
https://x.com/timekagura/status/2071985033481691229?s=20
bl_info = {
"name": "Alpha Globe Generator Pro (Blender 5 Optimized)",
"author": "Your Name",
"version": (1, 5),
"blender": (4, 0, 0),
"location": "View3D > Sidebar (Nパネル)",
"description": "初期値整理済。完全リアルタイム反映+確定・切り離し機能搭載。",
"category": "Object",
}
import bpy
import math
import mathutils
import webbrowser
# =========================================================================
# 【基本設定・初期値】(1行ずつ設定可能)
# =========================================================================
TAB_NAME = "アルファ地球儀"
PREFIX_NAME = "alpha_globe"
# 全体の位置と回転
INIT_LOC_X = 0.0
INIT_LOC_Y = 0.0
INIT_LOC_Z = 0.0
INIT_ROT_X = 0.0
INIT_ROT_Y = 0.0
INIT_ROT_Z = 0.0
# サイズとアニメーション
INIT_RADIUS = 10.0
INIT_FRAMES = 240
INIT_POINT_SIZE = 0.35
INIT_MAIN_THICK = 0.08
INIT_PEN_THICK = 0.08
# --- 経度 (縦の円) の初期値 ---
INIT_LONG_X_USE = False
INIT_LONG_X_NUM = 18
INIT_LONG_X_THICK = 0.05
INIT_LONG_X_C = (1.0, 0.0, 0.0)
INIT_LONG_Y_USE = False
INIT_LONG_Y_NUM = 18
INIT_LONG_Y_THICK = 0.05
INIT_LONG_Y_C = (0.0, 1.0, 0.0)
INIT_LONG_Z_USE = True
INIT_LONG_Z_NUM = 18
INIT_LONG_Z_THICK = 0.01 # ★経度Z 初期太さ0.01
INIT_LONG_Z_C = (0.0, 0.7, 1.0)
# --- 緯度 (横の円) の初期値 ---
INIT_LAT_X_USE = False
INIT_LAT_X_NUM = 17
INIT_LAT_X_THICK = 0.05
INIT_LAT_X_C = (1.0, 0.0, 1.0)
INIT_LAT_Y_USE = False
INIT_LAT_Y_NUM = 17
INIT_LAT_Y_THICK = 0.05
INIT_LAT_Y_C = (0.9, 0.5, 1.0)
INIT_LAT_Z_USE = True
INIT_LAT_Z_NUM = 17
INIT_LAT_Z_THICK = 0.01 # ★緯度Z 初期太さ0.01
INIT_LAT_Z_C = (0.9, 0.8, 1.0)
# --- 基本カラー ---
INIT_C0_COLOR = (0.60, 0.64, 0.71)
INIT_LON_COLOR = (0.89, 0.47, 0.35)
INIT_EQ_COLOR = (0.36, 0.79, 0.65)
INIT_TRI_COLOR = (0.53, 0.53, 0.50)
# リンク設定
ADDON_LINKS = [
{"label": "地球儀 緯度経度 xyz", "url": "<https://note.com/zionadmillion/n/na0b25ce45488>"},
{"label": "地球儀 緯度経度 xyz", "url": "<https://note.com/zionadmillion/n/na0b25ce45488>"},
{"label": "最新 posfie", "url": "<https://posfie.com/@timekagura/t/zionad2022?sort=0>"}
]
_is_updating = False
# =========================================================================
# 【リアルタイム更新コールバック】
# =========================================================================
def update_colors(self, context):
global _is_updating
if _is_updating: return
mapping = {
"_C0_": self.c0_color, "_EQ_": self.eq_color, "_LON_": self.lon_color, "_TRI_": self.tri_color,
"_LONG_X_": self.long_x_color, "_LONG_Y_": self.long_y_color, "_LONG_Z_": self.long_z_color,
"_LAT_X_": self.lat_x_color, "_LAT_Y_": self.lat_y_color, "_LAT_Z_": self.lat_z_color
}
for mat in bpy.data.materials:
if PREFIX_NAME in mat.name:
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf:
for key, color in mapping.items():
if key in mat.name:
bsdf.inputs["Base Color"].default_value = (color[0], color[1], color[2], 1.0)
def update_speed(self, context):
global _is_updating
if _is_updating: return
for obj in bpy.data.objects:
if obj.get("globe_prefix") == PREFIX_NAME and obj.get("alpha_part") == "BASE":
obj["frames_per_rev"] = self.frames_per_rev
def rebuild_geometry(self, context):
