ResumeCristina.pdf
https://drive.google.com/file/d/177ohAy03Upu8OlI_ZzxgBa8rvXoEmeJv/view?usp=sharing
<aside>
🎮 I'm Cristina Barreiro and I consider myself a videogame artificer, a Crafter, a conscientious programmer. I consider that each game is a universe full of work and passion created to expand the world and emotions of those who play it.
That's why when I program, I strive to elaborate a project full of imagination, new concepts, originality and a lot of care in its production and finishing. That's why my motto is Crafting with essence for games with presence.
</aside>
🔨 Skills
💻 Software
💡 Languages
-
C#
-
C++
-
Three.js
-
Typescript
-
Python
-
Git
-
Design patterns
-
Profiling
-
Prototyping
-
Unity
-
Unreal Engine
-
Meta Horizon
-
Noesis GUI
-
Spanish: Native
-
Galician: Native
-
English: B2
-
Japanese: A1
💼 Work experience
Kluge Interactive - Senior UGC programmer | 2025 7 months (Remote)
- Maintained and optimized systems to reduce world capacity, improving performance and user experience for a published 3P game with over 450,000 visits and 3,000+ likes.
- Implemented a few features for a 2P game.
- Managed various tasks, delivered cohesive code, and created documentation for the Meta Horizon New User Experience tutorial—featured in Creation Home and on the Meta Horizon learn page.https://developers.meta.com/horizon-worlds/learn/documentation/tutorial-worlds/feature-samples/new-user-experience-tutorial/module-1-setup/
Red Mountain - Lead programmer | 2025 8 months (Remote)
https://store.steampowered.com/app/3670110/AlcheMice/
- Provided technical guidance to the team and made key decisions to ensure the vertical slice was viable.
- Improved performance, implemented new systems, and added gameplay features.
Produccións Celta - Virtual production programmer | 2024 7 months (Hybrid)
https://drive.google.com/file/d/1MEFj1AdDMo2D5gEUYZ8J_p3-gctOUpIH/view
- Integrated scenery, animation, programming, shaders, and presenters using custom software.