The goal of this pack is to give your vendors and customers the ability to provide feedback!
These animations were primarily designed for NPCs, serving as a foundation for gameplay mechanics or atmosphere building. Here, you’ll find vendors selling various goods and food, as well as alchemists, weaponsmiths, and armorers standing behind their counters! There are five distinct professions, each available in two body types: Manny and Quinn. Every vendor and customer can display brief positive or negative reactions, and they can all engage in simulated dialogue with either a positive or negative vibe! It’s the perfect complement to a discount-negotiation mechanic!
In the 2.0 update, every single animation was reworked. Essentially, they were recreated from scratch while preserving the style and purpose of the originals. The original animations remain available in a separate folder. Beyond simply elevating the animation quality, "Start" and "End" sequences were created for almost every animation chain, allowing characters to smoothly initiate and conclude actions. New animations and transitions were also added, enabling vendors to fluidly switch between states and adding greater depth to their activities.
This pack is very easy to use; let’s break it down with an example:
AS_He_Buyer_1_Reaction_Disagree — indicates the character is reacting negatively to something.
AS — Animation Sequence He — Indicates the UE Mannequin (specifically the "Manny" version) was used to create the animation Buyer — The action is intended for a buyer character 1 — Buyer personality variant Reaction — A short animation that returns to its starting pose Disagree — The character is expressing disagreement
The animation chain looks like this: AS_He_Buyer_1_Positive_1Start — Character assumes the pose AS_He_Buyer_1_Positive_2Loop — Idle loop AS_He_Buyer_1_Positive_3End — End of the sequence (Here, the character simulates a brief interaction—lasting as long as your design requires)

You will also find animations here for the buyer picking up items from the counter, with both one-handed and two-handed options:
AS_Buyer_GetV1 AS_Buyer_PutV1 AS_Buyer_GetV2 AS_Buyer_PutV2
1H and 2H — Indicate whether the buyer uses one or two hands to pick up the item
This simple pack is ideal for projects featuring crowded spaces.