global _is_updating
if _is_updating: return
_is_updating = True
try:
bases = [obj for obj in bpy.data.objects if obj.get("globe_prefix") == PREFIX_NAME and obj.get("alpha_part") == "BASE"]
if not bases:
_is_updating = False
return
for base in bases:
coll = base.users_collection[0] if base.users_collection else context.scene.collection
set_id = base.name.split("_")[-1]
children = [o for o in bpy.data.objects if o.parent == base]
for child in children:
sub_children = [o for o in bpy.data.objects if o.parent == child]
for sc in sub_children: bpy.data.objects.remove(sc, do_unlink=True)
bpy.data.objects.remove(child, do_unlink=True)
bpy.data.objects.remove(base, do_unlink=True)
bpy.ops.mesh.alpha_globe_create_internal(set_id=set_id, coll_name=coll.name)
finally:
_is_updating = False
# =========================================================================
# 【プロパティ定義】
# =========================================================================
class AlphaGlobeProperties(bpy.types.PropertyGroup):
loc_x: bpy.props.FloatProperty(name="位置 X", default=INIT_LOC_X, update=rebuild_geometry)
loc_y: bpy.props.FloatProperty(name="位置 Y", default=INIT_LOC_Y, update=rebuild_geometry)
loc_z: bpy.props.FloatProperty(name="位置 Z", default=INIT_LOC_Z, update=rebuild_geometry)
rot_x: bpy.props.FloatProperty(name="X軸", default=INIT_ROT_X, subtype='ANGLE', update=rebuild_geometry)
rot_y: bpy.props.FloatProperty(name="Y軸", default=INIT_ROT_Y, subtype='ANGLE', update=rebuild_geometry)
rot_z: bpy.props.FloatProperty(name="Z軸", default=INIT_ROT_Z, subtype='ANGLE', update=rebuild_geometry)
radius: bpy.props.FloatProperty(name="基準半径 (R)", default=INIT_RADIUS, min=0.1, update=rebuild_geometry)
frames_per_rev: bpy.props.IntProperty(name="1周のフレーム数", default=INIT_FRAMES, min=1, update=update_speed)
point_size: bpy.props.FloatProperty(name="点のサイズ", default=INIT_POINT_SIZE, min=0.01, update=rebuild_geometry)
main_line_thick: bpy.props.FloatProperty(name="赤道・ロンドン緯線の太さ", default=INIT_MAIN_THICK, min=0.001, update=rebuild_geometry)
pen_line_thick: bpy.props.FloatProperty(name="ペン線の太さ (三角形)", default=INIT_PEN_THICK, min=0.001, update=rebuild_geometry)
long_x_use: bpy.props.BoolProperty(default=INIT_LONG_X_USE, update=rebuild_geometry)
long_x_num: bpy.props.IntProperty(default=INIT_LONG_X_NUM, min=1, update=rebuild_geometry)
long_x_thick: bpy.props.FloatProperty(default=INIT_LONG_X_THICK, min=0.001, update=rebuild_geometry)
long_x_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LONG_X_C, min=0.0, max=1.0, update=update_colors)
long_y_use: bpy.props.BoolProperty(default=INIT_LONG_Y_USE, update=rebuild_geometry)
long_y_num: bpy.props.IntProperty(default=INIT_LONG_Y_NUM, min=1, update=rebuild_geometry)
long_y_thick: bpy.props.FloatProperty(default=INIT_LONG_Y_THICK, min=0.001, update=rebuild_geometry)
long_y_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LONG_Y_C, min=0.0, max=1.0, update=update_colors)
long_z_use: bpy.props.BoolProperty(default=INIT_LONG_Z_USE, update=rebuild_geometry)
