A Devout Warrior of Sacred Oaths

Core Paladin Traits

Primary Ability Strength and Charisma
Hit Point Die D10 per Paladin level
Saving Throw Proficiencies Wisdom and Charisma
Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies Simple and Martial weapons
Armor Training Light, Medium, and Heavy armor and Shields
Starting Equipment Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest’s Pack, and 9 GP; or (B) 150 GP

Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.

Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side.

Almost by definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a world’s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.

Becoming a Paladin…

As a Level 1 Character

As a Multiclass Character

Paladin Class Features

As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.

Paladin Features

Level Proficiency Bonus Class Features Channel Divinity Prepared Spells — Spell Slots per Spell Level —
1 2 3 4 5
1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — —
2 +2 Fighting Style, Paladin’s Smite — 3 2 — — — —
3 +2 Channel Divinity, Paladin Subclass 2 4 3 — — — —
4 +2 Ability Score Improvement 2 5 3 — — — —
5 +3 Extra Attack, Faithful Steed 2 6 4 2 — — —
6 +3 Aura of Protection 2 6 4 2 — — —
7 +3 Subclass feature 2 7 4 3 — — —
8 +3 Ability Score Improvement 2 7 4 3 — — —
9 +4 Abjure Foes 2 9 4 3 2 — —
10 +4 Aura of Courage 2 9 4 3 2 — —
11 +4 Radiant Strikes 3 10 4 3 3 — —
12 +4 Ability Score Improvement 3 10 4 3 3 — —
13 +5 — 3 11 4 3 3 1 —
14 +5 Restoring Touch 3 11 4 3 3 1 —
15 +5 Subclass feature 3 12 4 3 3 2 —
16 +5 Ability Score Improvement 3 12 4 3 3 2 —
17 +6 — 3 14 4 3 3 3 1
18 +6 Aura Expansion 3 14 4 3 3 3 1
19 +6 Epic Boon 3 15 4 3 3 3 2
20 +6 Subclass feature 3 15 4 3 3 3 2

Level 1: Lay On Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.