Sidebar (Nパネル)", "description": "初期半径10。6種の円のサイズ・太さ、ペン線の太さ調整機能を追加", "category": "Object", } import bpy import math import mathutils import webbrowser # ========================================================================= # 【基本設定】 # ========================================================================= TAB_NAME = "アルファ地球儀" PREFIX_NAME = "alpha_globe" # --- リンク設定 --- ADDON_LINKS = [ { "label": "地球儀 緯度経度 xyz", "url": "https://note.com/zionadmillion/n/na0b25ce45488", "icon": "URL" }, { "label": "最新 posfie", "url": "https://posfie.com/@timekagura/t/zionad2022?sort=0", "icon": "URL" } ] # --- カラー設定 --- INIT_C0_COLOR = (0.60, 0.64, 0.71) # 中心点 INIT_LON_COLOR = (0.89, 0.47, 0.35) # ロンドン点 INIT_EQ_COLOR = (0.36, "> Sidebar (Nパネル)", "description": "初期半径10。6種の円のサイズ・太さ、ペン線の太さ調整機能を追加", "category": "Object", } import bpy import math import mathutils import webbrowser # ========================================================================= # 【基本設定】 # ========================================================================= TAB_NAME = "アルファ地球儀" PREFIX_NAME = "alpha_globe" # --- リンク設定 --- ADDON_LINKS = [ { "label": "地球儀 緯度経度 xyz", "url": "https://note.com/zionadmillion/n/na0b25ce45488", "icon": "URL" }, { "label": "最新 posfie", "url": "https://posfie.com/@timekagura/t/zionad2022?sort=0", "icon": "URL" } ] # --- カラー設定 --- INIT_C0_COLOR = (0.60, 0.64, 0.71) # 中心点 INIT_LON_COLOR = (0.89, 0.47, 0.35) # ロンドン点 INIT_EQ_COLOR = (0.36, "> Sidebar (Nパネル)", "description": "初期半径10。6種の円のサイズ・太さ、ペン線の太さ調整機能を追加", "category": "Object", } import bpy import math import mathutils import webbrowser # ========================================================================= # 【基本設定】 # ========================================================================= TAB_NAME = "アルファ地球儀" PREFIX_NAME = "alpha_globe" # --- リンク設定 --- ADDON_LINKS = [ { "label": "地球儀 緯度経度 xyz", "url": "https://note.com/zionadmillion/n/na0b25ce45488", "icon": "URL" }, { "label": "最新 posfie", "url": "https://posfie.com/@timekagura/t/zionad2022?sort=0", "icon": "URL" } ] # --- カラー設定 --- INIT_C0_COLOR = (0.60, 0.64, 0.71) # 中心点 INIT_LON_COLOR = (0.89, 0.47, 0.35) # ロンドン点 INIT_EQ_COLOR = (0.36, ">
bl_info = {
    "name": "Alpha Globe Generator Pro (Blender 5 Optimized)",
    "author": "Your Name",
    "version": (1, 2),
    "blender": (4, 0, 0), # Blender 4.0/5.x対応
    "location": "View3D > Sidebar (Nパネル)",
    "description": "初期半径10。6種の円のサイズ・太さ、ペン線の太さ調整機能を追加",
    "category": "Object",
}

import bpy
import math
import mathutils
import webbrowser

# =========================================================================
# 【基本設定】
# =========================================================================
TAB_NAME    = "アルファ地球儀"
PREFIX_NAME = "alpha_globe"

# --- リンク設定 ---
ADDON_LINKS = [
    {
        "label": "地球儀 緯度経度 xyz",
        "url": "<https://note.com/zionadmillion/n/na0b25ce45488>",
        "icon": "URL"
    },
    {
        "label": "最新 posfie",
        "url": "<https://posfie.com/@timekagura/t/zionad2022?sort=0>",
        "icon": "URL"
    }
]

# --- カラー設定 ---
INIT_C0_COLOR  = (0.60, 0.64, 0.71)  # 中心点
INIT_LON_COLOR = (0.89, 0.47, 0.35)  # ロンドン点
INIT_EQ_COLOR  = (0.36, 0.79, 0.65)  # 赤道点
INIT_TRI_COLOR = (0.53, 0.53, 0.50)  # ペン線(三角形)

# 6種の円の初期色
INIT_LONG_X_C  = (1.0, 0.0, 0.0)
INIT_LONG_Y_C  = (0.0, 1.0, 0.0)
INIT_LONG_Z_C  = (0.0, 0.7, 1.0)
INIT_LAT_X_C   = (1.0, 0.0, 1.0)
INIT_LAT_Y_C   = (0.9, 0.5, 1.0)
INIT_LAT_Z_C   = (0.9, 0.8, 1.0)

# =========================================================================
# 【プロパティ定義】
# =========================================================================
class AlphaGlobeProperties(bpy.types.PropertyGroup):
    # トランスフォーム
    loc_x: bpy.props.FloatProperty(name="位置 X", default=0.0)
    loc_y: bpy.props.FloatProperty(name="位置 Y", default=0.0)
    loc_z: bpy.props.FloatProperty(name="位置 Z", default=0.0)
    rot_x: bpy.props.FloatProperty(name="X軸", default=0.0, subtype='ANGLE')
    rot_y: bpy.props.FloatProperty(name="Y軸", default=0.0, subtype='ANGLE')
    rot_z: bpy.props.FloatProperty(name="Z軸", default=0.0, subtype='ANGLE')
    
    # サイズとアニメーション (初期半径10ベース)
    radius: bpy.props.FloatProperty(name="基準半径 (R)", default=10.0, min=0.1)
    frames_per_rev: bpy.props.IntProperty(name="1周のフレーム数", default=240, min=1)
    point_size: bpy.props.FloatProperty(name="点のサイズ", default=0.35, min=0.01)
    
    # 【太さの設定群】
    main_line_thick: bpy.props.FloatProperty(name="メインの赤道・ロンドン緯線の太さ", default=0.08, min=0.001)
    pen_line_thick: bpy.props.FloatProperty(name="ペン線の太さ (三角形)", default=0.08, min=0.001) # 追加要件: ペン線の太さ
    
    # -------------------------------------------------------------
    # 【6種類の円 (経度XYZ / 緯度XYZ) の 設定: サイズ(数)と太さ】
    # -------------------------------------------------------------
    long_x_use: bpy.props.BoolProperty(default=True)
    long_x_num: bpy.props.IntProperty(default=18, min=1)
    long_x_thick: bpy.props.FloatProperty(default=0.05, min=0.001)
    long_x_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LONG_X_C, min=0.0, max=1.0)
    
    long_y_use: bpy.props.BoolProperty(default=True)
    long_y_num: bpy.props.IntProperty(default=18, min=1)
    long_y_thick: bpy.props.FloatProperty(default=0.05, min=0.001)
    long_y_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LONG_Y_C, min=0.0, max=1.0)
    
    long_z_use: bpy.props.BoolProperty(default=True)
    long_z_num: bpy.props.IntProperty(default=18, min=1)
    long_z_thick: bpy.props.FloatProperty(default=0.05, min=0.001)
    long_z_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LONG_Z_C, min=0.0, max=1.0)

    lat_x_use: bpy.props.BoolProperty(default=True)
    lat_x_num: bpy.props.IntProperty(default=17, min=1)
    lat_x_thick: bpy.props.FloatProperty(default=0.05, min=0.001)
    lat_x_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LAT_X_C, min=0.0, max=1.0)
    
    lat_y_use: bpy.props.BoolProperty(default=True)
    lat_y_num: bpy.props.IntProperty(default=17, min=1)
    lat_y_thick: bpy.props.FloatProperty(default=0.05, min=0.001)
    lat_y_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LAT_Y_C, min=0.0, max=1.0)
    
    lat_z_use: bpy.props.BoolProperty(default=True)
    lat_z_num: bpy.props.IntProperty(default=17, min=1)
    lat_z_thick: bpy.props.FloatProperty(default=0.05, min=0.001)
    lat_z_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LAT_Z_C, min=0.0, max=1.0)

    # アニメーション用基本カラー
    c0_color: bpy.props.FloatVectorProperty(name="C0色", subtype='COLOR', default=INIT_C0_COLOR, min=0.0, max=1.0)
    eq_color: bpy.props.FloatVectorProperty(name="赤道色", subtype='COLOR', default=INIT_EQ_COLOR, min=0.0, max=1.0)
    lon_color: bpy.props.FloatVectorProperty(name="ロンドン色", subtype='COLOR', default=INIT_LON_COLOR, min=0.0, max=1.0)
    tri_color: bpy.props.FloatVectorProperty(name="線分色", subtype='COLOR', default=INIT_TRI_COLOR, min=0.0, max=1.0)

# =========================================================================
# 【オペレーター:生成処理】
# =========================================================================
class ALPHA_OT_create_globe(bpy.types.Operator):
    bl_idname = f"mesh.{PREFIX_NAME.lower()}_create"
    bl_label = "アルファ地球儀を生成"
    bl_options = {'REGISTER', 'UNDO'}

    def execute(self, context):
        props = getattr(context.scene, f"{PREFIX_NAME.lower()}_props")
        
        # コレクション作成
        set_count = 1
        while bpy.data.collections.get(f"アルファ地球儀_{set_count}"):
            set_count += 1
        coll = bpy.data.collections.new(f"アルファ地球儀_{set_count}")
        context.scene.collection.children.link(coll)
        
        def move_to_coll(obj):
            for c in obj.users_collection: c.objects.unlink(obj)
            coll.objects.link(obj)

        def create_mat(name, color):
            mat = bpy.data.materials.new(name=name)
            mat.use_nodes = True
            bsdf = mat.node_tree.nodes.get("Principled BSDF")
            if bsdf: bsdf.inputs["Base Color"].default_value = (color[0], color[1], color[2], 1.0)
            return mat

        # マテリアル
        mat_c0 = create_mat(f"{PREFIX_NAME}_C0_{set_count}", props.c0_color)
        mat_eq = create_mat(f"{PREFIX_NAME}_EQ_{set_count}", props.eq_color)
        mat_lon = create_mat(f"{PREFIX_NAME}_LON_{set_count}", props.lon_color)
        mat_tri = create_mat(f"{PREFIX_NAME}_TRI_{set_count}", props.tri_color)
        
        mat_long_x = create_mat(f"{PREFIX_NAME}_LONG_X_{set_count}", props.long_x_color)
        mat_long_y = create_mat(f"{PREFIX_NAME}_LONG_Y_{set_count}", props.long_y_color)
        mat_long_z = create_mat(f"{PREFIX_NAME}_LONG_Z_{set_count}", props.long_z_color)
        mat_lat_x  = create_mat(f"{PREFIX_NAME}_LAT_X_{set_count}", props.lat_x_color)
        mat_lat_y  = create_mat(f"{PREFIX_NAME}_LAT_Y_{set_count}", props.lat_y_color)
        mat_lat_z  = create_mat(f"{PREFIX_NAME}_LAT_Z_{set_count}", props.lat_z_color)

        R = props.radius
        t = props.main_line_thick
        p = props.point_size
        pen_t = props.pen_line_thick
        
        # Base Empty
        bpy.ops.object.empty_add(type='ARROWS', radius=R*1.2, location=(0,0,0))
        base_empty = context.active_object
        base_empty.name = f"AlphaGlobe_Base_{set_count}"
        base_empty["globe_prefix"] = PREFIX_NAME
        base_empty["alpha_part"] = "BASE"
        move_to_coll(base_empty)

        # ----------------------------------------------------------------
        # ★ 6種類の円の生成関数
        def generate_torus_ring(part_type, count, thick, mat):
            if part_type.startswith('LONG'):
                for i in range(count):
                    angle = i * (math.pi / count)
                    if part_type == 'LONG_X':   rot = (angle, 0.0, 0.0)
                    elif part_type == 'LONG_Y': rot = (0.0, angle, 0.0)
                    else:                       rot = (math.pi / 2.0, 0.0, angle)
                    
                    bpy.ops.mesh.primitive_torus_add(major_radius=R, minor_radius=thick, major_segments=64, minor_segments=8, location=(0,0,0), rotation=rot)
                    tr = context.active_object
                    tr.name = f"{part_type}_{i+1}_{set_count}"
                    tr.data.materials.append(mat)
                    tr.parent = base_empty
                    tr["globe_prefix"] = PREFIX_NAME
                    tr["alpha_part"] = part_type
                    move_to_coll(tr)

            elif part_type.startswith('LAT'):
                step = math.pi / (count + 1)
                for i in range(1, count + 1):
                    theta = -math.pi / 2.0 + i * step
                    r_val = max(0.001, R * math.cos(theta))
                    z_val = R * math.sin(theta)
                    
                    if part_type == 'LAT_X':   loc, rot = (z_val, 0, 0), (0, math.pi / 2.0, 0)
                    elif part_type == 'LAT_Y': loc, rot = (0, z_val, 0), (math.pi / 2.0, 0, 0)
                    else:                      loc, rot = (0, 0, z_val), (0, 0, 0)

                    bpy.ops.mesh.primitive_torus_add(major_radius=r_val, minor_radius=thick, major_segments=64, minor_segments=8, location=loc, rotation=rot)
                    tr = context.active_object
                    tr.name = f"{part_type}_{i}_{set_count}"
                    tr.data.materials.append(mat)
                    tr.parent = base_empty
                    tr["globe_prefix"] = PREFIX_NAME
                    tr["alpha_part"] = part_type
                    move_to_coll(tr)

