In this lesson, I will explain how materials work, and we will take a closer look at some of them.

https://youtu.be/6ksrRfU6FIE

Summary

☝️ By default, every object has a material (lightning layer and a colour). If you have a light source, you need to set the lightning layer material. If not, you can turn off the lightning layer.

☝️ Lighting layer can help you to set the suitable surface for your object. Looking at the light-reflection spot, we can judge if the object is matte or glossy.

☝️ Every material (except displace) has a blending mode (normal, screen, multiply, overlay).

☝️ For the image layer, select the correct projection, depending on your object's shape.

☝️ You can use fresnel material to imitate the background reflection on the object.

☝️ Glass material can't be exported with transparency.

☝️ Matcap material is your best friend 🙂

🚨 UPD!

Now, you can rotate an image in the image material layer. This is a very useful update, and it works for every projection.