Impact 3 ”Hailing from a secluded tribe of friendly amphibian humanoid creatures that reside within lush caves, these creatures make incredible healers and predators.”
👶 Little Guy "You are slightly smaller than a normal human, and have less health as well.”
You become 1.5 blocks tall, or 1 block tall when sneaking. You have 8x :heart_full:, two less than normal.
🐟 Aquatic ”Your physiology is more used to aquatic environments, meaning you breath water and can maneuver better in it.”
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:badge_ocean: You are part of the Aquatic entity group, taking extra damage from Impaling.
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Gain the ability to breath underwater, but not on land. However, the time it takes to drown is twice as long as a Merling’s. You can mine and move faster underwater. You see clearer when underwater, but worse when on land. Become part of the aquatic entity group, taking extra damage from the Impaling enchantment.
💗 Regenerative Baby ”You have the ability to naturally regenerate health no matter what! However, you are still small and have decreased reach. On the bright side, you're immune to mining fatigue?”
Health always regenerates naturally, even if hunger falls below the normal threshold. Shields cannot be used and you have slightly less attack and block range. Immune to the mining fatigue effect.
😵 Play Dead ”An ancient practice, passed down from your elders. This forbidden move allows you to recover and remain undetected by foes, and heal any nearby allies.”
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:badge_active: Execute with [G].
:badge_info: Heal nearby allies by right-clicking them while this ability is active.
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Active ability, use with the Primary Active keybind. Effect lasts for 10 seconds, cooldown lasts 2 minutes. While active: - You get stunned in place and begin regenerating health. - Mobs cannot target you, but you cannot deal damage back - Players cannot damage you during this duration - Right-clicking another entity gives them Regeneration I (00:05)
🪣 Scoop! ”You are small enough to hitch a ride inside a water bucket! While scooped, you can still be hit, but with reduced damage cause of that bucket protecting you, however, it also limits the oxygen you can breath.”
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:badge_info: You can only ride entities holding a water bucket.
:badge_info: You can breath for 1:30 when inside the bucket.
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If a player is holding a Water Bucket, you can right-click to ride them, though they still control the movement. If the bucket is removed, you are automatically dismounted.
Being in the bucket gives :armor_full::armor_full::armor_half:, but reduces your attack and block range. You can stay in the bucket for 1.5 minutes before drowning, which unaffected by Respiration. This is denoted by the vanilla breath/air indicator.
🌱 Lush Habitat ”Your kind hail from the aquifers of mossy caves, which also gives you extra adaptations for survival, such as collecting azalea bushes from moss and using them for wood.”
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:badge_tropical: Fish are easier to catch, and tropical fish give 3 hunger points and one saturation when consumed.
:badge_recipe: Tropical fish can drop Moss Clumps, which can be crafted into Moss.

Breaking Moss Blocks has a chance to drop Azalea Bushes
at the cost of the Moss Block.
:badge_bush: Azalea bushes can be crafted into planks.
:badge_glow: Glow berries give 30 seconds of night vision when eaten.
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Naturally spawn in a lush cave.
Nearby fish swim slower, and you can kill them in one hit. Combined with tropical fish giving :food1_sat0::food2_sat1: when consumed, they become a viable early food source.
Tropical fish also have a 90% chance to drop Moss Clumps, which can be used as Green Dye or crafted into Moss Blocks. Breaking Moss Blocks gives Azalea Bushes, though it has a 20% chance to not give back the Moss Block.
Eating Glow Berries gives Night Vision (00:30).
Azalea and flowering azalea bushes can be crafted into 2 Oak Planks.
🚫 Hidden Power
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These powers do not have a description, as they cannot be seen in-game. This is often because these powers are either an easter egg, or simply quality-of-life additions to the Origin.
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You gain some amount of breath/air when drinking potions, including water bottles. Nearby conduits only apply the Conduit Power effect on you if you are above water.