A Wandering Warrior Imbued with Primal Magic

Core Ranger Traits

Primary Ability Dexterity and Wisdom
Hit Point Die D10 per Ranger level
Saving Throw Proficiencies Strength and Dexterity
Skill Proficiencies Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival
Weapon Proficiencies Simple and Martial weapons
Armor Training Light and Medium armor and Shields
Starting Equipment Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP

Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.

Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.

Becoming a Ranger…

As a Level 1 Character

As a Multiclass Character

Ranger Class Features

As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.

Ranger Features

Level Proficiency Bonus Class Features Favored Enemy Prepared Spells — Spell Slots per Spell Level —
1 2 3 4 5
1 +2 Spellcasting, Favored Enemy, Weapon Mastery 2 2 2 — — — —
2 +2 Deft Explorer, Fighting Style 2 3 2 — — — —
3 +2 Ranger Subclass 2 4 3 — — — —
4 +2 Ability Score Improvement 2 5 3 — — — —
5 +3 Extra Attack 3 6 4 2 — — —
6 +3 Roving 3 6 4 2 — — —
7 +3 Subclass feature 3 7 4 3 — — —
8 +3 Ability Score Improvement 3 7 4 3 — — —
9 +4 Expertise 4 9 4 3 2 — —
10 +4 Tireless 4 9 4 3 2 — —
11 +4 Subclass feature 4 10 4 3 3 — —
12 +4 Ability Score Improvement 4 10 4 3 3 — —
13 +5 Relentless Hunter 5 11 4 3 3 1 —
14 +5 Nature’s Veil 5 11 4 3 3 1 —
15 +5 Subclass feature 5 12 4 3 3 2 —
16 +5 Ability Score Improvement 5 12 4 3 3 2 —
17 +6 Precise Hunter 6 14 4 3 3 3 1
18 +6 Feral Senses 6 14 4 3 3 3 1
19 +6 Epic Boon 6 15 4 3 3 3 2
20 +6 Foe Slayer 6 15 4 3 3 3 2

Level 1: Spellcasting

You have learned to channel the magical essence of nature to cast spells. See Spellcasting for the rules on spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the class’s description.

Spell Slots. The Ranger Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.