👋 Hi, I’m a Game UX Designer focused on delivering diverse and accessible experiences for cross-platform videogames.
I work in high-pressure enviroments, delivering designs in fast-paced projects, from a F2P games with Live Service to a Multiplayer AAA game.
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Systems & Feature Design
Bring UX value from the very first ideation stages, working closely with Game Design and Product to shape features end to end.
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Onboarding & FTUE
I design first-time experiences that teach core mechanics before unlocking deeper progression systems, from tutorial levels to account level progression.
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Player Motivations
Design around players’ core drivers, mapping what they feel at each moment and applying design principles to every interaction.
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UI Support & Feedback
When UI has other priorities, I build high-fidelity prototypes and document ceremonies and micro-animations to keep feedback clear and satisfying.
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Research
Use UX methodologies to benchmark other games and identify trends, design patterns and player motivations, relying on communities and gameplay feedback to improve the experience.
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Accessibility
As a certified APX Practitioner, I audit and design around accessible patterns so everyone can enjoy the game.
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