This plug-in decouples movement logic. Once the matching component is attached to a character, seamless integration with ALS and other character movement frameworks can be implemented efficiently. This asset maintains full native compatibility with my combat plug-in and and AI Manager plug-in.


🛠️ User Tutorial: Handy Action Base Installation & Configuration

1. Quick Import (For Existing Projects)

  1. Extract the archive file to obtain the full project folder, which can be opened directly to preview demonstration effects.
  2. Locate the folder path Content/HandyActionBase within the project.
  3. Close your personal project, then copy this entire folder.
  4. Paste the copied folder into the Content directory of your own project.
  5. Relaunch the project to access all functional resources normally.

2. Pre-configuration for Skeleton Retargeting (Mandatory Procedure, ALS taken as an example)

  1. UE5.4 or newer version is recommended. Open any animation asset of ALS.

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  1. Right-click the asset and select Retarget Animation.

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  2. Pick your character Skeletal Mesh from the target dropdown menu.

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  1. Click Export Retargeted Asset.

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  1. Specify a storage path and assign a name for the retargeted asset.

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3. Mount the Base Component