Key Points
- Experience: Blender modeling and character work; reported no Unity experience at the time and some difficulty with rigging.
- Discussions: Project gameplay, shared artwork, geometry nodes, and video editing.
Timeline
- January 2026 — Connected through BlenderArtists and discussed his Blender background and lack of Unity experience.
- April 2026 — Took part in the questionnaire discussion.
- May 10, 2026 — Shared a human-character portfolio piece, discussed his modeling experience, and said rigging was still difficult.