This guide will walk you through installing the template, understanding how the files are organized, and getting your first level up and running in under a minute.
Brief Video Guide: https://youtu.be/nIcaDkLwQCw
Loading the project into Godot is quick and straightforward.
Download and Extract: Download the template ZIP file and extract it to a dedicated folder on your computer (Where you will store and work on your project).
Open Godot 4: Launch the Godot 4 engine (ensure you are using Godot 4.x or later).
Import the Project:
project.godot file and click Open.💡 Note: The first time you open the project, Godot will spend a few moments importing the assets and shaders. This is normal. You might also see red errors, this is also normal.

The project is built with modularity in mind. To prevent your custom assets from getting mixed up with the template's core mechanics, the folder structure is clearly separated.
res://
Core/ [DO NOT MODIFY unless you are extending mechanics. ALWAYS MAKE NEW INHERITED SCENES INSTEAD OF EDITING THEM DIRECTLY]
Core_Prefabs folder within this folder.Default_Assets/
Your_Assets folder and modify them (Keeping the original files as backup is highly recommended). You can also see how they’re structured and how the core prefabs are used..tscn) here are inherited from the Core_Prefabs scenes.Levels/
.tscn level files here.Your_Assets/
README.md
README_THIRD_PARTY_ASSETS.md
The best way to understand the capabilities of U.R.S.T. is to play through the included showcase levels.
Run the Project: Press F5 (or click the "Play" button in the top right corner of the Godot editor) to launch the main menu.

Load the Preview Map: Click Start from the main menu. This will instantly load the primary preview demo map.

Explore Core Systems: This first map is designed as an interactive showcase of the template. As you walk through, you will see the majority of the core systems and mechanics in action.
💡 Note: Next to each showcased scene, you will find an in-game image displaying the exact Inspector settings used to configure it.
Reach the Level Exit: Once you reach the end of the preview map, interact with the "Level Exit" trigger zone by walking into it. The exit will transition you to a second map. This serves as a basic demo of how a completed, playable game level looks and flows using the template (though it only scratches the surface of what U.R.S.T. can actually do).
