Short answer: yes—quality-diversity (QD) methods deliberately maximize behavioral coverage, so they run “hotter” entropy than most RL that’s optimized to exploit a single peak. If you want generalization or grokking, you need a wide search, not a monoculture.
Here’s a practical ranking by effective search entropy (think: entropy of behaviors visited and retained, not just the policy’s action noise). Highest at the top:
| Tier | Methods | Why the entropy is high/low |
|---|---|---|
| S (scorching) | POET, MAP-Elites, Novelty Search (+ Local Competition), QD-RL, Go-Explore (phase 1/archive) | Explicitly optimize for diversity across a behavior space and keep an archive. Maintains many niches simultaneously; maximal state-visitation and repertoire entropy. |
| A (very high) | Unsupervised/skill-diversity RL: DIAYN, APS/CIC/APT, empowerment/MI objectives; curiosity/count-based: ICM, RND, pseudo-counts | Intrinsic objectives reward novelty or mutual information, producing broad coverage even without extrinsic reward. Often run multiple skills/options → high repertoire entropy. |
| A− / B+ | Max-entropy control: SAC (with temperature tuning), MPO with entropy/KL constraints; uncertainty-driven exploration: Bootstrapped/Thompson DQN | SAC literally optimizes return + α·H(π); target entropy keeps policies stochastic. Bootstrapped heads approximate posterior sampling → diverse trajectories. |
| B (moderate) | Model-based RL w/ ensembles & exploration: PETS/MBPO (UCB/TS bonuses), Dreamer-v2/3 with disagreement; MuZero (with Dirichlet at root) | Models plus epistemic bonuses explore more than plain policy gradient, but planning/MPC can still prune action entropy; diversity depends on ensemble width and bonus strength. |
| C | On-policy PG with simple entropy bonus: PPO, A2C, TRPO | Maintains policy entropy early, but on-policy data is narrow and bonuses decay. Coverage OK in easy tasks, mediocre OOD. |
| C− / D+ | Distributional RL (C51, QR-DQN) without special exploration; vanilla DQN with ε-greedy | Better value estimates, same old exploration. ε-greedy is low-quality noise, not structured coverage. |
| D (low) | Deterministic actor-critic: DDPG/TD3 (without exploration tricks) | Fast exploiters, brittle explorers. Action noise ≠ behavioral diversity. |
| F (entropy diet) | Offline RL on narrow logs, Behavior Cloning/DAgger, DPO/RLHF-style preference fitting with tight KL | You’re fitting to a thin dataset or a reference model; objectives and KL constraints collapse policy entropy and prune tails. Great for stability, terrible for coverage. |
Quick notes so no one hyperventilates:
If your goal is OOD robustness or grokking, operate in S/A tiers during pretraining (QD, skills, curiosity), then anneal toward B/C for competence. First learn a wide library of behaviors, then specialize. Yes, it’s compute-hungry. So is failing in the wild.
Short answer: because this paper is doing on-policy RL in environments with a custom set-level objective, not offline alignment from pairwise preference data. DPO isn’t the right tool for that job.
Slightly longer, without the sugar-coating: