blender Million 2026

https://posfie.com/@timekagura?sort=0&page=1

https://x.com/zionadchat

基本オブジェクト操作

作業場

作業場 (1)

rapture_20260327043246.png

# Copied: 2026-03-27 13:14:00
import bpy
import bmesh
import webbrowser
import math
import mathutils
import time
from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty, PointerProperty, StringProperty, EnumProperty, IntProperty
from bpy.types import Operator, Panel, PropertyGroup
from datetime import datetime

# ==============================================================================
#  【 基本設定エリア 】
# ==============================================================================

PREFIX       = "ShapeTorus20260324"
ADDON_NAME   = "zionad 520[ Shape-Torus ]"
TAB_NAME     = "[ Shape Torus copy ]   "
PANEL_TITLE  = "Multi-Shape Generator"
AUTHOR       = "zionadchat"

# ★ このスクリプト自身のID
SOURCE_ID_TAG = "### ZIONAD_SOURCE_ID: SHAPE_TORUS_2026_03_24_V9_MULTI_SHAPE ###"

# ==============================================================================
#  システム初期化 & ID管理
# ==============================================================================

bl_info = {
    "name": f"{ADDON_NAME} {PREFIX}",
    "author": AUTHOR,
    "version": (9, 2, 0),
    "blender": (3, 0, 0),
    "location": "3D View > Sidebar",
    "description": f"Multi-Shape Torus & Pie Generator - {PREFIX}",
    "category": "3D View",
}

OP_PREFIX = PREFIX.lower()
PROPS_NAME = f"{PREFIX}_props"
PIE_PROPS_NAME = f"{PREFIX}_pie_props"

ADDON_LINKS = (
    {"label": "アイスクリーム コーン 20260327", "url": "<https://www.notion.so/20260327-32ff5dacaf43801cbc83c834db284e5f>"},
    {"label": "Prefix トーラス正方形 20260324", "url": "<https://www.notion.so/Prefix-20260324-32df5dacaf4380528980db6a989d6306>"},
)

# ==============================================================================
#  デフォルト値設定
# ==============================================================================
# <BEGIN_DICT>
CURRENT_DEFAULTS = {
    "show_preview": True,
    "show_guide": True,
    "torus_color": (0.0391, 0.8000, 0.1647, 1.0000),
    "torus_loc": (0.0000, 0.0000, 0.0000),
    "torus_rot": (0.0000, 0.0000, 0.0000),
    "base_shape": "SQUARE",
    "torus_plane": "XY",
    "size_x": 10.0000,
    "size_y": 5.0000,
    "corner_radius": 0.0000,
    "minor_radius": 0.5000,
    "major_segments": 32,
    "corner_segments": 8,
    "minor_segments": 16,
    "pie_show_preview": True,
    "pie_plane": "XY",
    "pie_radius": 100.0000,
    "pie_thickness": 10.0000,
    "pie_start_angle": 45.0000,
    "pie_end_angle": 135.0000,
    "color_tri": (1.0000, 0.2000, 0.2000, 1.0000),
    "color_bow": (0.2000, 0.5000, 1.0000, 1.0000),
    "color_rest": (0.8000, 0.8000, 0.8000, 1.0000),
    "pie_segments": 64,
}
# <END_DICT>

# ==============================================================================
#  データ クリーンアップ管理
# ==============================================================================

PREVIEW_COL_NAME = f"{PREFIX}_Preview_Zone"
PREVIEW_OBJ_NAME = f"[Preview] Shape_{PREFIX}"
PREVIEW_GUIDE_NAME = f"[Preview] Guide_{PREFIX}"
PREVIEW_MAT_NAME = f"PreviewMat_{PREFIX}"

PREVIEW_PIE_TRI_NAME = f"[Preview] Pie_Tri_{PREFIX}"
PREVIEW_PIE_BOW_NAME = f"[Preview] Pie_Bow_{PREFIX}"
PREVIEW_PIE_REST_NAME = f"[Preview] Pie_Rest_{PREFIX}"

def cleanup_preview_data():
    preview_objs =[
        PREVIEW_OBJ_NAME, PREVIEW_GUIDE_NAME, 
        PREVIEW_PIE_TRI_NAME, PREVIEW_PIE_BOW_NAME, PREVIEW_PIE_REST_NAME
    ]
    for name in preview_objs:
        obj = bpy.data.objects.get(name)
        if obj:
            mesh = obj.data
            bpy.data.objects.remove(obj, do_unlink=True)
            if mesh and mesh.users == 0:
                bpy.data.meshes.remove(mesh)
                
    meshes_to_remove =[m for m in bpy.data.meshes if m.name.startswith(f"PreviewMesh_{PREFIX}") or m.name.startswith("Mesh_[Preview]")]
    for m in meshes_to_remove:
        if m.users == 0:
            bpy.data.meshes.remove(m)
    
    mat_names =[PREVIEW_MAT_NAME, f"Mat_{PREVIEW_PIE_TRI_NAME}", f"Mat_{PREVIEW_PIE_BOW_NAME}", f"Mat_{PREVIEW_PIE_REST_NAME}"]
    for m_name in mat_names:
        mat = bpy.data.materials.get(m_name)
        if mat and mat.users == 0:
            bpy.data.materials.remove(mat)

    col = bpy.data.collections.get(PREVIEW_COL_NAME)
    if col and len(col.objects) == 0:
        bpy.data.collections.remove(col)

def cleanup_old_materials(prefix="Mat_UniqueShape", limit=50):
    mats =[m for m in bpy.data.materials if m.name.startswith(prefix)]
    if len(mats) > limit:
        for m in mats[:-limit]:
            if m.users == 0:
                bpy.data.materials.remove(m)