        # 6種類の円を一括処理
        config = [
            ('LONG_X', props.long_x_use, props.long_x_num, props.long_x_thick, mat_long_x),
            ('LONG_Y', props.long_y_use, props.long_y_num, props.long_y_thick, mat_long_y),
            ('LONG_Z', props.long_z_use, props.long_z_num, props.long_z_thick, mat_long_z),
            ('LAT_X',  props.lat_x_use,  props.lat_x_num,  props.lat_x_thick,  mat_lat_x),
            ('LAT_Y',  props.lat_y_use,  props.lat_y_num,  props.lat_y_thick,  mat_lat_y),
            ('LAT_Z',  props.lat_z_use,  props.lat_z_num,  props.lat_z_thick,  mat_lat_z)
        ]
        for part, use, num, thick, mat in config:
            if use: generate_torus_ring(part, num, thick, mat)

        # ----------------------------------------------------------------
        # C0 中心点
        bpy.ops.mesh.primitive_uv_sphere_add(radius=p * 1.5, segments=32, ring_count=16, location=(0,0,0))
        c0 = context.active_object
        c0.name = f"C0_Center_{set_count}"
        c0.data.materials.append(mat_c0)
        c0.parent = base_empty
        c0["globe_prefix"], c0["alpha_part"] = PREFIX_NAME, "C0"
        move_to_coll(c0)

        # メイン緯線(赤道・ロンドン)
        lat_lon_rad, lon_eq_rad = math.radians(51.5), math.radians(-78.5)
        r_lon, z_lon = R * math.cos(lat_lon_rad), R * math.sin(lat_lon_rad)
        
        bpy.ops.mesh.primitive_torus_add(major_radius=R, minor_radius=t, major_segments=64, minor_segments=16, location=(0,0,0))
        eq_line = context.active_object
        eq_line.name, eq_line["globe_prefix"], eq_line["alpha_part"] = f"Equator_Line_{set_count}", PREFIX_NAME, "EQ"
        eq_line.data.materials.append(mat_eq)
        eq_line.parent = base_empty
        move_to_coll(eq_line)

        bpy.ops.mesh.primitive_torus_add(major_radius=r_lon, minor_radius=t, major_segments=64, minor_segments=16, location=(0,0,z_lon))
        lon_line = context.active_object
        lon_line.name, lon_line["globe_prefix"], lon_line["alpha_part"] = f"London_Line_{set_count}", PREFIX_NAME, "LON"
        lon_line.data.materials.append(mat_lon)
        lon_line.parent = base_empty
        move_to_coll(lon_line)

        # アニメーションローター
        bpy.ops.object.empty_add(type='PLAIN_AXES', radius=R*1.5, location=(0,0,0))
        rotor = context.active_object
        rotor.name, rotor.parent, rotor["globe_prefix"], rotor["alpha_part"] = f"Rotor_Anim_{set_count}", base_empty, PREFIX_NAME, "ROTOR"
        move_to_coll(rotor)
        driver = rotor.driver_add('rotation_euler', 2).driver
        driver.type, driver.expression = 'SCRIPTED', f"(frame / {props.frames_per_rev}) * {2 * math.pi}"

        # 動く点 (赤道・ロンドン)
        x_eq, y_eq = R * math.cos(lon_eq_rad), R * math.sin(lon_eq_rad)
        bpy.ops.mesh.primitive_uv_sphere_add(radius=p, segments=32, ring_count=16, location=(x_eq, y_eq, 0))
        eq_pt = context.active_object
        eq_pt.name, eq_pt.parent, eq_pt["globe_prefix"], eq_pt["alpha_part"] = f"Equator_Point_{set_count}", rotor, PREFIX_NAME, "EQ"
        eq_pt.data.materials.append(mat_eq)
        move_to_coll(eq_pt)

        bpy.ops.mesh.primitive_uv_sphere_add(radius=p, segments=32, ring_count=16, location=(r_lon, 0, z_lon))
        lon_pt = context.active_object
        lon_pt.name, lon_pt.parent, lon_pt["globe_prefix"], lon_pt["alpha_part"] = f"London_Point_{set_count}", rotor, PREFIX_NAME, "LON"
        lon_pt.data.materials.append(mat_lon)
        move_to_coll(lon_pt)

