Package A — (Stable MVP)
Goal: Release a playable initial version + secure, basic backend integration for claiming and using $HELLFIRE.
Main Deliverables
1) Game (Singleplayer MVP)
- 1 Hub + 2 starting areas + 1 high-risk dungeon
- Simple daily quest
- Loop: run → loot → upgrade → more difficult tier
- Currency: Gold + $HELLFIRE (utility)
- Simple item system (weapon/armor/ring) + rarity (Common/Rare/Epic)
2) Website (Account & Claim)
- Google Login
- Claim code page
- Rewards are credited to your account and synced to the game
3) Backend Integration (Networking)
- Endpoints for:
- login session
- balance & inventory sync
- claim code redemption
- “spend $HELLFIRE” for upgrades/rerolls/tickets (server-validated)
- “Sync on login” system so rewards from the web appear in the game