# ==============================================================================
#  ガイド & メッシュ生成エンジン (Torus)
# ==============================================================================

def create_square_guide_bmesh(bm, size):
    S = size / 2.0
    v1 = bm.verts.new((S, S, 0))
    v2 = bm.verts.new((-S, S, 0))
    v3 = bm.verts.new((-S, -S, 0))
    v4 = bm.verts.new((S, -S, 0))
    bm.verts.ensure_lookup_table()
    bm.edges.new((v1, v2))
    bm.edges.new((v2, v3))
    bm.edges.new((v3, v4))
    bm.edges.new((v4, v1))
    return bm

def create_cube_guide_bmesh(bm, size):
    geom = bmesh.ops.create_cube(bm, size=size)
    faces = [f for f in bm.faces]
    bmesh.ops.delete(bm, geom=faces, context='FACES_ONLY')
    return bm

def create_ellipse_guide_bmesh(bm, size_x, size_y, segments=64):
    a = size_x / 2.0
    b = size_y / 2.0
    verts =[]
    for i in range(segments):
        t = i * 2.0 * math.pi / segments
        verts.append(bm.verts.new((a * math.cos(t), b * math.sin(t), 0)))
    bm.verts.ensure_lookup_table()
    for i in range(segments):
        bm.edges.new((verts[i], verts[(i + 1) % segments]))
    return bm

def create_ellipse_torus_bmesh(bm, size_x, size_y, minor_radius, major_segments, minor_segments):
    a = size_x / 2.0
    b = size_y / 2.0
    rings =[]
    
    for i in range(major_segments):
        t = i * 2.0 * math.pi / major_segments
        x = a * math.cos(t)
        y = b * math.sin(t)
        p = mathutils.Vector((x, y, 0))
        
        nx = b * math.cos(t)
        ny = a * math.sin(t)
        n = mathutils.Vector((nx, ny, 0)).normalized()
        up = mathutils.Vector((0, 0, 1))
        
        ring =[]
        for j in range(minor_segments):
            theta = j * 2.0 * math.pi / minor_segments
            offset = n * (minor_radius * math.cos(theta)) + up * (minor_radius * math.sin(theta))
            ring.append(bm.verts.new(p + offset))
        rings.append(ring)
        
    bm.verts.ensure_lookup_table()
    edge_loops = []
    for ring in rings:
        edges =[]
        for j in range(minor_segments):
            v1 = ring[j]
            v2 = ring[(j + 1) % minor_segments]
            edges.append(bm.edges.new((v1, v2)))
        edge_loops.append(edges)
        
    bm.edges.ensure_lookup_table()
    for i in range(major_segments):
        next_i = (i + 1) % major_segments
        try:
            bmesh.ops.bridge_loops(bm, edges=edge_loops[i] + edge_loops[next_i])
        except Exception:
            pass
            
    bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-5)
    for f in bm.faces: f.smooth = True
    if bm.faces: bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
    return bm

def create_square_torus_bmesh(bm, size, corner_radius, minor_radius, corner_segments, minor_segments):
    half_size = size / 2.0
    actual_corner_radius = min(max(corner_radius, 0.0), half_size)
    rings =[]
    EPS = 1e-6
    
    if actual_corner_radius < EPS:
        L = half_size
        corners =[
            (mathutils.Vector((L, L, 0)), mathutils.Vector((1, 1, 0)).normalized()),
            (mathutils.Vector((-L, L, 0)), mathutils.Vector((-1, 1, 0)).normalized()),
            (mathutils.Vector((-L, -L, 0)), mathutils.Vector((-1, -1, 0)).normalized()),
            (mathutils.Vector((L, -L, 0)), mathutils.Vector((1, -1, 0)).normalized())
        ]
        scale_xy = 1.0 / math.cos(math.pi / 4)
        for p, n in corners:
            b = mathutils.Vector((0, 0, 1))
            ring =[]
            for j in range(minor_segments):
                theta = j * 2.0 * math.pi / minor_segments
                offset = n * (minor_radius * math.cos(theta) * scale_xy) + b * (minor_radius * math.sin(theta))
                ring.append(bm.verts.new(p + offset))
            rings.append(ring)
    else:
        L = half_size - actual_corner_radius
        pts =[]
        for q in range(4):
            cx = L if q in [0, 3] else -L
            cy = L if q in[0, 1] else -L
            for i in range(corner_segments + 1):
                angle = q * (math.pi / 2) + i * (math.pi / 2) / corner_segments
                x = cx + actual_corner_radius * math.cos(angle)
                y = cy + actual_corner_radius * math.sin(angle)
                pts.append((mathutils.Vector((x, y, 0)), mathutils.Vector((math.cos(angle), math.sin(angle), 0))))
        unique_pts =[]
        for p, n in pts:
            if not unique_pts or (unique_pts[-1][0] - p).length > EPS:
                unique_pts.append((p, n))
        if len(unique_pts) > 1 and (unique_pts[-1][0] - unique_pts[0][0]).length < EPS:
            unique_pts.pop()
        for p, n in unique_pts:
            b = mathutils.Vector((0, 0, 1))
            ring =[]
            for j in range(minor_segments):
                theta = j * 2.0 * math.pi / minor_segments
                offset = n * (minor_radius * math.cos(theta)) + b * (minor_radius * math.sin(theta))
                ring.append(bm.verts.new(p + offset))
            rings.append(ring)
            
    bm.verts.ensure_lookup_table()
    total_rings = len(rings)
    if total_rings < 3: return bm

    edge_loops =[]
    for ring in rings:
        edges =[]
        for j in range(minor_segments):
            v1 = ring[j]
            v2 = ring[(j + 1) % minor_segments]
            edges.append(bm.edges.new((v1, v2)))
        edge_loops.append(edges)
        
    bm.edges.ensure_lookup_table()
    for i in range(total_rings):
        next_i = (i + 1) % total_rings
        try:
            bmesh.ops.bridge_loops(bm, edges=edge_loops[i] + edge_loops[next_i])
        except Exception:
            pass
            
    bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-5)
    for f in bm.faces: f.smooth = True
    if bm.faces: bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
    return bm

