Future Features
- Adding more freedom in customizing the biome list (excluding biomes, forcing biomes…)
- A ping meter, to be able to tell how much the server is struggling to handle the process load.
- Fabric specific porting for 1.21.10.
- Apocalypse “Medusa’s Sight” | Biomes are turned into bedrock.
- Apocalypse “Sculk infection” | Biomes become infected by sculk. When mobs die they are resurrected in their sculk form, stronger and more agressive, ready to haunt other living beings. Once a sculk creatore is left alone for enough time, it will start to dig it self inside the ground, generating a sculk catalyst and spreading sculk around it, building the perfect conditions for the warden to take over the world.
Working on
Currently working on:
-
Planned:
- Adding more freedom in customizing the biome list (excluding biomes, forcing biomes…)
Developer comment - 11/10/2026
Currently i am focusing on other projects. This doesn’t mean the mod is dead, just that, in its current state, im confortable to move to something else. No return data is known.
Changelog
You can find the same changelog in the cangelog section of the Modrinth page or by clicking the following link: https://modrinth.com/mod/biomes-o-cataclysms/changelog.
From version 1.5.1 the mod also exists for Fabric. To better organize the changelog, keep in mind these colors:
- Yellow → Both Fabric and NeoForge;
- Red → NeoForge only;
- Brown → Fabric only.
Version 1.6.1
Version 1.6.0
Version 1.5.3
Version 1.5.2