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CANON SCOPE — EPISODE 1 / PRE-TIMESKIP

This dossier covers Alaster at the opening of Astra Noctrya: an already-established protector within the Imperial City, feared across black-market routes and trusted by the children the city prefers not to see.

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CHARACTER OVERVIEW

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Field Details
Name Alaster — no surname
Age Undisclosed
Race Human / Half-Infernal
Status Alive
Class Beast-Clan Spear • Wind Vanguard • Protector Archetype
Affiliation Beast Clan
Story Role Deuteragonist / Main Character
Alignment Lawful Good
Magic Affinity Wind • Inferno Wind
Primary Titles Beast-Clan Spear • The Oathbearer • Bad Weather
Birthday Undisclosed

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PERSONALITY AND DESIRE

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Field Details
Core Traits Calm under pressure, professional, blunt, compassionate, stubborn, physically fearless, and intensely protective of vulnerable people. His severe stillness is learned restraint rather than his natural personality; beneath it is a more playful, non-serious Alaster that only begins resurfacing once he feels genuinely safe. His humor is dry early on and becomes warmer as that buried self returns.
Fears Arriving too late; watching children disappear into the same systems that shaped his own youth; losing himself inside the infernal heat beneath his wind.
Ideals / Beliefs Protection is an action, not a title. Power is responsibility, protection matters more than ideology, and mercy means nothing without resolve. Coin is acceptable when it funds real change, but no contract outweighs an innocent life. His practical moral compass is simple: “Who dies if I do nothing?”
Flaws / Weaknesses Carries anger beneath a controlled surface, distrusts institutions, accepts too much responsibility alone, and will push through injuries long after retreat becomes the smarter decision.
Desire Tear apart the trafficking routes, corrupt deals, and hidden systems that prey upon the Imperial City's poor—especially its children.
Catchphrase “Bad weather doesn't start in the sky… It starts where people stop looking.”
Social Status A known problem in the Imperial City. Children call him “Brother Alaster.” Civilians see a protector; smugglers and black-market brokers see interrupted routes, broken operations, and lost coin.

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APPEARANCE

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Field Details
Height Undisclosed
Weight Undisclosed; powerful, mobile spear-fighter's build
Eyes Undisclosed; sharpened by infernal light when his power escalates
Hair Black hair streaked with deep red highlights
Special Features Pointed ears, small infernal horns, and a presence that grows hotter and heavier as his restraint begins to crack
Attire A rugged green leather combat jacket with restrained spikes, layered dark clothing, reinforced black trousers, chains, and worn details suited to constant street-level combat.
Weapon A specialized spear capable of retracting and extending mid-combat, built to channel compressed wind and infernal heat

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ROLE IN THE STORY

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Field Details
First Appearance Episode 1 — already recognized while moving through the Imperial City, establishing that “Bad Weather” has a reputation long before the main conspiracy reaches him.
Occupation Mercenary • Street-Level Protector • Black-Market Disruptor
Close Relationships The Imperial City orphanage and its children; Grath — his deceased Orc adoptive father and first combat teacher; Jin'var — initial rival and eventual ally; Elara Viremont — a powerful figure encountered in the Pale Expanse; Raizen — his cousin, though neither initially understands the connection
End Goal Create lasting change for the people abandoned by the Imperial system and destroy the networks that profit from their disappearance.
Internal Weakness Alaster measures his worth by how many people he can save. Every missing child becomes personal, making him vulnerable to manipulation, false leads, and self-destructive overextension. He also carries unresolved guilt from surviving the death of Grath, the Orc father who died protecting him; although Alaster was still a child and escaped because Grath made survival possible, part of him still interprets that day as having left his father behind.
Decision Change He begins as a protector who handles each crisis through direct action. The cult investigation and his clash with Jin'var force him to accept that the rot is coordinated, larger than one district, and impossible to dismantle alone.
Primary Conflicts Child trafficking, corrupt officials, criminal trade routes, cult networks, misinformation surrounding the name “Bad Weather,” Jin'var's initial suspicion, and the strain between his human conscience and infernal power

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BACKGROUND AND LORE

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Field Details
Family Legacy Much of his bloodline remains unresolved. Raizen is his cousin, but that connection is initially unknown to both men. His half-infernal nature suggests a family history buried beneath ordinary human records.
Backstory Alaster was orphaned as a child before being taken in by an Orc warrior named Grath, who became his father in every meaningful sense. Grath raised him within Beast-Clan values and taught him survival, restraint, close-quarters discipline, and a precise, flexible spear foundation rather than brute-force combat. On the outskirts of the Verdant Shard, Grath and young Alaster crossed a group of cultists conducting forbidden experiments with demonic material derived from the Inferno Clan bloodline—the same cultists whose research later produced Rangar, Subject XIII-07. Grath died protecting Alaster during that encounter. Alaster escaped and soon entered mercenary work, carrying the guilt of survival with him. He learned firsthand what could happen when children supposedly “left the orphanage,” then turned his strength against trafficking routes, black-market deals, corrupt trade networks, and operations the Imperial authorities ignored—or protected. By Episode 1, he is already an established problem within the Imperial City underworld and is following intelligence that cultists are building a network through the city's lower districts.
Good Connections The orphanage headmistress, the children who trust him, the Beast Clan, his Orc mentor, sympathetic citizens, and eventually the allies drawn together against Kaosu
Bad Connections Traffickers, smugglers, black-market brokers, corrupt Imperial interests, cultists, and anyone profiting from children who vanish beneath official notice
Power Origin Half-infernal blood provides the heat; disciplined Beast Clan and spear training gives it direction. His signature style compresses wind into violent bursts before feeding infernal heat through the pressure system.
Birthplace Undisclosed
Debts He owes his Orc mentor for turning raw survival into discipline. He also carries a self-imposed debt to every child who disappeared before he became strong enough to intervene.

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COMBAT PROFILE

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Combat Archetype: Mobile spear vanguard and close-range pressure fighter

Martial Foundation: Broken Fang Wind Art — Alaster's personal evolution of Grath's Orc/Beast-Clan survival doctrine, blending spear mastery, close-quarters brawling, grappling, joint destruction, environmental exploitation, and breath-controlled wind magic.

Core Method: Precision • Acceleration • Compressed Impact • No Wasted Movement

Combat Principle: Combat is work—necessary, ugly, and efficient. Alaster does not posture or taunt; he closes distance, breaks posture, and neutralizes the threat.

Primary Resources: Breath • Stamina • Muscular Control • Heat Tolerance

Baseline Abilities