long_z_num: bpy.props.IntProperty(default=INIT_LONG_Z_NUM, min=1, update=rebuild_geometry)
long_z_thick: bpy.props.FloatProperty(default=INIT_LONG_Z_THICK, min=0.001, update=rebuild_geometry)
long_z_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LONG_Z_C, min=0.0, max=1.0, update=update_colors)
lat_x_use: bpy.props.BoolProperty(default=INIT_LAT_X_USE, update=rebuild_geometry)
lat_x_num: bpy.props.IntProperty(default=INIT_LAT_X_NUM, min=1, update=rebuild_geometry)
lat_x_thick: bpy.props.FloatProperty(default=INIT_LAT_X_THICK, min=0.001, update=rebuild_geometry)
lat_x_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LAT_X_C, min=0.0, max=1.0, update=update_colors)
lat_y_use: bpy.props.BoolProperty(default=INIT_LAT_Y_USE, update=rebuild_geometry)
lat_y_num: bpy.props.IntProperty(default=INIT_LAT_Y_NUM, min=1, update=rebuild_geometry)
lat_y_thick: bpy.props.FloatProperty(default=INIT_LAT_Y_THICK, min=0.001, update=rebuild_geometry)
lat_y_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LAT_Y_C, min=0.0, max=1.0, update=update_colors)
lat_z_use: bpy.props.BoolProperty(default=INIT_LAT_Z_USE, update=rebuild_geometry)
lat_z_num: bpy.props.IntProperty(default=INIT_LAT_Z_NUM, min=1, update=rebuild_geometry)
lat_z_thick: bpy.props.FloatProperty(default=INIT_LAT_Z_THICK, min=0.001, update=rebuild_geometry)
lat_z_color: bpy.props.FloatVectorProperty(subtype='COLOR', default=INIT_LAT_Z_C, min=0.0, max=1.0, update=update_colors)
c0_color: bpy.props.FloatVectorProperty(name="C0色", subtype='COLOR', default=INIT_C0_COLOR, min=0.0, max=1.0, update=update_colors)
eq_color: bpy.props.FloatVectorProperty(name="赤道色", subtype='COLOR', default=INIT_EQ_COLOR, min=0.0, max=1.0, update=update_colors)
lon_color: bpy.props.FloatVectorProperty(name="ロンドン色", subtype='COLOR', default=INIT_LON_COLOR, min=0.0, max=1.0, update=update_colors)
tri_color: bpy.props.FloatVectorProperty(name="線分色", subtype='COLOR', default=INIT_TRI_COLOR, min=0.0, max=1.0, update=update_colors)
# =========================================================================
# 【内部生成エンジン】
# =========================================================================
class ALPHA_OT_create_globe_internal(bpy.types.Operator):
bl_idname = "mesh.alpha_globe_create_internal"
bl_label = "内部生成処理"
bl_options = {'INTERNAL'}
set_id: bpy.props.StringProperty(default="1")
coll_name: bpy.props.StringProperty(default="")
def execute(self, context):
props = getattr(context.scene, f"{PREFIX_NAME.lower()}_props")
coll = bpy.data.collections.get(self.coll_name)
if not coll:
coll = bpy.data.collections.new(f"アルファ地球儀_{self.set_id}")
context.scene.collection.children.link(coll)
def move_to_coll(obj):
for c in obj.users_collection: c.objects.unlink(obj)
coll.objects.link(obj)
def get_or_create_mat(name, color):
mat = bpy.data.materials.get(name)
if not mat:
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
if bsdf: bsdf.inputs["Base Color"].default_value = (color[0], color[1], color[2], 1.0)
