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You are not lost, you are here.

You have arrived at a sub page in the AIxDESIGN Archive.

This page is part of the Open Culture Tech project.

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INDEX

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0_ About Saz-e-yaad

Saz-e-yaad came out of an Open Culture Tech Artist Residency with Lacuna,Β π”₯𝔒𝔡𝔬𝔯𝔠𝔦𝔰π”ͺ𝔬𝔰, and AIxDESIGN. Over the course of 1 year, we explored how we might develop audio generative tools based on melodies, rhythms and composition of Kashmiri folk music. We investigated where we could source archives of Kashmiri folk music, trained 22 audio generation models, and developed a Standalone App (beta). We learned a ton along the way. This is our attempt at documenting what we learned and the questions that were left unaswered (future research brief for us or someone else?)

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1_ What we made

Over the residency we shipped one instrument and three generative models, with an ML-ready dataset to follow. Everything below is generated from / runs on Kashmiri folk recordings sourced from Ravimech Studios. The software can be run on consumer grade laptops. We tested on Macbook Pro M4 Max.

Model 0 // Saz-e-yaad Ravimech

Model 1 // Saz-e-yaad Melody

Model 2 // Saz-e-yaad Harmony

[TBD β€” model card / weights URL]

Model 3 // Saz-e-yaad Rhythm: Results + hypothesis for next steps

Coming soon // ML-ready dataset

A cleaned, documented release of the preprocessed Kashmiri-folk dataset (music2latent latents + CLAP tokens) is in preparation. Pending rights clearance with Ravimech Studios, metadata enrichment, and higher-quality source audio where possible.

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2_ How it started

A note from Lacuna (the artist)

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I am an electronic music composer, educator and researcher based in Utrecht. Originally from India, I made the move to NL to pursue a masters in Music and Technology at HKU. My artistic practice centers around the reinterpretation of heritage sounds through contemporary electronic music, sound system culture, and emerging technologies. As a composer and researcher, I have been working extensively with archival materials, including sounds from the Netherlands Institute for Sound and Vision (Beeld & Geluid) to create live sets and experimental compositions.

These explorations have led me to an evolving research interest investigating how digital audio workstations (DAWs), hardware, and AI can be used to process, manipulate, and contextualize heritage audio. As an electronic music producer, my work explores Jamaican sound system culture with emphasis on dub rhythms and their modern evolution in sound design. Through my current work i'm bridging heritage sounds with sound system culture and attempting to create a unique blend of both worlds.

My current master's research at HKU focuses on how sound archivism can be creatively reimagined within music production.

I am particularly interested in how cultural memory, migration, and decolonial thinking intersect within sound-based art.

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Project Intention

Through the Open Culture Tech Residency, Lacuna wanted to deepen his engagement with AI-driven sound design.

Objectives before we started

What we did

We did this! story

We *sorta* did this We first tried with realtime audio generation (RAVE), but story

3_ What we did / The Process

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