Game Producer · 7+ years in game production · 15+ years leading creative and technical teams


About Me

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I build productions from scratch and step in mid-development to turn them around. All four of my shipped titles were developed for or ported to mobile. Producing at a small studio means going deep across every discipline. The kind of hands-on understanding you simply cannot get managing one lane at a large studio. Based in Santa Clarita, CA. Open to remote and relocation.

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**[email protected] · 661-400-5291 · linkedin.com/in/mosabawi**


Shipped Titles

Shantae and the Seven Sirens

iOS · Apple Arcade · Nintendo Switch · PS4 · Xbox One · PC | Senior Producer | 2018-2020 Brought in mid-development to rescue WayForward's flagship title. Built trust with the lead programmer, director, and art lead to uncover the real problems, realigned every discipline around a shared plan, and delivered on time and on budget. Launched as one of Apple Arcade's original 100 titles.

Marble Knights

iOS · Android · PC | Senior Producer | 2021-2022 WayForward's first 3D mobile title, produced from pre-production through live operations. Full ownership across engineering, art, design, and QA.

RWBY: Arrowfell (Mobile Port)

iOS · Android · Crunchyroll Game Vault | Senior Producer | 2022-2023 Managed the full client delivery relationship with Crunchyroll from developer onboarding through milestone approvals, platform submissions, and launch. Personally designed the touchscreen control layouts to ensure the game felt native on mobile.

River City Girls 2 DLC (Mobile Port)

iOS · Android · Crunchyroll Game Vault | Senior Producer | 2023 Second Crunchyroll Game Vault delivery. Managed full mobile port production, touchscreen layout design, milestone reviews, and client delivery. Strengthened an ongoing publishing relationship now spanning multiple titles.


How I Produce