return mat
sid = self.set_id
mats = {
"C0": get_or_create_mat(f"{PREFIX_NAME}_C0_{sid}", props.c0_color),
"EQ": get_or_create_mat(f"{PREFIX_NAME}_EQ_{sid}", props.eq_color),
"LON": get_or_create_mat(f"{PREFIX_NAME}_LON_{sid}", props.lon_color),
"TRI": get_or_create_mat(f"{PREFIX_NAME}_TRI_{sid}", props.tri_color),
"LONG_X": get_or_create_mat(f"{PREFIX_NAME}_LONG_X_{sid}", props.long_x_color),
"LONG_Y": get_or_create_mat(f"{PREFIX_NAME}_LONG_Y_{sid}", props.long_y_color),
"LONG_Z": get_or_create_mat(f"{PREFIX_NAME}_LONG_Z_{sid}", props.long_z_color),
"LAT_X": get_or_create_mat(f"{PREFIX_NAME}_LAT_X_{sid}", props.lat_x_color),
"LAT_Y": get_or_create_mat(f"{PREFIX_NAME}_LAT_Y_{sid}", props.lat_y_color),
"LAT_Z": get_or_create_mat(f"{PREFIX_NAME}_LAT_Z_{sid}", props.lat_z_color),
}
R, t, p, pen_t = props.radius, props.main_line_thick, props.point_size, props.pen_line_thick
bpy.ops.object.empty_add(type='ARROWS', radius=R*1.2, location=(0,0,0))
base = context.active_object
base.name = f"AlphaGlobe_Base_{sid}"
base["globe_prefix"], base["alpha_part"] = PREFIX_NAME, "BASE"
base["frames_per_rev"] = props.frames_per_rev
move_to_coll(base)
def create_curve_ring(name, part, rad, thick, loc, rot, mat):
bpy.ops.curve.primitive_bezier_circle_add(radius=rad, location=loc, rotation=rot)
obj = context.active_object
obj.name = name
obj.data.bevel_depth = thick / 2.0
obj.data.bevel_resolution = 4
obj.data.materials.append(mat)
obj.parent = base
obj["globe_prefix"], obj["alpha_part"] = PREFIX_NAME, part
move_to_coll(obj)
config = [
('LONG_X', props.long_x_use, props.long_x_num, props.long_x_thick),
('LONG_Y', props.long_y_use, props.long_y_num, props.long_y_thick),
('LONG_Z', props.long_z_use, props.long_z_num, props.long_z_thick),
('LAT_X', props.lat_x_use, props.lat_x_num, props.lat_x_thick),
('LAT_Y', props.lat_y_use, props.lat_y_num, props.lat_y_thick),
('LAT_Z', props.lat_z_use, props.lat_z_num, props.lat_z_thick)
]
for part, use, num, thick in config:
if not use: continue
mat = mats[part]
if part.startswith('LONG'):
for i in range(num):
angle = i * (math.pi / num)
if part == 'LONG_X': rot = (angle, 0.0, 0.0)
elif part == 'LONG_Y': rot = (0.0, angle, 0.0)
else: rot = (math.pi/2.0, 0.0, angle)
create_curve_ring(f"{part}_{i+1}_{sid}", part, R, thick, (0,0,0), rot, mat)
else:
step = math.pi / (num + 1)
for i in range(1, num + 1):
theta = -math.pi/2.0 + i * step
r_val = max(0.001, R * math.cos(theta))
z_val = R * math.sin(theta)
if part == 'LAT_X': loc, rot = (z_val, 0, 0), (0, math.pi/2.0, 0)
elif part == 'LAT_Y': loc, rot = (0, z_val, 0), (math.pi/2.0, 0, 0)
else: loc, rot = (0, 0, z_val), (0, 0, 0)
create_curve_ring(f"{part}_{i}_{sid}", part, r_val, thick, loc, rot, mat)
lat_lon_rad, lon_eq_rad = math.radians(51.5), math.radians(-78.5)
r_lon, z_lon = R * math.cos(lat_lon_rad), R * math.sin(lat_lon_rad)
create_curve_ring(f"Equator_Line_{sid}", "EQ", R, t, (0,0,0), (0,0,0), mats["EQ"])
create_curve_ring(f"London_Line_{sid}", "LON", r_lon, t, (0,0,z_lon), (0,0,0), mats["LON"])
bpy.ops.mesh.primitive_uv_sphere_add(radius=p * 1.2, segments=32, ring_count=16, location=(0,0,0))
c0 = context.active_object
c0.name, c0.parent, c0["globe_prefix"], c0["alpha_part"] = f"C0_Center_{sid}", base, PREFIX_NAME, "C0"
c0.data.materials.append(mats["C0"]); move_to_coll(c0)
bpy.ops.object.empty_add(type='PLAIN_AXES', radius=R*1.5, location=(0,0,0))
rotor = context.active_object
rotor.name, rotor.parent, rotor["globe_prefix"], rotor["alpha_part"] = f"Rotor_Anim_{sid}", base, PREFIX_NAME, "ROTOR"
move_to_coll(rotor)
fcurve = rotor.driver_add('rotation_euler', 2)
driver = fcurve.driver
driver.type = 'SCRIPTED'
var = driver.variables.new()
var.name = "spd"
var.type = 'SINGLE_PROP'
target = var.targets[0]
target.id_type = 'OBJECT'
target.id = base
target.data_path = '["frames_per_rev"]'
driver.expression = "(frame / spd) * 6.2831853"
x_eq, y_eq = R * math.cos(lon_eq_rad), R * math.sin(lon_eq_rad)
bpy.ops.mesh.primitive_uv_sphere_add(radius=p, segments=32, ring_count=16, location=(x_eq, y_eq, 0))
eq_pt = context.active_object
eq_pt.name, eq_pt.parent, eq_pt["globe_prefix"], eq_pt["alpha_part"] = f"Equator_Point_{sid}", rotor, PREFIX_NAME, "EQ"
eq_pt.data.materials.append(mats["EQ"]); move_to_coll(eq_pt)
bpy.ops.mesh.primitive_uv_sphere_add(radius=p, segments=32, ring_count=16, location=(r_lon, 0, z_lon))
lon_pt = context.active_object
lon_pt.name, lon_pt.parent, lon_pt["globe_prefix"], lon_pt["alpha_part"] = f"London_Point_{sid}", rotor, PREFIX_NAME, "LON"
lon_pt.data.materials.append(mats["LON"]); move_to_coll(lon_pt)
curve_data = bpy.data.curves.new(f"TriangleCurve_{sid}", type='CURVE')
curve_data.dimensions = '3D'
curve_data.fill_mode = 'FULL'
curve_data.bevel_depth = pen_t / 2.0
curve_data.bevel_resolution = 4
spline = curve_data.splines.new('POLY')
spline.points.add(2)
spline.points[0].co = (0.0, 0.0, 0.0, 1.0)
spline.points[1].co = (r_lon, 0.0, z_lon, 1.0)
spline.points[2].co = (x_eq, y_eq, 0.0, 1.0)
spline.use_cyclic_u = True
tri_obj = bpy.data.objects.new(f"Triangle_Edges_{sid}", curve_data)
tri_obj.data.materials.append(mats["TRI"])
tri_obj.parent, tri_obj["globe_prefix"], tri_obj["alpha_part"] = rotor, PREFIX_NAME, "TRIANGLE"
coll.objects.link(tri_obj)
rot_mat = mathutils.Euler((props.rot_x, props.rot_y, props.rot_z), 'XYZ').to_matrix().to_4x4()
loc_mat = mathutils.Matrix.Translation((props.loc_x, props.loc_y, props.loc_z))
base.matrix_world = loc_mat @ rot_mat @ base.matrix_world
context.view_layer.objects.active = base
base.select_set(True)
return {'FINISHED'}
class ALPHA_OT_create_globe(bpy.types.Operator):
bl_idname = f"mesh.{PREFIX_NAME.lower()}_create"
bl_label = "アルファ地球儀を新規生成"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
set_count = 1
while bpy.data.collections.get(f"アルファ地球儀_{set_count}"): set_count += 1
bpy.ops.mesh.alpha_globe_create_internal(set_id=str(set_count), coll_name=f"アルファ地球儀_{set_count}")
return {'FINISHED'}
