The Interaction Component of the Player Character respond to every Interactable Objects with interaction enabled.
Every interactable objects can implement the following events:

The HoveringUpdate event will trigger only if the function ShouldReceiveHoveringUpdate returns true.
Interact and EndInteract events will be triggered by Player Character when interact input is pressed/released, see AAstPlayerCharacter::Input_StartInteract.
Open your Actor blueprint.
Add the AstInteractable interface.

Open the function “CanInteract” and make sure it returns true.

Select one of you Actor components and set its Interaction collision channel to “Block”.

Place your Actor in the scene and interact with it pressing the E button.
During PIE, you can execute the command ShowDebug Ast.Interactions to see the interaction traces and useful logs.