The purpose of this pack is to liven up bars, taverns, and other environments.
These animations were primarily developed for NPCs, creating atmosphere and livening up the scenery. However, they can also be used as mechanics, from the ability to grab a glass and drink to social stealth. These animations include interactions between people relaxing in a tavern, people drinking while sitting and standing, bartenders, and so on.
In update 2.0, all animations were reworked. Essentially, they were created from scratch, while maintaining the style and purpose of the original. The original animations also remain in a separate folder. In addition to taking animations to a higher level, a Start and End sequence was created for almost every animation chain, allowing the character to begin an action and smoothly end it.
This package is very easy to use, let's look at an example:
AS_She_Stand_4_Start - means:
AS - animation sequence She - that the UE Mannequin, specifically its Quinn version, was used to develop the animation Stand - the character's action occurs while standing 4 - means an animation variant Start - indicates the order of the animation in the animation chain, specifically in this case, this is the first animation
The animation chain looks like this AS_She_Stand_4_Start - the character assumes a pose AS_She_Stand_4_1 - idle cycle AS_She_Stand_4_2 - transition to another idle variant AS_She_Stand_4_3 - cycle of this idle AS_She_Stand_4_4 - transition back AS_She_Stand_4_End - chain end

This simple package is ideal for projects with busy spaces.