UObject::CreateDefaultSubobject | Unreal Engine 5.4 Documentation | Epic Developer Community
UCapsuleComponent* CapsuleCollider;
//PointerVariable = CreateDefaultSubobject<Type>(TEXT(Component Name));
CapsuleCollider = CreateDefaultSubobject<UCapsuleComponent>(TEXT(CapsuleCollider));
クラスにアタッチしたいコンポーネントを作成する