REFERENCE TELE MSG

Inheritance

Planting a bomb on your ghost (either by touching them or some form of interaction), and detonating in the future to clear enemies / traps

Using your ghost to clear traps, but they dont die cos theyre a ghost

Game Idea 1

The more enemies you kill, the more powerful / aggro the enemies become

Map has several heavily defended areas / bases

Kill a boss / main enemy randomly placed in a base

If chara 1 kills 50 enemies, alert level 3 reached

Chara 2 needs to kill chara 1 to prevent them from killing more enemies and increasing the alert level

Game Idea 2

Hitmen VS Security (similar to UVSU)

Characters have 1 ability

Inheritance

Time limit for the first character

Level visual changes per faction

Potential Ideas

Characters auto run, if character 2 takes out the enemy that killed chara 1, chara 1 cont running forward

Potential Level Modifiers