Designing enterprise AI for repeatable consulting work with human-in-the-loop checkpoints.
I led the product strategy and design that moved Kenley from one-off AI interactions toward repeatable consulting workflows. I designed the editor, runtime, and output experience that enabled teams to create, run, monitor, and reuse structured work under enterprise constraints.
The central challenge was defining how autonomy, human judgment, observability, reuse, and client-ready outputs should work together as one product system.

Kenley Workflows turns a team’s way of working (WoW) into an explicit sequence of inputs, tasks, sources, and outputs that teams could reuse.
Kenley already helped consulting teams search institutional knowledge, synthesize evidence, and create deliverables through chat. Chat worked well for open-ended exploration, but it was a poor home for important work that followed a recurring sequence.
Research across multiple customer firms showed that most users stored certain prompts outside Kenley and copied them back into chat whenever they needed to repeat a task. The working method existed, but the product could not preserve its complete structure: which inputs mattered, which steps were required, where judgment was needed, or what the run was expected to produce.
Consulting work also rarely arrives as a clean template. Different firms use their own frameworks and methodologies, while individual projects combine procedural tasks, professional judgment, and AI-assisted reasoning.
The design challenge was to make that repeatable work visible, editable, and reusable without concealing consequential decisions inside an autonomous run.
Before Workflows
[Prompt stored elsewhere]
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v
[Copied into chat]
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v
[Opaque AI run]
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v
[Deliverable rebuilt manually]
Context, review points, and decisions are lost between runs.