def create_cube_framework_bmesh(bm, size, minor_radius, minor_segments):
    L = size / 2.0
    verts_co =[
        mathutils.Vector(( L,  L,  L)), mathutils.Vector((-L,  L,  L)),
        mathutils.Vector((-L, -L,  L)), mathutils.Vector(( L, -L,  L)),
        mathutils.Vector(( L,  L, -L)), mathutils.Vector((-L,  L, -L)),
        mathutils.Vector((-L, -L, -L)), mathutils.Vector(( L, -L, -L)),
    ]
    edges_idx =[
        (0,1), (1,2), (2,3), (3,0),
        (4,5), (5,6), (6,7), (7,4),
        (0,4), (1,5), (2,6), (3,7)
    ]
    for co in verts_co:
        geom = bmesh.ops.create_uvsphere(bm, u_segments=minor_segments, v_segments=max(minor_segments//2, 3), radius=minor_radius)
        bmesh.ops.translate(bm, verts=geom['verts'], vec=co)
    for idx1, idx2 in edges_idx:
        v1 = verts_co[idx1]
        v2 = verts_co[idx2]
        dist = (v1 - v2).length
        center = (v1 + v2) / 2.0
        geom = bmesh.ops.create_cone(
            bm, cap_ends=False, cap_tris=False, segments=minor_segments,
            radius1=minor_radius, radius2=minor_radius, depth=dist
        )
        axis = (v1 - v2).normalized()
        rot = mathutils.Vector((0,0,1)).rotation_difference(axis)
        bmesh.ops.transform(bm, matrix=rot.to_matrix().to_4x4(), verts=geom['verts'])
        bmesh.ops.translate(bm, verts=geom['verts'], vec=center)
        
    bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-5)
    for f in bm.faces: f.smooth = True
    if bm.faces: bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
    return bm

def apply_auto_smooth(mesh):
    if bpy.app.version < (4, 1, 0):
        try:
            if hasattr(mesh, "use_auto_smooth"):
                mesh.use_auto_smooth = True
                mesh.auto_smooth_angle = math.radians(30)
        except AttributeError:
            pass

# ==============================================================================
#  Pie / Sector / Triangle ジェネレーター (NEW)
# ==============================================================================

def generate_prism_bmesh(bm, verts_2d, thickness, plane):
    """ Bmesh上に押し出し立体を生成する """
    z_top = thickness / 2.0
    z_bot = -thickness / 2.0
    
    top_verts =[bm.verts.new((x, y, z_top)) for x, y in verts_2d]
    bot_verts =[bm.verts.new((x, y, z_bot)) for x, y in verts_2d]
    
    if len(verts_2d) >= 3:
        bm.faces.new(top_verts)            
        bm.faces.new(reversed(bot_verts))  
        
        n = len(verts_2d)
        for i in range(n):                 
            next_i = (i + 1) % n
            bm.faces.new((bot_verts[i], bot_verts[next_i], top_verts[next_i], top_verts[i]))
            
    bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=1e-5)
    bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
    
    if plane == 'YZ':
        rot_matrix = mathutils.Matrix(((0, 0, 1, 0), (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 0, 1)))
    elif plane == 'ZX':
        rot_matrix = mathutils.Matrix(((0, 1, 0, 0), (0, 0, 1, 0), (1, 0, 0, 0), (0, 0, 0, 1)))
    else: 
        rot_matrix = mathutils.Matrix.Identity(4)
        
    bmesh.ops.transform(bm, matrix=rot_matrix, verts=bm.verts)
    return bm

def create_prism_object(name, verts_2d, thickness, color, plane, context):
    """ 指定された2D頂点リストから押し出し立体を作成し、オブジェクトとしてシーンに配置する """
    bm = bmesh.new()
    generate_prism_bmesh(bm, verts_2d, thickness, plane)
    
    mesh = bpy.data.meshes.new(name)
    bm.to_mesh(mesh)
    bm.free()
    
    obj = bpy.data.objects.new(name, mesh)
    if context.collection: context.collection.objects.link(obj)
    else: context.scene.collection.objects.link(obj)
        
    mat = create_unique_material(color, f"Mat_{name}")
    obj.data.materials.append(mat)
    
    for poly in mesh.polygons: poly.use_smooth = True
    apply_auto_smooth(mesh)
    
    return obj

# ==============================================================================
#  マテリアル作成ロジック
# ==============================================================================

def create_unique_material(color, name_prefix="Mat_UniqueShape"):
    timestamp = datetime.now().strftime('%M%S%f')[:5] 
    mat_name = f"{name_prefix}_{timestamp}"
    
    mat = bpy.data.materials.new(name=mat_name)
    mat.use_nodes = True
    mat.blend_method = 'BLEND'
    
    if mat.use_nodes:
        tree = mat.node_tree
        tree.nodes.clear()
        bsdf = tree.nodes.new("ShaderNodeBsdfPrincipled")
        bsdf.location = (0, 0)
        out = tree.nodes.new("ShaderNodeOutputMaterial")
        out.location = (300, 0)
        tree.links.new(bsdf.outputs[0], out.inputs[0])
        if "Base Color" in bsdf.inputs:
            bsdf.inputs['Base Color'].default_value = color
        if "Alpha" in bsdf.inputs:
            bsdf.inputs['Alpha'].default_value = color[3]
            
    cleanup_old_materials(name_prefix)
    return mat

def get_or_create_preview_material(mat_name):
    mat = bpy.data.materials.get(mat_name)
    if not mat:
        mat = bpy.data.materials.new(name=mat_name)
        mat.use_nodes = True
        mat.blend_method = 'BLEND'
    return mat

def update_preview_material(mat, color):
    if mat.use_nodes:
        bsdf = None
        for node in mat.node_tree.nodes:
            if node.type == 'BSDF_PRINCIPLED':
                bsdf = node; break
        if not bsdf:
            mat.node_tree.nodes.clear()
            bsdf = mat.node_tree.nodes.new("ShaderNodeBsdfPrincipled")
            out = mat.node_tree.nodes.new("ShaderNodeOutputMaterial")
            mat.node_tree.links.new(bsdf.outputs[0], out.inputs[0])
        if "Base Color" in bsdf.inputs: bsdf.inputs["Base Color"].default_value = color
        if "Alpha" in bsdf.inputs: bsdf.inputs["Alpha"].default_value = color[3]

