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The horror games that have left the biggest impression on me all have one thing in common :
There’s a disconnect between their visual storytelling and their audio storytelling, which creates a constant tension between comfort and discomfort.
DEMO #1 is a more subdued theme that follows this principle while still leaving room for sound design.
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DEMO #2 is a chase theme. The composition is built around the accelerated rhythm of an old pendulum and the sound of a door slamming (inspired by the trailer).
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