This plug-in decouples movement logic. Once the matching component is attached to a character, seamless integration with ALS and other character movement frameworks can be implemented efficiently. This asset maintains full native compatibility with my combat plug-in and and AI Manager plug-in.
🛠️ User Tutorial: Handy Action Base Installation & Configuration
1. Quick Import (For Existing Projects)
- Extract the archive file to obtain the full project folder, which can be opened directly to preview demonstration effects.
- Locate the folder path Content/HandyActionBase within the project.
- Close your personal project, then copy this entire folder.
- Paste the copied folder into the Content directory of your own project.
- Relaunch the project to access all functional resources normally.
2. Pre-configuration for Skeleton Retargeting (Mandatory Procedure, ALS taken as an example)
- UE5.4 or newer version is recommended. Open any animation asset of ALS.

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Right-click the asset and select Retarget Animation.

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Pick your character Skeletal Mesh from the target dropdown menu.

- Click Export Retargeted Asset.

- Specify a storage path and assign a name for the retargeted asset.

3. Mount the Base Component