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Updated September 30, 2026. Rules: final v1.0 guides (September 26); Stigmas: September 29 CSV revision.

Narrator's role

Moderate impartially; track uses, cooldowns, Novices, spoken Infection Words, post-mortem votes and cumulative deaths. Preserve secret information and follow resolution order. Never suggest suspects using privileged knowledge.

Setup

5–19 players plus 1 Narrator. Use 1 Original Vampire for 5–8 players, 2 for 9–13, and 3 for 14–19. Choose the remaining roles freely and deal 1 secret role to each player. The set contains 19 cards: 3 Originals, 5 Outlanders, and 11 unique roles.

Announce the Infection Word; it must differ from the Forbidden Word. Set Investigation to 2–4 minutes. “Every 2 nights” defaults to N1/N3/N5; the Narrator may announce an N2/N4/N6 start.

Simple: no Goals or Stigmas. Complete: 3 secret Narrator Goals and public Stigmas; 1 introductory or 2+ advanced. Start at Night. Resources, equipment and public crafting objectives belong to the historical version.

Night activation order

  1. Night begins; optional announcements or counts.
  2. Cleric, including the cure from the grave.
  3. Conversion Point: apply cure; uncured without the word dies; uncured with the word converts.
  4. Vampires; newly converted Vampires participate immediately.
  5. Paladin.
  6. Wizard.
  7. Illusionist.
  8. Mentalist.
  9. Bard.
  10. Blacksmith.
  11. Alchemist.