Overview

ZETA (sanity::zeta) is the competition engine: deterministic scoring, value-conserving reward splits, leaderboards, and greedy skill-cover team assembly. Status: Live for scoring / rewards / team assembly.

Score formula (Live)

zeta_score = performance × innovation × execution × sanity_reputation × 1000

$zeta\_score = performance \times innovation \times execution \times sanity\_reputation \times 1000$

Each factor is a normalized input; the ×1000 scale yields readable leaderboard integers.

Reward split (value-conserving)

Slice % Manifest key
Winner 30% winner_pct
Runner-up 20% runner_up_pct
Rest of top 10 50% rest_top10_pct

Rewards conserve the pool — no minting. Implementation: sanity::zeta::split_reward_pool.

Manifest excerpt

{
  "zeta": {
    "score_formula": "performance * innovation * execution * sanity_reputation * 1000",
    "reward_split": {
      "winner_pct": 30,
      "runner_up_pct": 20,
      "rest_top10_pct": 50
    }
  }
}

Team assembly

Greedy skill-cover team assembly (sanity::zeta::assemble_team):

  1. Rank candidates by ZETA / skill coverage
  2. Greedily fill missing required skills
  3. Prefer higher sanity_reputation when ties occur
  4. Emit team roster + coverage report

Related VONZER live functions: Competition Matching, Tournament Placement, Ranking Updates, Performance Analysis, Reward Eligibility, Prize Allocation, Champion Recognition, Automatic Team Creation, Role Assignment, Skill Balancing.

Worked example

// Inputs (normalized 0..1)
performance = 0.80
innovation  = 0.70
execution   = 0.90
sanity_rep  = 0.85

zeta_score = 0.80 * 0.70 * 0.90 * 0.85 * 1000
           = 428.4