# =========================================================================
# 【★新規追加★ 切り離し(確定)オペレーター】
# =========================================================================
class ALPHA_OT_detach_globe(bpy.types.Operator):
"""現在編集中のモデルをアドオンの管理下から切り離し、独立させます。
これにより、以降パラメータを変更してもこのモデルは変形・影響を受けなくなります。"""
bl_idname = f"object.{PREFIX_NAME.lower()}_detach"
bl_label = "現在のモデルを確定して切り離す"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
count = 0
# シーン内のオブジェクトからアドオン識別タグを削除
for obj in context.scene.objects:
if obj.get("globe_prefix") == PREFIX_NAME:
del obj["globe_prefix"]
if "alpha_part" in obj:
del obj["alpha_part"]
count += 1
# マテリアル名からPREFIXを消し、色変更の影響を受けないようにする
for mat in bpy.data.materials:
if PREFIX_NAME in mat.name:
mat.name = mat.name.replace(PREFIX_NAME, "Detached_Globe")
self.report({'INFO'}, f"モデルを確定しました。以後の数値変更の影響を受けません。")
return {'FINISHED'}
# =========================================================================
# 【UIパネル】
# =========================================================================
class ALPHA_OT_toggle_visibility(bpy.types.Operator):
bl_idname = f"object.{PREFIX_NAME.lower()}_toggle_vis"
bl_label = "表示切替"
part_type: bpy.props.StringProperty()
def execute(self, context):
objs = [o for o in context.scene.objects if o.get("globe_prefix") == PREFIX_NAME and o.get("alpha_part") == self.part_type]
if not objs: return {'CANCELLED'}
state = not objs[0].hide_viewport
for o in objs: o.hide_viewport = state
return {'FINISHED'}
class ALPHA_PT_main_panel(bpy.types.Panel):
bl_idname = f"{PREFIX_NAME.upper()}_PT_main_panel"
bl_label = "アルファ地球儀 (生成・基本)"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = TAB_NAME
def draw(self, context):
layout = self.layout
props = getattr(context.scene, f"{PREFIX_NAME.lower()}_props")
box_gen = layout.box()
box_gen.scale_y = 1.3
box_gen.operator(f"mesh.{PREFIX_NAME.lower()}_create", text="新しく地球儀を生成", icon='PLUS')
# ★ 追加: 切り離しボタン
box_gen.operator(f"object.{PREFIX_NAME.lower()}_detach", text="現在のモデルを確定して切り離す", icon='UNLINKED')
box_b = layout.box()
box_b.label(text="基本設定 (リアルタイム反映)", icon='PREFERENCES')
col = box_b.column(align=True)
col.prop(props, "radius")
col.prop(props, "frames_per_rev")
col.prop(props, "point_size")
box_t = layout.box()
box_t.label(text="太さの調整", icon='IPO_CONSTANT')
col_t = box_t.column(align=True)
col_t.prop(props, "main_line_thick")
col_t.prop(props, "pen_line_thick")
box_p = layout.box()
box_p.label(text="アニメーションパーツ表示", icon='ANIM')
for title, icon, p_col, p_type in [("C0 (中心点)", 'DOT', "c0_color", 'C0'),
("赤道 (緯線・点)", 'MESH_TORUS', "eq_color", 'EQ'),
("ロンドン (緯線・点)", 'MESH_TORUS', "lon_color", 'LON'),
("ペン線 (三角形)", 'MESH_DATA', "tri_color", 'TRIANGLE')]:
r = box_p.row(align=True)
r.prop(props, p_col, text="")
r.operator(f"object.{PREFIX_NAME.lower()}_toggle_vis", text=title, icon=icon).part_type = p_type
class ALPHA_PT_circles_panel(bpy.types.Panel):
bl_idname = f"{PREFIX_NAME.upper()}_PT_circles_panel"
bl_label = "6種類の円の設定 (リアルタイム反映)"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = TAB_NAME
def draw(self, context):
props = getattr(context.scene, f"{PREFIX_NAME.lower()}_props")
