🚀 The Physics of Soccar uses Rocket League as a live physics laboratory — teaching vectors, momentum, collision physics, and systems thinking through competitive gameplay.
| Detail | Info |
|---|---|
| Grade Level | 7th – 9th Grade |
| Cohort Size | 8–12 Students |
| Session Length | 90 Minutes / Week |
| Program Duration | 9 Instructional Weeks + 2 Events |
| Total Hours | 44 Professional Hours |
| Program Fee | $2,200 (≈ $180–$275/student) |
| Platform | Rocket League (Free-to-Play) |
| Time | Segment | Description |
|---|---|---|
| 0:00 – 0:15 | Dev Talk | Whiteboard breakdown of the week's Rocket Science concept |
| 0:15 – 0:40 | The Lab | Individual practice using custom training packs or Free Play drills |
| 0:40 – 1:00 | Tactical Drill | Small-group exercises (2v1, 2v2 passing plays) |
| 1:00 – 1:25 | Scrimmage | 3v3 matches with Weekly Bounty for using the session's focus skill |
| 1:25 – 1:30 | GG / Debrief | Quick recap of the physics concept + highlight standout moments |
| # | Phase | Topic | Rocket Science Concept |
|---|---|---|---|
| Week 1 | Phase 1: Foundations | Vectors and Velocity | Speed vs. velocity; x, y, z boost vectors |
| Week 2 | Phase 1: Foundations | The Hitbox Illusion | Center-of-mass physics; hitbox presets |
| Week 3 | Phase 1: Foundations | Dodge Logic and Timers | Boolean timers; 1.5-second flip window; flip resets |
| Week 4 | Phase 2: Verticality | Gravity and the Z-Axis | Constant acceleration; aerial force balance |
| Week 5 | Phase 2: Verticality | Friction and the Drift | Friction coefficients; power slide mechanics |
| Week 6 | Phase 2: Verticality | Surface Normals (Wall Play) | Engine orientation on walls; floor-to-wall geometry |
| ⭐ | EVENT | Mid-Season Scrimmage | 3v3 exhibition applying Phase 1 & 2 skills |
| Week 7 | Phase 3: Tactics | Systems Thinking (Rotations) | If/Then flowcharts; Boolean decision-making on the field |
| Week 8 | Phase 3: Tactics | Data and Replay Analysis | Heatmaps; efficient pathing; identifying double commits |
| Week 9 | Phase 3: Tactics | Strategy and the Meta-Game | Game balance philosophy; personal improvement plan |
| ⭐ | EVENT | End-of-Season Jamboree | 4-team bracket tournament + career Dev Talk |
📘 Scope: Covers the full 11-week program — 9 instructional weeks + Mid-Season Scrimmage (after W6) + End-of-Season Jamboree (after W9). Phases 1–8 are pre-season; Phases 9–10 have rolling deadlines tied to specific events.