
Edit > Plugins with LocHub found and enabled
<aside> ℹ️
LocHub from Fab comes prebuilt for Windows, macOS and Linux, so enabling it needs no compile step. Only Windows is tested by the author — see Requirements.
</aside>
If you got LocHub as source (for example, copied into Plugins/LocHub of your project) instead of through Fab, the steps are the same: enable it in Edit > Plugins and restart. The engine builds the plugin as part of your project's normal build.
LocHub checks whether a supported Node.js is available when you launch it: open the LocHub tab (Tools > LocHub > Open LocHub), or run Push, Push (Dry Run), Pull or Restart Service. Nothing about Node.js happens when the editor itself starts. LocHub looks for it in this order, stopping at the first one that works:
PATH./opt/homebrew/bin, /usr/local/bin, /opt/local/bin; Linux: /usr/bin, /usr/local/bin, /snap/bin; Windows: the Program Files\nodejs folder, and Volta).If none of these finds Node.js 22.11 or newer, a "LocHub: Node.js required" window opens, listing where it looked, with a Download Node.js link and an Open Settings button that takes you straight to the Node.js Executable setting; the tab or the notification that triggered the check shows the error too. The window opens once per failed launch attempt — it does not stack a second copy while one is already open.

The Node.js required window
<aside> 💡
after installing Node.js, just launch LocHub again (for example press Reload in the tab). If it is still not found, restart the editor so it picks up the updated PATH.
</aside>
Once Node.js is found, LocHub is ready to use — you do not need to run any Node.js commands yourself. The plugin adds: