The full setup behind my 3D skits: no animator, no editor, no camera. Just AI tools and Claude Code.
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The whole process in one line: character sheet → set → 6 stills → script → voices → Claude Code animates and edits it all in code.
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| Tool | What it's for |
|---|---|
| ImagineArt (Nano Banana Pro model) | Characters, set, and the 6 stills |
| ElevenLabs v3 | Voices with real emotion |
| Claude Code | Writes the code that animates and edits the video |
| Remotion (free, open source) | Turns that code into a video |
| Whisper (free) | Word-by-word timing for captions and lip sync |
| FFmpeg (free) | Audio cleanup and video handling |
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Use whatever tools you already have. These are just the ones I used. The method is what matters, not the brand.
This is the most important step. Every scene uses this sheet, so your character never changes.
You need 3 images:
Upload all 3 as references, set the aspect ratio to 16:9, and use this prompt:
Character turnaround sheet of ONE character shown three times side by side on a plain warm grey studio background: front view, three-quarter view, side profile view. Full upper body, standing, neutral relaxed pose.
The character is the person from the first reference photo (the real photo), recreated in the EXACT art style of the other two reference images: [describe the style, e.g. low-poly faceted 3D animation style, matte clay-like materials with visible flat polygon facets, soft simplified shapes, very simple face with small black dot eyes and a tiny short line mouth, warm soft studio lighting].
Keep their identity: [your hair], [glasses or not], [facial hair], [skin tone]. They wear [your outfit].
Same proportions and style as the characters in the style references, but with their own features. No text, no labels, no logos, no watermark.

First version of my sheet
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Tip: Fill in the [brackets] with real details. The more specific you are about hair and glasses, the more it looks like you.
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