Contact: Fernando Ramallo[email protected] Date: 06.05.2026 Website: https://byfernando.com/

About

This is a case study about a custom stylized art pipeline I designed and implemented that includes:

This document includes a full write up of the process to implement it. Originally conceived for a Tech Art test.

tl;dr

  1. Drag a model to the project, a custom importer applies the custom pipeline automatically.
  2. Use an in-editor tool to assign palette indices to meshes.
  3. Create Palette assets for specific looks.
  4. No need for multiple materials: an ubershader handles the entire look. The entire shading is artist controlled.

Full Source Code Available at

https://github.com/fernantastic/unity-palette-pipeline

Screenshots

Cycling through Palette objects