def draw_ring(parent, title, prefix):
c = parent.column(align=True)
c.label(text=title)
r = c.row(align=True)
r.prop(props, f"{prefix}_use", text="")
r.prop(props, f"{prefix}_color", text="")
c.prop(props, f"{prefix}_num", text="数(Size)")
c.prop(props, f"{prefix}_thick", text="太さ")
c.operator(f"object.{PREFIX_NAME.lower()}_toggle_vis", text="表示切替").part_type = prefix.upper()
b1 = self.layout.box()
b1.label(text="経度 (縦の円)", icon='MESH_TORUS')
r1 = b1.row(align=True)
draw_ring(r1, "経度 X", "long_x"); draw_ring(r1, "経度 Y", "long_y"); draw_ring(r1, "経度 Z", "long_z")
b2 = self.layout.box()
b2.label(text="緯度 (横の円)", icon='MESH_TORUS')
r2 = b2.row(align=True)
draw_ring(r2, "緯度 X", "lat_x"); draw_ring(r2, "緯度 Y", "lat_y"); draw_ring(r2, "緯度 Z", "lat_z")
class ALPHA_PT_transform_panel(bpy.types.Panel):
bl_idname = f"{PREFIX_NAME.upper()}_PT_transform_panel"
bl_label = "全体の位置・回転"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = TAB_NAME
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
props = getattr(context.scene, f"{PREFIX_NAME.lower()}_props")
c1, c2 = self.layout.column(align=True), self.layout.column(align=True)
c1.label(text="位置:"); c1.prop(props, "loc_x"); c1.prop(props, "loc_y"); c1.prop(props, "loc_z")
c2.label(text="回転:"); c2.prop(props, "rot_x"); c2.prop(props, "rot_y"); c2.prop(props, "rot_z")
class ALPHA_OT_open_url(bpy.types.Operator):
bl_idname = f"wm.{PREFIX_NAME.lower()}_open_url"
bl_label = "URL"
url: bpy.props.StringProperty()
def execute(self, context):
webbrowser.open(self.url)
return {'FINISHED'}
class ALPHA_OT_remove_addon(bpy.types.Operator):
bl_idname = f"wm.{PREFIX_NAME.lower()}_remove_addon"
bl_label = "アドオン削除"
def execute(self, context):
unregister()
return {'FINISHED'}
class ALPHA_PT_footer_panel(bpy.types.Panel):
bl_idname = f"{PREFIX_NAME.upper()}_PT_footer_panel"
bl_label = "リンク / 管理"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = TAB_NAME
bl_order = 100
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
for link in ADDON_LINKS: layout.operator(f"wm.{PREFIX_NAME.lower()}_open_url", text=link["label"], icon='URL').url = link["url"]
layout.separator()
layout.operator(f"wm.{PREFIX_NAME.lower()}_remove_addon", text="アドオンを無効化して閉じる", icon='CANCEL')
classes = [
AlphaGlobeProperties, ALPHA_OT_create_globe_internal, ALPHA_OT_create_globe,
ALPHA_OT_detach_globe, ALPHA_OT_toggle_visibility, # Detachオペレーター追加
ALPHA_OT_open_url, ALPHA_OT_remove_addon,
ALPHA_PT_main_panel, ALPHA_PT_circles_panel, ALPHA_PT_transform_panel, ALPHA_PT_footer_panel
]
def register():
for c in classes: bpy.utils.register_class(c)
setattr(bpy.types.Scene, f"{PREFIX_NAME.lower()}_props", bpy.props.PointerProperty(type=AlphaGlobeProperties))
def unregister():
if hasattr(bpy.types.Scene, f"{PREFIX_NAME.lower()}_props"): delattr(bpy.types.Scene, f"{PREFIX_NAME.lower()}_props")
for c in reversed(classes):
try: bpy.utils.unregister_class(c)
except: pass
if __name__ == "__main__":
try: unregister()
except: pass
register()