        # ★ ペン線 (三角形の辺) -> pen_line_thick を適用
        mesh = bpy.data.meshes.new(f"TriangleMesh_{set_count}")
        mesh.from_pydata([(0, 0, 0), (r_lon, 0, z_lon), (x_eq, y_eq, 0)], [(0,1), (0,2), (1,2)], [])
        tri_obj = bpy.data.objects.new(f"Triangle_Edges_{set_count}", mesh)
        tri_obj.data.materials.append(mat_tri)
        tri_obj.parent, tri_obj["globe_prefix"], tri_obj["alpha_part"] = rotor, PREFIX_NAME, "TRIANGLE"
        coll.objects.link(tri_obj)
        mod = tri_obj.modifiers.new(name="Wireframe", type='WIREFRAME')
        mod.thickness = pen_t # ペン線の太さをここで適用

        # トランスフォーム適用
        rot_mat = mathutils.Euler((props.rot_x, props.rot_y, props.rot_z), 'XYZ').to_matrix().to_4x4()
        loc_mat = mathutils.Matrix.Translation((props.loc_x, props.loc_y, props.loc_z))
        base_empty.matrix_world = loc_mat @ rot_mat @ base_empty.matrix_world

        context.view_layer.objects.active = base_empty
        base_empty.select_set(True)
        return {'FINISHED'}

# =========================================================================
# 【各種オペレーターとUIパネル】
# =========================================================================
class ALPHA_OT_toggle_visibility(bpy.types.Operator):
    bl_idname = f"object.{PREFIX_NAME.lower()}_toggle_vis"
    bl_label = "表示切替"
    part_type: bpy.props.StringProperty() 
    def execute(self, context):
        objs = [o for o in context.scene.objects if o.get("globe_prefix") == PREFIX_NAME and o.get("alpha_part") == self.part_type]
        if not objs: return {'CANCELLED'}
        state = not objs[0].hide_viewport
        for o in objs: o.hide_viewport = state
        return {'FINISHED'}

class ALPHA_PT_main_panel(bpy.types.Panel):
    bl_idname = f"{PREFIX_NAME.upper()}_PT_main_panel"
    bl_label = "アルファ地球儀 (生成・基本)"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = TAB_NAME

    def draw(self, context):
        layout = self.layout
        props = getattr(context.scene, f"{PREFIX_NAME.lower()}_props")
        
        box_gen = layout.box()
        box_gen.scale_y = 1.3
        box_gen.operator(f"mesh.{PREFIX_NAME.lower()}_create", text="地球儀とアニメーションを生成", icon='PLAY')

        box_b = layout.box()
        box_b.label(text="基本設定", icon='PREFERENCES')
        col = box_b.column(align=True)
        col.prop(props, "radius")
        col.prop(props, "frames_per_rev")
        col.prop(props, "point_size")
        
        box_t = layout.box()
        box_t.label(text="太さの調整", icon='IPO_CONSTANT')
        col_t = box_t.column(align=True)
        col_t.prop(props, "main_line_thick", text="赤道・ロンドン緯線の太さ")
        col_t.prop(props, "pen_line_thick", text="ペン線の太さ (点線相当)")

        box_p = layout.box()
        box_p.label(text="アニメーションパーツ表示", icon='ANIM')
        for title, icon, p_col, p_type in [("C0 (中心点)", 'DOT', "c0_color", 'C0'),
                                           ("赤道 (緯線・点)", 'MESH_TORUS', "eq_color", 'EQ'),
                                           ("ロンドン (緯線・点)", 'MESH_TORUS', "lon_color", 'LON'),
                                           ("ペン線 (三角形)", 'MESH_DATA', "tri_color", 'TRIANGLE')]:
            r = box_p.row(align=True)
            r.prop(props, p_col, text="")
            r.operator(f"object.{PREFIX_NAME.lower()}_toggle_vis", text=title, icon=icon).part_type = p_type