# ==============================================================================
#  プレビュー用ロジック
# ==============================================================================

def get_transform_matrix(props):
    rot_matrix = mathutils.Matrix.Identity(4)
    if props.torus_plane == 'YZ':
        rot_matrix = mathutils.Matrix.Rotation(math.radians(90.0), 4, 'Y')
    elif props.torus_plane == 'ZX':
        rot_matrix = mathutils.Matrix.Rotation(math.radians(-90.0), 4, 'X')
        
    user_rot = mathutils.Euler((
        math.radians(props.torus_rot[0]), 
        math.radians(props.torus_rot[1]), 
        math.radians(props.torus_rot[2])
    ), 'XYZ').to_matrix().to_4x4()
    
    loc_matrix = mathutils.Matrix.Translation(mathutils.Vector(props.torus_loc))
    return loc_matrix @ user_rot @ rot_matrix

def generate_shape_bmesh(bm, props):
    size_x = min(max(props.size_x, 0.01), 10000.0)
    size_y = min(max(props.size_y, 0.01), 10000.0)
    minor_radius = min(max(props.minor_radius, 0.001), 5000.0)
    
    if props.base_shape == 'CUBE':
        create_cube_framework_bmesh(bm, size_x, minor_radius, props.minor_segments)
    elif props.base_shape == 'SQUARE':
        create_square_torus_bmesh(bm, size_x, props.corner_radius, minor_radius, props.corner_segments, props.minor_segments)
    elif props.base_shape == 'CIRCLE':
        create_ellipse_torus_bmesh(bm, size_x, size_x, minor_radius, props.major_segments, props.minor_segments)
    elif props.base_shape == 'ELLIPSE':
        create_ellipse_torus_bmesh(bm, size_x, size_y, minor_radius, props.major_segments, props.minor_segments)

def generate_guide_bmesh(bm_g, props):
    if props.base_shape == 'CUBE':
        create_cube_guide_bmesh(bm_g, props.size_x)
    elif props.base_shape == 'SQUARE':
        create_square_guide_bmesh(bm_g, props.size_x)
    elif props.base_shape == 'CIRCLE':
        create_ellipse_guide_bmesh(bm_g, props.size_x, props.size_x, segments=props.major_segments)
    elif props.base_shape == 'ELLIPSE':
        create_ellipse_guide_bmesh(bm_g, props.size_x, props.size_y, segments=props.major_segments)

def update_pie_preview_geometry(context, col):
    pie_props = getattr(context.scene, PIE_PROPS_NAME, None)
    if not pie_props: return

    obj_tri = bpy.data.objects.get(PREVIEW_PIE_TRI_NAME)
    obj_bow = bpy.data.objects.get(PREVIEW_PIE_BOW_NAME)
    obj_rest = bpy.data.objects.get(PREVIEW_PIE_REST_NAME)

    if not pie_props.show_preview:
        for obj in[obj_tri, obj_bow, obj_rest]:
            if obj: bpy.data.objects.remove(obj, do_unlink=True)
        return

    start_rad = math.radians(pie_props.pie_start_angle)
    end_rad = math.radians(pie_props.pie_end_angle)
    while end_rad <= start_rad:
        end_rad += math.pi * 2
        
    radius = pie_props.pie_radius
    thickness = pie_props.pie_thickness
    segments = pie_props.pie_segments
    plane = pie_props.pie_plane
    
    arc_angle = end_rad - start_rad
    rest_angle = (math.pi * 2) - arc_angle
    
    arc_steps = max(3, int(segments * (arc_angle / (math.pi * 2))))
    rest_steps = max(3, int(segments * (rest_angle / (math.pi * 2))))
    
    p1 = (radius * math.cos(start_rad), radius * math.sin(start_rad))
    p2 = (radius * math.cos(end_rad), radius * math.sin(end_rad))
    
    tri_verts = [(0.0, 0.0), p1, p2]
    
    bow_verts =[p1]
    for i in range(1, arc_steps):
        t = start_rad + arc_angle * (i / arc_steps)
        bow_verts.append((radius * math.cos(t), radius * math.sin(t)))
    bow_verts.append(p2)
    
    rest_verts = [(0.0, 0.0), p2]
    for i in range(1, rest_steps):
        t = end_rad + rest_angle * (i / rest_steps)
        rest_verts.append((radius * math.cos(t), radius * math.sin(t)))
    rest_verts.append(p1)

    parts_data =[
        (PREVIEW_PIE_TRI_NAME, tri_verts, pie_props.color_tri, obj_tri),
        (PREVIEW_PIE_BOW_NAME, bow_verts, pie_props.color_bow, obj_bow),
        (PREVIEW_PIE_REST_NAME, rest_verts, pie_props.color_rest, obj_rest),
    ]

    for name, verts, color, obj in parts_data:
        bm = bmesh.new()
        try:
            generate_prism_bmesh(bm, verts, thickness, plane)
            mesh_name = f"Mesh_{name}_{context.scene.name}"
            mesh = bpy.data.meshes.get(mesh_name)
            if not mesh: mesh = bpy.data.meshes.new(mesh_name)
            else: mesh.clear_geometry()
            bm.to_mesh(mesh)
            apply_auto_smooth(mesh)
            mesh.update(calc_edges=True)
        finally:
            bm.free()

        if not obj:
            obj = bpy.data.objects.new(name, mesh)
            col.objects.link(obj)
        elif obj.data != mesh:
            obj.data = mesh

        mat = get_or_create_preview_material(f"Mat_{name}")
        update_preview_material(mat, color)
        if not obj.data.materials: obj.data.materials.append(mat)
        else: obj.data.materials[0] = mat

def update_preview_geometry(context):
    props = getattr(context.scene, PROPS_NAME, None)
    if not props: return

    col = bpy.data.collections.get(PREVIEW_COL_NAME)
    if not col:
        col = bpy.data.collections.new(PREVIEW_COL_NAME)
    if col.name not in context.scene.collection.children:
        context.scene.collection.children.link(col)
    
