Impact 3 ”This adaptable race of squid-like beings seem scary, but are rather docile. They can even change the color of ink they spray!”

Powerlist:

🐟 Aquatic ”Your physiology is more used to aquatic environments, meaning you breath water and can maneuver better in it.”

You can breath underwater, but not on land. However, you can breath on land for twice as long as a Merling! You can mine and move faster underwater. You see better when underwater, and worse when on land.

💦 Splat! "Hitting a target temporarily obscures their vision with ink. This can stack up to three times.”

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:badge_info: This power has a cooldown of three seconds after hitting an entity.

:badge_ink: The ink this power sprays is affected by Water-Soluble.

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Melee attacks on other entities makes them Inked for 3 seconds.

Inked entities gain a colored overlay which obscures their screen. It also slows down their movement, as well as applies a secondary effect in Blindness or Glowing. The color of the overlay and secondary effect is based on the Water-Soluble power.

⚠️ Defense Mechanism "When reduced to three hearts or less, you automatically spray ink to distract foes.”

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:badge_info: This power recharges once you get above three hearts.

:badge_ink: The ink this power sprays is affected by Water-Soluble.

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When your health falls below :heart_full::heart_full::heart_full:, apply Inked to any entities within 3 blocks. This power recharges when health goes above :heart_full::heart_full::heart_full:.

Inked entities gain a colored overlay which obscures their screen. It also slows down their movement, as well as applies a secondary effect in Blindness or Glowing. The color of the overlay and secondary effect is based on the Water-Soluble power.

🦑 Tentacled "Your tentacles make it harder to move on land, constantly slipping you around. However, the slipperiness can be reduced with the Depth Strider enchantment.”

Walking on land is slippery, making it hard to control momentum.

This can be reduced by having the Depth Strider enchantment, with higher levels increasing friction.

🎨 Water-Soluble "You can eat dyes and ink sacs to affect the ink you spray. Dyes can be eaten quickly and change the ink's color, while ink sacs change the secondary effect of the ink to blind or make your foes glow.”

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:badge_info: Ink color retains on death, secondary effects do not.

:badge_blind: Your ink starts with the secondary effect of blindness.

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Dye, Ink Sacs, and Glow Ink Sacs can be eaten.

Dye changes the overlay color of entities you Inked based on the color of Dye eaten. Ink Sacs and Glow Ink Sacs change the secondary effect to Blindness and Glowing respectively. On death, Inked color is retained but the secondary effect is reset to Blindness.

🌊 Saltwater Habitat "Your kind are used to the salty seas, beginning their lives in oceans.”

Naturally spawn in the ocean.

🚫 Hidden Power

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These powers do not have a description, as they cannot be seen in-game. This is often because these powers are either an easter egg, or simply quality-of-life additions to the Origin.

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You gain some amount of breath/air when drinking potions, including water bottles. Nearby conduits only apply the Conduit Power effect on you if you are above water.

A property unique to this origin is that when holding a bucket when waking up, there is a 10% chance for that bucket to be filled with milk.

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Dev Note! so this is, obviously, based on the Squid and Glow Squid, which are passive mobs. why is it in Wave 2 then, which features neutral mobs…?

…cause i forgot squids existed and scrambled to make this

hope it was worth it cause this bad boy has power variants for every dye color

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