class ALPHA_PT_circles_panel(bpy.types.Panel):
    bl_idname = f"{PREFIX_NAME.upper()}_PT_circles_panel"
    bl_label = "6種類の円の設定 (数と太さ)"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = TAB_NAME

    def draw(self, context):
        props = getattr(context.scene, f"{PREFIX_NAME.lower()}_props")
        def draw_ring(parent, title, prefix):
            c = parent.column(align=True)
            c.label(text=title)
            r = c.row(align=True)
            r.prop(props, f"{prefix}_use", text="")
            r.prop(props, f"{prefix}_color", text="")
            c.prop(props, f"{prefix}_num", text="数(Size)")
            c.prop(props, f"{prefix}_thick", text="太さ")
            c.operator(f"object.{PREFIX_NAME.lower()}_toggle_vis", text="表示切替").part_type = prefix.upper()

        b1 = self.layout.box()
        b1.label(text="経度 (縦の円)", icon='MESH_TORUS')
        r1 = b1.row(align=True)
        draw_ring(r1, "経度 X", "long_x")
        draw_ring(r1, "経度 Y", "long_y")
        draw_ring(r1, "経度 Z", "long_z")

        b2 = self.layout.box()
        b2.label(text="緯度 (横の円)", icon='MESH_TORUS')
        r2 = b2.row(align=True)
        draw_ring(r2, "緯度 X", "lat_x")
        draw_ring(r2, "緯度 Y", "lat_y")
        draw_ring(r2, "緯度 Z", "lat_z")

class ALPHA_PT_transform_panel(bpy.types.Panel):
    bl_idname = f"{PREFIX_NAME.upper()}_PT_transform_panel"
    bl_label = "全体の位置・回転"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = TAB_NAME
    bl_options = {'DEFAULT_CLOSED'}

    def draw(self, context):
        props = getattr(context.scene, f"{PREFIX_NAME.lower()}_props")
        c1, c2 = self.layout.column(align=True), self.layout.column(align=True)
        c1.label(text="位置:"); c1.prop(props, "loc_x"); c1.prop(props, "loc_y"); c1.prop(props, "loc_z")
        c2.label(text="回転:"); c2.prop(props, "rot_x"); c2.prop(props, "rot_y"); c2.prop(props, "rot_z")

class ALPHA_OT_open_url(bpy.types.Operator):
    bl_idname = f"wm.{PREFIX_NAME.lower()}_open_url"
    bl_label = "URL"
    url: bpy.props.StringProperty()
    def execute(self, context):
        webbrowser.open(self.url)
        return {'FINISHED'}

class ALPHA_OT_remove_addon(bpy.types.Operator):
    bl_idname = f"wm.{PREFIX_NAME.lower()}_remove_addon"
    bl_label = "アドオン削除"
    def execute(self, context):
        unregister()
        return {'FINISHED'}

class ALPHA_PT_footer_panel(bpy.types.Panel):
    bl_idname = f"{PREFIX_NAME.upper()}_PT_footer_panel"
    bl_label = "リンク / 管理"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = TAB_NAME
    bl_order = 100
    bl_options = {'DEFAULT_CLOSED'}

    def draw(self, context):
        layout = self.layout
        for link in ADDON_LINKS:
            layout.operator(f"wm.{PREFIX_NAME.lower()}_open_url", text=link["label"], icon='URL').url = link["url"]
        layout.separator()
        layout.operator(f"wm.{PREFIX_NAME.lower()}_remove_addon", text="アドオンを無効化して閉じる", icon='CANCEL')

classes = [
    AlphaGlobeProperties, ALPHA_OT_create_globe, ALPHA_OT_toggle_visibility,
    ALPHA_OT_open_url, ALPHA_OT_remove_addon,
    ALPHA_PT_main_panel, ALPHA_PT_circles_panel, ALPHA_PT_transform_panel, ALPHA_PT_footer_panel
]
def register():
    for c in classes: bpy.utils.register_class(c)
    setattr(bpy.types.Scene, f"{PREFIX_NAME.lower()}_props", bpy.props.PointerProperty(type=AlphaGlobeProperties))
def unregister():
    if hasattr(bpy.types.Scene, f"{PREFIX_NAME.lower()}_props"): delattr(bpy.types.Scene, f"{PREFIX_NAME.lower()}_props")
    for c in reversed(classes):
        try: bpy.utils.unregister_class(c)
        except: pass
if __name__ == "__main__":
    try: unregister()
    except: pass
    register()