    # 1. Update Torus Generator Preview
    obj = bpy.data.objects.get(PREVIEW_OBJ_NAME)
    guide_obj = bpy.data.objects.get(PREVIEW_GUIDE_NAME)

    if not props.show_preview:
        if obj: bpy.data.objects.remove(obj, do_unlink=True)
        if guide_obj: bpy.data.objects.remove(guide_obj, do_unlink=True)
    else:
        final_matrix = get_transform_matrix(props)
        scene_mesh_name = f"PreviewMesh_{PREFIX}_{context.scene.name}"

        bm = bmesh.new()
        try:
            generate_shape_bmesh(bm, props)
            bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
            
            mesh = bpy.data.meshes.get(scene_mesh_name)
            if not mesh: mesh = bpy.data.meshes.new(scene_mesh_name)
            else: mesh.clear_geometry()
            bm.to_mesh(mesh)
            apply_auto_smooth(mesh)
            mesh.update(calc_edges=True)
        finally: 
            bm.free()

        if not obj:
            obj = bpy.data.objects.new(PREVIEW_OBJ_NAME, mesh)
            col.objects.link(obj)
        elif obj.data != mesh: 
            obj.data = mesh

        mat = get_or_create_preview_material(PREVIEW_MAT_NAME)
        update_preview_material(mat, props.torus_color)
        if not obj.data.materials: obj.data.materials.append(mat)
        else: obj.data.materials[0] = mat

        if props.show_guide:
            bm_g = bmesh.new()
            try:
                generate_guide_bmesh(bm_g, props)
                bmesh.ops.transform(bm_g, matrix=final_matrix, verts=bm_g.verts)
                
                guide_mesh_name = scene_mesh_name + "_Guide"
                mesh_g = bpy.data.meshes.get(guide_mesh_name)
                if not mesh_g: mesh_g = bpy.data.meshes.new(guide_mesh_name)
                else: mesh_g.clear_geometry()
                bm_g.to_mesh(mesh_g)
                mesh_g.update(calc_edges=True)
            finally: 
                bm_g.free()
                
            if not guide_obj:
                guide_obj = bpy.data.objects.new(PREVIEW_GUIDE_NAME, mesh_g)
                col.objects.link(guide_obj)
            elif guide_obj.data != mesh_g: 
                guide_obj.data = mesh_g
            
            guide_obj.display_type = 'WIRE'
            guide_obj.show_in_front = True
        else:
            if guide_obj: bpy.data.objects.remove(guide_obj, do_unlink=True)

    # 2. Update Pie Generator Preview
    update_pie_preview_geometry(context, col)

_timer = None
_last_update_time = 0

def delayed_update():
    global _timer, _last_update_time
    _timer = None
    now = time.time()
    if now - _last_update_time < 0.05:
        if _timer is None: _timer = bpy.app.timers.register(delayed_update, first_interval=0.05)
        return None
    _last_update_time = now
    ctx = bpy.context
    if not ctx or not ctx.scene: return None
    if ctx.object and ctx.object.mode != 'OBJECT': return None
    update_preview_geometry(ctx)
    return None

def on_update(self, context):
    global _timer
    if _timer is None: _timer = bpy.app.timers.register(delayed_update, first_interval=0.05)

# ==============================================================================
#  PROPERTIES
# ==============================================================================

class PG_TorusProps(PropertyGroup):
    show_preview: BoolProperty(name="Show Preview", default=CURRENT_DEFAULTS['show_preview'], update=on_update)
    show_guide: BoolProperty(name="Show Guide", default=CURRENT_DEFAULTS['show_guide'], update=on_update)
    torus_color: FloatVectorProperty(name="Color", subtype='COLOR', size=4, min=0, max=1, default=CURRENT_DEFAULTS['torus_color'], update=on_update)
    
    base_shape: EnumProperty(
        name="Shape",
        items=[('CUBE', "Cube (3D)", ""), ('SQUARE', "Square", ""), ('CIRCLE', "Circle", ""), ('ELLIPSE', "Ellipse", "")],
        default=CURRENT_DEFAULTS['base_shape'], update=on_update
    )
    torus_plane: EnumProperty(
        name="Plane",
        items=[('XY', "XY Plane", ""), ('YZ', "YZ Plane", ""), ('ZX', "ZX Plane", "")],
        default=CURRENT_DEFAULTS['torus_plane'], update=on_update
    )
    
    torus_loc: FloatVectorProperty(name="Location", size=3, default=CURRENT_DEFAULTS['torus_loc'], update=on_update)
    torus_rot: FloatVectorProperty(name="Rotation (Deg)", size=3, default=CURRENT_DEFAULTS['torus_rot'], update=on_update)
    
    size_x: FloatProperty(name="Size", default=CURRENT_DEFAULTS['size_x'], min=0.1, max=10000.0, update=on_update)
    size_y: FloatProperty(name="Size Y", default=CURRENT_DEFAULTS['size_y'], min=0.1, max=10000.0, update=on_update)
    corner_radius: FloatProperty(name="Corner Radius", default=CURRENT_DEFAULTS['corner_radius'], min=0.0, max=5000.0, update=on_update)
    minor_radius: FloatProperty(name="Tube Thickness", default=CURRENT_DEFAULTS['minor_radius'], min=0.01, max=5000.0, update=on_update)
    
    major_segments: IntProperty(name="Resolution", default=CURRENT_DEFAULTS['major_segments'], min=3, soft_max=128, update=on_update)
    corner_segments: IntProperty(name="Corner Segs", default=CURRENT_DEFAULTS['corner_segments'], min=1, soft_max=128, update=on_update)
    minor_segments: IntProperty(name="Tube Segs", default=CURRENT_DEFAULTS['minor_segments'], min=3, soft_max=128, update=on_update)

class PG_PieProps(PropertyGroup):
    show_preview: BoolProperty(name="Show Preview", default=CURRENT_DEFAULTS['pie_show_preview'], update=on_update)
    
