Image entry point
Project MIRROR — Image Collection Entry
Infinite Mirror — Story & Scripts
The historical checkpoints below do not represent real-time progress. The latest original-file preservation records are maintained separately in 2026-10-20 — S Original-File Recovery and Version Records.
Reading-directory update — 2026-10-20
Storytelling (Infinite Mirror) now retains only five entry points: ‣, ‣, ‣, Archive, and References. New images first go to New Generated Images. Only after the user explicitly specifies their integration into chapters or a separate collection should the two formal reading collections be adjusted. M1 asset counts, earlier attempts, and existing production archives remain unchanged. This directory structure supersedes earlier instructions to replace the Storytelling landing page directly.
Edition V2.0 — full-story sequential redraw.
Updated on October 20, 2026. Status: V2-01 attempt8 in flight — hair and gray-haired coworker's backpack correction. Eight actual image calls have been made. Attempt7 returned and its raw PNG, actual prompt, English and QA were saved; full P4 hand separation is fixed, while hair and the P2 backpack still require correction. No human acceptance is claimed. M1 and the existing controller/schedule remain unchanged.
Production entry point for a new conversation
Archive — Project MIRROR generation prompts (superseded)
This entry includes the two actual original images, 01 and 02-A; the complete English production script for the opening page; four specific corrections for attempt5; native-image display requirements; and sequential-production rules. A new opening-page conversation should use that entry directly. Old previews, previous attempt limits, and historical prompts are no longer current generation instructions.
Final destination: Storytelling (Infinite Mirror).
Frozen source edition: Project MIRROR — V1.0 — Archived 2026-10-19.
Full development guide and selected-character references: AGENT.md — Storytelling.
Latest user corrections — take precedence over earlier previews
- Hair: reduce dense fine strands, tangled curls and gold edge lines while preserving natural flow, layered locks, soft volume and facial identity. Do not prescribe a fixed lock count or rigid geometric chunks. Main stays black-haired without goggles; Damon remains broader and brown-haired with small forehead goggles; Master remains visibly middle-aged.
- Preferred visual reference — latest direct user correction: use the actual first and second images currently in Storytelling: 01 — Perfect Life and 02-A — Before the Empty Seat. Preserve their credible anatomy, three-dimensional faces, fabric/metal materials, architectural perspective, depth and environmental lighting. Reduce fragmented hair lines while keeping natural coherent locks, varied flow and a believable silhouette; do not prescribe a fixed number of hair chunks, geometric block hair or exaggerated cartoon forms. Keep restrained dark-grey/cool-blue colour, prominent blue translucent UI and readable light narration boxes; warm lamps affect local areas rather than yellowing the whole page. Do not guess or reuse an artist/style-name label. Preserve selected character identity and the current shared uniform. V1 03-B remains useful for the mature Master's encounter, not a reason to override the new first-two-image style anchor.
- Crowd density: V1.0 01's commuter/public-space scene is the scale reference. Slightly increase that population where needed and show convincing collective participation, but withdraw the previous mandatory thousands/terraces/immense-square requirement. Preserve readable people and architectural space; do not fill every scene with crowds. Keep ordinary interpersonal and Master scenes focused on the people who matter.
- Text: the recent previews were too terse. Increase English narration and dialogue enough to establish motivation, time, cause and consequence. Short paragraphs or two to three short sentences may serve a panel when needed. Keep large readable lettering, natural English and purposeful dialogue; avoid both one-line compression that drops logic and repetitive exposition. Word count is a flexible layout decision.