If you just downloaded the plugin, first of all: thank you!

Let’s now understand how to setup your brand new or existing project, in order to have the best experience with the framework.

Setup New Project

If you don’t have your own project, you can download a free template from this link.

The project has already a setup for the plugin, so you don’t have to change anything and you can immediately start developing your game. It also comes with a nice lighting and rendering setup, the same as the demo build provides.

The template uses the latest version of the engine.

Of course, the template does not include the plugin, so it will not work properly until you install and enable it!

If you want to create your own project using Unreal Engine Launcher, feel free to do so! Just follow these steps Setup Existing Project before proceeding.

Setup Existing Project

Once you downloaded and installed the plugin in your project, you can open it and start following these steps for the setup:

Collision Channels

  1. Open Project Settings
  2. Under Engine → Collision, make sure you have these Object and Trace Channels properly set

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Game Viewport Class

  1. Open Project Settings
  2. Under Engine → General Settings, make sure you have the property Game Viewport Client Class set to CommonGameViewportClient or a derived class.

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