Build on the Past, Set up the Future
The actions of previous cycles persist, encouraging players to think beyond the current cycle.
Escalating Conflict
Each additional cycle increases the number of layers that players need to account for.
Kill to Adapt
Killing ghosts modifies the killer’s main ability, providing new ways to overcome challenges.
Level Interactivity
Doors, hazards, and paths change based on the actions of previous cycles to keep gameplay fresh.
The player will alternate between playing as an Attacker and a Defender across a set number of cycles (ATK -> DEF -> ATK -> DEF). Once all cycles have been completed, the level is completed, with the end screen showing the time taken per cycle and total time taken.
At any point in the cycle, if the player reaches the VIP, they will kill the VIP.