Recording #9.mp4
HarvestPack/Assets/BP/Signs/BP_Sign
- Drag and drop the blueprint into your scene.
- Sign Type — SM_Sign_01, SM_Sign_02, SM_SignPost_01 or SM_SignPost_02.
- Icon — choose a produce sticker from the dropdown (21 vegetables and fruits).
Tip: stickers also work on sign meshes placed without the Blueprint — Details → Custom Primitive Data → IconIndex (0 Cabbage … 11 Onion, 12 Apple … 20 Strawberry).
- If the Sticker doesn't change — the sign mesh must use
MI_Signs_01 on its second material slot.