creating atmosphere and bringing environments to life. Here you will find animations for expressing emotions in your characters or NPCs, from the ability to talk to a merchant to building a crowd. Thoughtful wanderers, flirtatious townswomen, threatening big shots, frightened strangers — and the opposite roles as well — plus many other options you can find here. All of this is made for Manny and Quinn.
In update 2.0, absolutely all animations were reworked. Essentially, they were made from scratch while preserving the style and purpose of the original. The original animations also remain available in a separate folder. In addition to bringing the animations to a higher level, each animation chain now has dedicated Start and End segments, where a character can smoothly begin an action and bring it to a natural finish.
This simple pack is a perfect fit for projects with crowded environments.
This pack is very easy to use, let’s break it down with an example:
AS_He_Communicates_8_4Loop means:
AS – animation sequence He – the UE Mannequin was used for creating this animation, specifically the Manny version Communicates – the character’s action is intended to create the illusion of communication 8 – the animation variant 4Loop – the order of the animation in the chain; in this case, it is the 4th animation and an idle loop
Of course, you can use the animations however you like, but just in case, here is an example of how we originally designed the chains:
AS_He_Communicates_8_1Start – the character moves into the pose AS_He_Communicates_8_2Loop – an idle loop where the character appears capable of communicating AS_He_Communicates_8_3Tranzit – a transition to another idle variant AS_He_Communicates_8_4Loop – the loop for this new idle (an additional variant for variety) AS_He_Communicates_8_5Tranzit – a transition back AS_He_Communicates_8_6End – the end of the chain

This simple pack is a perfect fit for projects with crowded environments.