Courtesy of Terrorbyte for sharing this information, this guide was created using his instructions provided.
Have you ever thought to yourself, geeze, it would be nice to change the colour on some of these existing lights in the toolkit? Or even, this candle set doesn't give off an intense enough glow? Or even, this existing light is far too bright?
Well good news, you can change it!
This basic guide will show you how this can be done using LightSources, and use existing lights.
To begin, open your prospective map, and navigate to the Root Templates section.
Once there, right click on the Yellow Light Bulb icon (light).

Here, you will find all of the available LightSources. For this example, we will be using: LightSources_Lanterns_GEN_City_Lantern_A

Now lets go ahead and add it to our map.

After placing the LightSource, the light bulb icon may disappear visually if you have your gizmos toggled off. To make it reappear, do CTRL + L. What you want to see is the following:

Now let's go ahead and raise it off the ground like we would any other item.


To make changes to the LightSource, navigate to the Sidebar.

Under the Sidebar, you can make several changes and adjustments to this LightSource. We can change the Colour, Intensity, Radius, Light Temperature (warm or cool lighting), if it is a Directional, Point, or Spotlight. You can even change if the light flickers like a candle, and much more!