    pie_plane: EnumProperty(
        name="Plane",
        items=[('XY', "XY Plane", ""), ('YZ', "YZ Plane", ""), ('ZX', "ZX Plane", "")],
        default=CURRENT_DEFAULTS['pie_plane'], update=on_update
    )
    pie_radius: FloatProperty(name="Radius", default=CURRENT_DEFAULTS['pie_radius'], min=0.01, soft_max=1000.0, update=on_update)
    pie_thickness: FloatProperty(name="Thickness", default=CURRENT_DEFAULTS['pie_thickness'], min=0.0, update=on_update)
    pie_start_angle: FloatProperty(name="Start Angle", default=CURRENT_DEFAULTS['pie_start_angle'], update=on_update)
    pie_end_angle: FloatProperty(name="End Angle", default=CURRENT_DEFAULTS['pie_end_angle'], update=on_update)
    
    color_tri: FloatVectorProperty(name="Triangle Color", subtype='COLOR', size=4, min=0, max=1, default=CURRENT_DEFAULTS['color_tri'], update=on_update)
    color_bow: FloatVectorProperty(name="Bow Color", subtype='COLOR', size=4, min=0, max=1, default=CURRENT_DEFAULTS['color_bow'], update=on_update)
    color_rest: FloatVectorProperty(name="Rest Circle Color", subtype='COLOR', size=4, min=0, max=1, default=CURRENT_DEFAULTS['color_rest'], update=on_update)
    
    pie_segments: IntProperty(name="Resolution", default=CURRENT_DEFAULTS['pie_segments'], min=8, max=512, update=on_update)

# ==============================================================================
#  OPERATORS
# ==============================================================================

class OT_CreateTorus(Operator):
    bl_idname = f"{OP_PREFIX}.create_torus"
    bl_label = "Create Shape Torus"
    bl_options = {'REGISTER', 'UNDO'}
    
    def execute(self, context):
        props = getattr(context.scene, PROPS_NAME, None)
        bm = bmesh.new()
        
        generate_shape_bmesh(bm, props)
        final_matrix = get_transform_matrix(props)
        bmesh.ops.transform(bm, matrix=final_matrix, verts=bm.verts)
        
        mesh = bpy.data.meshes.new(f"Shape_Mesh")
        bm.to_mesh(mesh)
        bm.free()
        
        apply_auto_smooth(mesh)
        
        name_dict = {'CUBE': "CubeFrame", 'SQUARE': "SqTorus", 'CIRCLE': "CircTorus", 'ELLIPSE': "ElpsTorus"}
        prefix_name = name_dict.get(props.base_shape, "Shape")
        obj = bpy.data.objects.new(f"{prefix_name}_{datetime.now().strftime('%H%M%S')}", mesh)
        
        if context.collection: context.collection.objects.link(obj)
        else: context.scene.collection.objects.link(obj)
            
        unique_mat = create_unique_material(props.torus_color, "Mat_Unique")
        obj.data.materials.append(unique_mat)
        
        bpy.ops.object.select_all(action='DESELECT')
        obj.select_set(True)
        context.view_layer.objects.active = obj
        
        self.report({'INFO'}, f"Created {prefix_name} Successfully!")
        return {'FINISHED'}

class OT_CreatePieShape(Operator):
    bl_idname = f"{OP_PREFIX}.create_pie_shape"
    bl_label = "Create Pie Shapes"
    bl_options = {'REGISTER', 'UNDO'}
    
    def execute(self, context):
        props = getattr(context.scene, PIE_PROPS_NAME, None)
        if not props: return {'CANCELLED'}
        
        start_rad = math.radians(props.pie_start_angle)
        end_rad = math.radians(props.pie_end_angle)
        while end_rad <= start_rad:
            end_rad += math.pi * 2
            
        radius = props.pie_radius
        thickness = props.pie_thickness
        segments = props.pie_segments
        plane = props.pie_plane
        
        arc_angle = end_rad - start_rad
        rest_angle = (math.pi * 2) - arc_angle
        
        arc_steps = max(3, int(segments * (arc_angle / (math.pi * 2))))
        rest_steps = max(3, int(segments * (rest_angle / (math.pi * 2))))
        
        p1 = (radius * math.cos(start_rad), radius * math.sin(start_rad))
        p2 = (radius * math.cos(end_rad), radius * math.sin(end_rad))
        
        tri_verts =[(0.0, 0.0), p1, p2]
        obj_tri = create_prism_object("Pie_Triangle", tri_verts, thickness, props.color_tri, plane, context)
        
        bow_verts = [p1]
        for i in range(1, arc_steps):
            t = start_rad + arc_angle * (i / arc_steps)
            bow_verts.append((radius * math.cos(t), radius * math.sin(t)))
        bow_verts.append(p2)
        obj_bow = create_prism_object("Pie_Bow", bow_verts, thickness, props.color_bow, plane, context)
        
        rest_verts =[(0.0, 0.0), p2]
        for i in range(1, rest_steps):
            t = end_rad + rest_angle * (i / rest_steps)
            rest_verts.append((radius * math.cos(t), radius * math.sin(t)))
        rest_verts.append(p1)
        obj_rest = create_prism_object("Pie_Rest", rest_verts, thickness, props.color_rest, plane, context)
        
        bpy.ops.object.select_all(action='DESELECT')
        for o in [obj_tri, obj_bow, obj_rest]:
            o.select_set(True)
        context.view_layer.objects.active = obj_tri
        
        self.report({'INFO'}, "Created Pie/Triangle Shapes Successfully!")
        return {'FINISHED'}

class OT_CopyFullScript(Operator):
    bl_idname = f"{OP_PREFIX}.copy_script"
    bl_label = "Copy Script"
    
    def execute(self, context):
        props = getattr(context.scene, PROPS_NAME, None)
        pie = getattr(context.scene, PIE_PROPS_NAME, None)
        target_text = None
        for t in bpy.data.texts:
            if SOURCE_ID_TAG in t.as_string(): target_text = t; break
        
