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There is a dedicated playlist to a control character series
Character controller done right in Godot
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Main Universal Controller videos. We have them all here.
Dealing with Godot's root motion bullshit once and for all
The course touched on the theme of the root motion. There is a video dedicated to that. In fact, it corrects a section from the IV episode (we skipped it in this transcription).
Advanced controller core for a 3D game in Godot
Summary of the of I-IV episodes, but in the end there is an overview of several small additional changes to the code base. Corresponding git branch is 5th: https://github.com/Gab-ani/Godot_Universal-Controller-tutorial/tree/episode-5-overview-and-cleanup
UPD: added to notion
Mechanics Museum: several short videos about further refinement of a player controller (based on the same code). Marked as MM1-MM4. It’s kinda version 5.5, but in a separate repository: https://github.com/Gab-ani/Godot-3D-Mechanics-Museum
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NOTE
There is a next VII of our dreams part, which, among other things, contains further controller upgrades according to Godot 4.3, doesn’t have a code repo and declares this part as “morally old”!
Well, this part is still important and solid, just don’t get too attached to it.
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UPD: added to notion all three videos
Godot animation layering pipelines for big games
Roll dodge, shield block and finite spells in Godot
These two videos introduce a major change in the character controller: split torso movement. But they were made in order to support an Enemy series, not a character controller series.