“Actor” is nothing more than a common Object for scripting. A generic Class to say. Unreal Engine have other classes, such as Character.

It’s good practice to always put “BP_” before any Blueprint Actor’s you create.


MP_M_Mod_Actor — Class


If you were in DataTable, return one folder and we see the blue colored BG, which is Blueprint.

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first time opening a blueprint will show its Visual Scripting

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"Visual scripting does not appear”

“Visual Scripting now appears, but theres nothing to do”


Event Graph

Events gone?
‣

Events gone?

Event Graph” is where all your scripts will have to first be on.

Event BeginPlay: Executes once when this Actor is spawned. Event ActionBeginOverlap: Useful when collisions overlap the collision in this Actor, however it’s not really used for modding. You won’t use this for our purpose. Event Tick: Executes each frame of client (the user who holds the mod).

You can learn more about Class, References & Variables in Reference vs Class & Variables (Beginner). Learn about tips in Blueprint: Tips


Creating a Mod: “Beginner steps — Console logs”