        if not target_text:
            self.report({'WARNING'}, "Source script not found in Text Editor.")
            return {'CANCELLED'}

        code = target_text.as_string()
        c, l, r = props.torus_color, props.torus_loc, props.torus_rot
        
        new_dict = "CURRENT_DEFAULTS = {\n"
        new_dict += f'    "show_preview": {props.show_preview},\n'
        new_dict += f'    "show_guide": {props.show_guide},\n'
        new_dict += f'    "torus_color": ({c[0]:.4f}, {c[1]:.4f}, {c[2]:.4f}, {c[3]:.4f}),\n'
        new_dict += f'    "torus_loc": ({l[0]:.4f}, {l[1]:.4f}, {l[2]:.4f}),\n'
        new_dict += f'    "torus_rot": ({r[0]:.4f}, {r[1]:.4f}, {r[2]:.4f}),\n'
        new_dict += f'    "base_shape": "{props.base_shape}",\n'
        new_dict += f'    "torus_plane": "{props.torus_plane}",\n'
        new_dict += f'    "size_x": {props.size_x:.4f},\n'
        new_dict += f'    "size_y": {props.size_y:.4f},\n'
        new_dict += f'    "corner_radius": {props.corner_radius:.4f},\n'
        new_dict += f'    "minor_radius": {props.minor_radius:.4f},\n'
        new_dict += f'    "major_segments": {props.major_segments},\n'
        new_dict += f'    "corner_segments": {props.corner_segments},\n'
        new_dict += f'    "minor_segments": {props.minor_segments},\n'
        
        if pie:
            new_dict += f'    "pie_show_preview": {pie.show_preview},\n'
            new_dict += f'    "pie_plane": "{pie.pie_plane}",\n'
            new_dict += f'    "pie_radius": {pie.pie_radius:.4f},\n'
            new_dict += f'    "pie_thickness": {pie.pie_thickness:.4f},\n'
            new_dict += f'    "pie_start_angle": {pie.pie_start_angle:.4f},\n'
            new_dict += f'    "pie_end_angle": {pie.pie_end_angle:.4f},\n'
            c_tri = pie.color_tri
            new_dict += f'    "color_tri": ({c_tri[0]:.4f}, {c_tri[1]:.4f}, {c_tri[2]:.4f}, {c_tri[3]:.4f}),\n'
            c_bow = pie.color_bow
            new_dict += f'    "color_bow": ({c_bow[0]:.4f}, {c_bow[1]:.4f}, {c_bow[2]:.4f}, {c_bow[3]:.4f}),\n'
            c_rest = pie.color_rest
            new_dict += f'    "color_rest": ({c_rest[0]:.4f}, {c_rest[1]:.4f}, {c_rest[2]:.4f}, {c_rest[3]:.4f}),\n'
            new_dict += f'    "pie_segments": {pie.pie_segments},\n'

        new_dict += "}\n"

        try:
            tag_start = "# <BEGIN" + "_DICT>"
            tag_end = "# <END" + "_DICT>"
            
            if tag_start not in code or tag_end not in code:
                self.report({'ERROR'}, "DICT tags missing! Script might be corrupted.")
                return {'CANCELLED'}
            
            pre_code, rest = code.split(tag_start, 1)
            _, post_code = rest.split(tag_end, 1)
            final_code = pre_code + tag_start + "\n" + new_dict + tag_end + post_code
            
            if SOURCE_ID_TAG not in final_code:
                self.report({'ERROR'}, "Critical Error: SOURCE_ID_TAG lost during copy.")
                return {'CANCELLED'}
            
            lines = final_code.split("\n")
            if len(lines) > 0 and lines[0].startswith("# Copied:"):
                lines[0] = f"# Copied: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}"
            
            context.window_manager.clipboard = "\n".join(lines)
            self.report({'INFO'}, "Code copied safely!")
        except Exception as e: 
            self.report({'ERROR'}, f"Copy failed: {e}")
            return {'CANCELLED'}
        return {'FINISHED'}

class OT_Reset(Operator):
    bl_idname = f"{OP_PREFIX}.reset"
    bl_label = "Reset Transform"
    def execute(self, context):
        p = getattr(context.scene, PROPS_NAME)
        p.torus_loc = (0,0,0); p.torus_rot = (0,0,0)
        p.torus_plane = 'XY'; p.base_shape = 'SQUARE'
        p.size_x = 10.0; p.size_y = 5.0
        p.corner_radius = 0.0; p.minor_radius = 0.5
        return {'FINISHED'}

class OT_OpenUrl(Operator):
    bl_idname = f"{OP_PREFIX}.open_url"; bl_label = "Open URL"; url: StringProperty()
    def execute(self, context): webbrowser.open(self.url); return {'FINISHED'}

class OT_RemoveAddon(Operator):
    bl_idname = f"{OP_PREFIX}.remove_addon"; bl_label = "Remove Addon"
    def execute(self, context):
        bpy.app.timers.register(lambda: unregister(), first_interval=0.1)
        return {'FINISHED'}

# ==============================================================================
#  PANELS
# ==============================================================================

class PT_MainPanel(Panel):
    bl_label = PANEL_TITLE
    bl_idname = f"{PREFIX}_PT_main"
    bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME

    def draw(self, context):
        layout = self.layout
        props = getattr(context.scene, PROPS_NAME, None)
        if not props: layout.label(text="Reload Script"); return

        row = layout.row()
        row.scale_y = 1.2
        row.operator(OT_CopyFullScript.bl_idname, icon='COPY_ID', text="Copy Code with Values")
        layout.separator()

        layout.prop(props, "show_preview", icon='RESTRICT_VIEW_OFF' if props.show_preview else 'RESTRICT_VIEW_ON')
        
        box = layout.box()
        if not props.show_preview: box.label(text="Preview is Hidden", icon='INFO')
            
        box.prop(props, "torus_color")
        
        col = box.column(align=True)
        col.prop(props, "base_shape")
        col.prop(props, "torus_plane")
        col.separator()
        col.prop(props, "torus_loc")
        col.prop(props, "torus_rot")
        
