Build your Godot characters like AAA titles do | Part 2
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Table of transition logic: https://docs.google.com/spreadsheets/...
⚠️ There is no branch in repo for II episode.
It’s not critical, use 3rd branch for a reference: https://github.com/Gab-ani/Godot_Universal-Controller-tutorial/tree/episode-3-jumps-and-combat-system
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For a 3D camera, it's very logical to be a part of a player scene.
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Suddenly the MVC approach stopped working. The MVC idea has a younger but more successful sibling. Some call it HMVC, and some call it PAC.
The core idea is: any manipulatable system can be divided not into one Model, one View, and one Controller, but into many components.
Now, look at these two pictures, please. Yes, Godot's node system can be a very nice implementation of PAC architecture.