- Top 6 squads make the playoffs, running weeks 15–17 (default — the commissioner can adjust).
- Regular season is weeks 1–14. Week 18 is not used.
- Seeds 1 and 2 get a first-round bye in week 15.
How the bracket works
- Week 15: seed 3 vs. seed 6, and seed 4 vs. seed 5. Seeds 1 and 2 are on bye.
- Week 16 (semifinals): the bracket reseeds — the highest remaining seed plays the lowest remaining seed. Seed 1 plays the lowest advancing seed (if 5 wins their opener, 1 plays 5), and seed 2 plays the other winner.
- Week 17 (championship): the two semifinal winners play for it all.
- If a playoff matchup ends in a tie, the commissioner is notified and makes the call on who advances. (Regular-season ties just count as ties — this only matters in the bracket.)
- The champion wins a limited-edition 2026–27 NFL Squads championship mascot — it lives in your squad's locker. Flex it.
- Squads that miss the playoffs are done after week 14 — no games in weeks 15–17. A consolation bracket is a feature we're working on.
Regular season schedule
Your league's schedule is randomized when the league is created and can't be edited. It's balanced — every squad plays every other squad at least once. In bigger leagues you'll play each squad one or two times; in smaller leagues, up to two or three.
Seeding tiebreakers, in order
- Record — best record seeds highest.
- Total Points For (PF) — the total points your squad has scored all season. If records are tied, the squad with more points for gets the higher seed.
- Total Points Against (PA) — the total points scored against your squad. If points for are also identical (rare — we score to the hundredth decimal), the squad with fewer points against gets the higher seed.
- Still tied? The commissioner is notified and makes the call for whichever bracket spot needs deciding — settle it as a league.
The same tiebreaker chain orders the standings all season, so what you see in the standings is what seeds the bracket.
Matchup ties
If a head-to-head matchup ends in an exact tie, it's recorded as a tie. MESH uses decimal scoring to the hundredth, so it's rare — but it counts.