        box.separator()
        box.prop(props, "show_guide", icon='MESH_GRID', text="Show Guide Wire")
        
        col_s = box.column(align=True)
        if props.base_shape == 'ELLIPSE':
            col_s.prop(props, "size_x", text="Size X")
            col_s.prop(props, "size_y", text="Size Y")
        else:
            col_s.prop(props, "size_x", text="Size")
        
        row_cr = col_s.row()
        row_cr.enabled = (props.base_shape == 'SQUARE')
        row_cr.prop(props, "corner_radius")
        if props.corner_radius <= 0.001 and props.base_shape == 'SQUARE':
            row_cr.label(text="[90° Mode]", icon='SNAP_VERTEX')
            
        col_s.prop(props, "minor_radius")
        
        row_seg = box.row()
        if props.base_shape in['CIRCLE', 'ELLIPSE']:
            row_seg.prop(props, "major_segments", text="Resolution")
        elif props.base_shape == 'SQUARE':
            row_seg.prop(props, "corner_segments", text="Corner Segs")
        else:
            row_seg.label(text="[Cube has fixed corners]")
            
        row_s2 = box.row()
        row_s2.prop(props, "minor_segments")
        
        box.operator(OT_Reset.bl_idname, icon='LOOP_BACK')

        layout.separator()
        
        col_exec = layout.column()
        col_exec.scale_y = 1.5
        icons = {'CUBE': 'MESH_CUBE', 'SQUARE': 'MESH_PLANE', 'CIRCLE': 'MESH_CIRCLE', 'ELLIPSE': 'MESH_CIRCLE'}
        texts = {'CUBE': "Create Cube Frame", 'SQUARE': "Create Square Torus", 'CIRCLE': "Create Circle Torus", 'ELLIPSE': "Create Ellipse Torus"}
        col_exec.operator(OT_CreateTorus.bl_idname, icon=icons.get(props.base_shape, 'MESH_TORUS'), text=texts.get(props.base_shape, "Create Torus"))

class PT_PieGeneratorPanel(Panel):
    bl_label = "Pie & Triangle Generator"
    bl_idname = f"{PREFIX}_PT_pie"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = TAB_NAME

    def draw(self, context):
        layout = self.layout
        props = getattr(context.scene, PIE_PROPS_NAME, None)
        if not props: return

        layout.prop(props, "show_preview", icon='RESTRICT_VIEW_OFF' if props.show_preview else 'RESTRICT_VIEW_ON')

        box = layout.box()
        if not props.show_preview: box.label(text="Preview is Hidden", icon='INFO')
        
        box.label(text="Base Settings:", icon='MESH_CIRCLE')
        box.prop(props, "pie_plane")
        box.prop(props, "pie_radius")
        box.prop(props, "pie_thickness")
        box.prop(props, "pie_segments")
        
        box.separator()
        box.label(text="Angles (X-Axis=0°, Y-Axis=90°):", icon='ORIENTATION_GIMBAL')
        row = box.row(align=True)
        row.prop(props, "pie_start_angle")
        row.prop(props, "pie_end_angle")
        
        box.separator()
        box.label(text="Colors for Parts:", icon='COLOR')
        box.prop(props, "color_tri", text="Triangle Color")
        box.prop(props, "color_bow", text="Bow (Segment) Color")
        box.prop(props, "color_rest", text="Rest Circle Color")
        
        layout.separator()
        col = layout.column()
        col.scale_y = 1.5
        col.operator(OT_CreatePieShape.bl_idname, icon='MESH_CIRCLE', text="Create Pie Objects")

class PT_LinksPanel(Panel):
    bl_label = "Links"; bl_idname = f"{PREFIX}_PT_links"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
    def draw(self, context):
        for l in ADDON_LINKS: self.layout.operator(OT_OpenUrl.bl_idname, text=l["label"]).url = l["url"]

class PT_RemovePanel(Panel):
    bl_label = "System"; bl_idname = f"{PREFIX}_PT_remove"; bl_space_type = 'VIEW_3D'; bl_region_type = 'UI'; bl_category = TAB_NAME; bl_options = {'DEFAULT_CLOSED'}
    def draw(self, context): self.layout.operator(OT_RemoveAddon.bl_idname, icon='CANCEL', text="Remove Addon")

# ==============================================================================
#  REGISTER
# ==============================================================================

classes = (
    PG_TorusProps, 
    PG_PieProps,
    OT_CreateTorus, 
    OT_CreatePieShape,
    OT_CopyFullScript, 
    OT_Reset, 
    OT_OpenUrl, 
    OT_RemoveAddon, 
    PT_MainPanel, 
    PT_PieGeneratorPanel,
    PT_LinksPanel, 
    PT_RemovePanel
)

def auto_open_sidebar():
    try:
        for window in bpy.context.window_manager.windows:
            for area in window.screen.areas:
                if area.type == 'VIEW_3D':
                    for space in area.spaces:
                        if space.type == 'VIEW_3D':
                            if not space.show_region_ui: space.show_region_ui = True
    except: pass
    return None

def register():
    for c in classes: 
        try: bpy.utils.register_class(c)
        except ValueError: pass
    setattr(bpy.types.Scene, PROPS_NAME, PointerProperty(type=PG_TorusProps))
    setattr(bpy.types.Scene, PIE_PROPS_NAME, PointerProperty(type=PG_PieProps))
    bpy.app.timers.register(auto_open_sidebar, first_interval=0.1)

def unregister():
    global _timer
    if _timer is not None:
        try: bpy.app.timers.unregister(_timer)
        except Exception: pass
        _timer = None
    cleanup_preview_data()
    if hasattr(bpy.types.Scene, PROPS_NAME): delattr(bpy.types.Scene, PROPS_NAME)
    if hasattr(bpy.types.Scene, PIE_PROPS_NAME): delattr(bpy.types.Scene, PIE_PROPS_NAME)
    for c in reversed(classes): 
        try: bpy.utils.unregister_class(c)
        except ValueError: pass

if __name__ == "__main__": 
    register()