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Preserve animation, equipment, IK, footsteps, and GC2 runtime context when a Character changes model.

Model Change Preservation for Game Creator 2 is a standalone Unity 6+ compatibility module that wraps Game Creator 2's normal model-change lifecycle without modifying official GC2 source.

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Package snapshot

Item Details
Module version 1.9.1
Unity target Unity 6+
Required GC2 dependency Game Creator 2 Core
Optional integrations Shooter, Melee, Traversal, Inventory, Dialogue, plus other Core-based modules
Runtime assembly dependency GameCreator.Runtime.Core only
Editor assembly dependencies This module Runtime + GameCreator.Runtime.Core • GameCreator.Editor.Core
Official GC2 source changes None

What this module solves

Game Creator 2 rebuilds a Character's animation PlayableGraph when its model changes. That rebuild can interrupt active State layers and temporary Gestures, invalidate model-bound IK caches, and leave equipment or module-specific references pointing at the previous model instance.

Model Change Preservation captures the relevant runtime state before the swap, lets Game Creator Core perform its normal Character.ChangeModel() flow, then restores animation state and repairs references against the replacement Animator and skeleton.

Capability summary

Surface Count Purpose
MonoBehaviour component 1 Model Change Preservation — central capture, restore, diagnostics, IK and prop repair
Visual Scripting Instructions 1 Change Model (Seamless) — visual hold + safe replacement reveal around Core's official model change
Footstep Detector types 1 Model-Safe Footstep Detector — rebinds foot bones after Animator/model replacement
Visual Scripting Conditions 0 Not required by the current feature set
Visual Scripting Properties 0 Runtime diagnostics are exposed through the component and C# API
Visual Scripting Triggers / Events 0 The component exposes C# restore lifecycle events instead

What is preserved

Safety boundaries